7 Games Like Last Fortress: Underground for Bunkers and Survival

Choose between worker assignments, alliance strategy, and supply runs you control yourself.

Zombie Defence — right oblique view. The shelter’s generator, water purifier and reserve equipment bay.
The shelter’s generator, water purifier and reserve equipment bay. · Zombie Defence · Alpha

Last Fortress: Underground combines an excavatable bunker and specialist worker roles with hero expeditions and alliance battles. Zero City is the closest mobile shelter-and-squad match; State of Survival suits players drawn most to alliance campaigns.

Zombie Defence pairs manual zombie shooting with a shelter that turns recovered supplies into production, research, crafting, and crops. Its browser build remains in development; native mobile stores are planned, and public availability is unconfirmed. The other picks are live games, from simple room assignments to deep colony engineering.

The quick comparison

7 games, different reasons to give the next run a chance.

  1. 017.8/10
    Zero City
    A mobile underground bunker with survivor jobs and PvP
    • Shelter building
    • Squad builds
    • Idle progress
    • Permanent progress
    Platforms
    iOS and Android; store availability varies by region.
  2. 028.4/10
    Zombie Defence
    Manual zombie shooting tied to shelter upgrades
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha (development build); native mobile stores are planned.
  3. 038.3/10
    Fallout Shelter
    Classic vault rooms and resident assignments
    • Shelter building
    • Idle progress
    • Squad builds
    • Permanent progress
    Platforms
    Windows PC, iOS, and Android; store availability varies by region.
  4. 047.6/10
    Sheltered
    A slower bunker story about keeping one family alive
    • Shelter building
    • Exploration
    • Crafting
    • Permanent progress
    Platforms
    Windows, macOS, Linux, PlayStation, Xbox, Nintendo Switch, and iOS/iPadOS; availability varies by store.
  5. 057.5/10
    State of Survival: Zombie War
    Alliance campaigns and long-term mobile strategy
    • Shelter building
    • Squad builds
    • Idle progress
    • Permanent progress
    Platforms
    iOS and Android; store availability varies by region.
  6. 067.5/10
    Oxygen Not Included
    Excavating and engineering an underground colony
    • Crafting
    • Shelter building
    • Farming
    • Exploration
    Platforms
    Windows, macOS, and Linux.
  7. 077.8/10
    This War of Mine
    Shelter upkeep and difficult civilian supply runs
    • Exploration
    • Crafting
    • Shelter building
    • Tactical combat
    Platforms
    Windows PC, Linux, iOS, and Android; mobile availability varies by region.

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Zero City

Build and staff a room-by-room bunker, then prepare squads for zombie missions and PvP.

7.8 /10

Editorial rating

  • Shelter building
  • Squad builds
  • Idle progress
  • Permanent progress
Platforms
iOS and Android; store availability varies by region.
Price model
Free mobile download with in-app purchases; Google Play also lists ads, and purchases may include random items.

Zero City is closest to Last Fortress's shelter loop: expand an underground bunker, assign citizens to production jobs, train them, and equip combat squads. Room priorities and resident skills connect base growth with battle preparation.

The campaign sends squads against zombies and mutants; arena matches and rival-shelter attacks add PvP. Combat turns on squad setup rather than manual aiming. Mobile listings are free with in-app purchases; Google Play reports ads, and both disclose random-item purchases. Pick this for a live bunker strategy game with competition.

A multi-floor Zero City bunker with residents, work rooms, resources, and shelter controls.
Official App Store gameplay image showing Zero City's connected underground rooms and shelter interface. · MYGAMES MENA FZ LLC / App Store

What works

  • Underground rooms, resident jobs, and squad building match the bunker appeal.
  • Zombie missions and PvP give survivors combat roles.
  • Free iOS and Android listings.

Worth knowing

  • Purchases include random-item disclosures; Google Play also lists ads.
  • Combat relies on squads and equipment rather than direct aim.

Zero City: Our rating

7.8 / 10 · Five equally weighted criteria.
Combat
7.2
Progression
8.6
Usability
7.2
Value
6.8
Fit
9.4

Room upgrades and survivor development tie shelter and squad growth together; PvP and zombie missions add combat variety without direct aiming. Free entry helps value, while ads and random-item purchases are a real tradeoff.

The verdict

Start here for a current mobile bunker with survivor jobs and player competition.

02

Zombie Defence

Shoot through zombie runs, then use recovered supplies to build a production-focused shelter.

8.4 /10

Editorial rating

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha (development build); native mobile stores are planned.
Price model
Freemium planned; launch pricing and monetization terms are unconfirmed.

Desktop controls include movement, manual aim, firing, ammunition, and reloads. Choose among three-wave sector battles, endless scavenging, and Scrap expeditions with extraction. Recovered expedition Scrap feeds shelter production, weapons, research, and crops.

Scrap picked up persists after extraction or defeat, subject to storage limits; station upgrades persist through defeat. Mara is the only playable survivor in the current demo. Rooms are fixed, with no freeform digging or alliance PvP. Touch fire selects the nearest living enemy, so desktop has more direct aim.

Zombie Defence — right oblique view. The shelter’s generator, water purifier and reserve equipment bay.
The shelter’s generator, water purifier and reserve equipment bay. · Zombie Defence · Alpha

What works

  • Manual desktop aim, ammunition, and reloads make runs active.
  • Picked-up Scrap and shelter upgrades persist through extraction or defeat, within storage rules.
  • Workers, research, crafting, and crops give supplies several uses.

Worth knowing

  • Mara is the only playable survivor in the current demo.
  • Shelter stations are fixed; there is no freeform excavation or alliance PvP.
  • Touch fire targets the nearest enemy instead of offering free manual aim.

Zombie Defence: Our rating

8.4 / 10 · Five equally weighted criteria.
Combat
8.3
Progression
8.7
Usability
7.9
Value
8.0
Fit
9.1

Manual desktop aiming and three outing types make combat active, while one playable survivor limits squad variety and touch aim is assisted. Persistent stations, crafting, research, and crops broaden progression; fixed rooms simplify planning. Planned free entry helps value, though terms are unsettled.

The verdict

Choose it for the direct link between shooting zombies and growing a working shelter.

    03

    Fallout Shelter

    Build an underground vault and match each Dweller to a job that suits their strengths.

    8.3 /10

    Editorial rating

    • Shelter building
    • Idle progress
    • Squad builds
    • Permanent progress
    Platforms
    Windows PC, iOS, and Android; store availability varies by region.
    Price model
    Free to play with in-app purchases.

    Fallout Shelter is the clearest room-and-resident simulator here. Build facilities for power, water, food, and training, then assign Dwellers to jobs that fit their S.P.E.C.I.A.L. abilities. When supplies fall short, room capacity and staffing become readable choices.

    Dwellers craft from junk, explore the Wasteland, and take quests, so gear matters outside daily shifts. Threats can reach the Vault, but this is a single-player manager, not alliance warfare or a manual-aim shooter. Free PC and mobile editions include optional in-app purchases; the resource model is simpler than a colony sim.

    Vault residents working and socializing across Fallout Shelter's underground rooms.
    Official Steam gameplay image showing residents and specialized rooms inside a Vault. · Bethesda Game Studios / Steam

    What works

    • Room construction and resident jobs are easy to understand.
    • Training, crafting, exploration, and quests give Dwellers several roles.
    • Free editions are listed for PC and mobile.

    Worth knowing

    • The room-and-resource model is simpler than a colony simulation.
    • Combat supports vault management rather than direct shooting.

    Fallout Shelter: Our rating

    8.3 / 10 · Five equally weighted criteria.
    Combat
    6.4
    Progression
    8.4
    Usability
    8.8
    Value
    8.7
    Fit
    9.2

    Vault defense and quests give gear a combat role, but production stays central. Resident skills and new facilities create a clear progression ladder, and the readable layout eases entry. Free access helps value; in-app purchases are the tradeoff.

    The verdict

    Pick it for quick staffing choices in a familiar, free-to-play underground Vault.

    04

    Sheltered

    Keep one family supplied in an underground bunker and send members out for scarce resources.

    7.6 /10

    Editorial rating

    • Shelter building
    • Exploration
    • Crafting
    • Permanent progress
    Platforms
    Windows, macOS, Linux, PlayStation, Xbox, Nintendo Switch, and iOS/iPadOS; availability varies by store.
    Price model
    Premium purchase; local price varies by store and region.

    Sheltered trades Last Fortress's expanding roster for the needs of one family. Keep the concrete bunker habitable, manage supplies, and craft comforts and weapons. Scavenging trips bring back essentials but expose family members to roaming factions, wild animals, and other hazards.

    Experience and choices change family traits and trauma, and recruitment can bring outsiders into the household. Combat is turn-based and a last resort, so preparation and scarcity matter more than frequent fights. This premium single-player game suits family-scale bunker care; it has no alliance campaign.

    The underground family shelter in Sheltered, with residents and survival supplies.
    Official Steam gameplay screenshot of the family's underground shelter and room controls. · Unicube and Team17 / Steam

    What works

    • Family needs and an underground bunker keep shelter care central.
    • Crafting, expeditions, recruitment, and changing traits connect its systems.
    • Premium PC, console, and iOS/iPad editions are listed.

    Worth knowing

    • A small household gives you less roster-building than Last Fortress.
    • Turn-based combat is a fallback, not an action shooter.

    Sheltered: Our rating

    7.6 / 10 · Five equally weighted criteria.
    Combat
    6.1
    Progression
    7.8
    Usability
    7.3
    Value
    8.1
    Fit
    8.5

    Turn-based weapons make combat consequential, though the game favors avoidance and family management. Changing traits, recruitment, upkeep, and exploration give a run connected goals. Its compact household focuses the premise; the premium price asks for an upfront purchase.

    The verdict

    Choose it for a personal bunker story shaped by family needs and risky scavenging.

    05

    State of Survival: Zombie War

    Grow a surface settlement, develop troops and heroes, and join allies in a zombie strategy game.

    7.5 /10

    Editorial rating

    • Shelter building
    • Squad builds
    • Idle progress
    • Permanent progress
    Platforms
    iOS and Android; store availability varies by region.
    Price model
    Free download with in-app purchases; Google Play discloses random-item purchases.

    State of Survival fits the alliance side of Last Fortress better than its cutaway bunker. Expand a surface settlement, train troops, develop heroes, research upgrades, and coordinate with an alliance. The mobile listings describe alliance battles and cross-server competition.

    Side modes include Survival Royale, with loot and player competition, and Desert Survival. The main loop remains strategy, squads, settlement upgrades, and live events rather than continuous free-aim shooting. It offers more currencies and event tracks than a room manager, and in-app purchases are part of the free download.

    State of Survival shows survivor heroes holding a rural lane against infected, with health bars, ability icons, and auto-battle controls visible.
    A Trail encounter puts hero abilities and the combat HUD against a wave of infected. · Screenshot: Gameophage review · Cyanoz

    What works

    • Alliance events and cross-server battles serve the social-strategy appeal.
    • Building, troop training, heroes, and research support long-term progression.
    • Free iOS and Android editions are listed.

    Worth knowing

    • Its settlement is above ground, not an excavated bunker.
    • Strategy and squad systems replace manual shooting as the main loop.

    State of Survival: Zombie War: Our rating

    7.5 / 10 · Five equally weighted criteria.
    Combat
    7.1
    Progression
    9.0
    Usability
    6.8
    Value
    6.5
    Fit
    8.0

    Hero squads, troop strategy, zombie encounters, and Survival Royale vary combat, though none makes direct aim the core. Building, research, heroes, and alliance events create a long progression path and more systems to learn. Free entry helps; purchases and live competition reduce value for some players.

    The verdict

    Pick it for alliance campaigns and world strategy, not underground room construction.

    06

    Oxygen Not Included

    Excavate an asteroid, assign colonists work, and engineer systems that keep them alive.

    7.5 /10

    Editorial rating

    • Crafting
    • Shelter building
    • Farming
    • Exploration
    Platforms
    Windows, macOS, and Linux.
    Price model
    Premium purchase on Steam; paid expansions are sold separately.

    Oxygen Not Included makes digging the foundation. Excavate for rooms and materials, then manage oxygen, heat, water, food, power, gas, and plumbing. Assign Duplicants work priorities and connect pipes and wires; a solution in one area can create a new problem elsewhere.

    Stress, comfort, and colonists' different reactions shape work planning. The result is a deeper colony-engineering challenge than a typical bunker builder, with no zombie or alliance-war focus. It is a premium PC game, and several expansions cost extra.

    Duplicants move through an Oxygen Not Included asteroid base with connected rooms, pipes, and machinery.
    Official Steam gameplay screenshot showing the colony's rooms and connected infrastructure. · Klei Entertainment / Steam

    What works

    • Excavation, room planning, and work priorities form a detailed colony loop.
    • Oxygen, heat, water, power, and gas systems interact.
    • The base game has substantial management depth.

    Worth knowing

    • There is no zombie defense or player-alliance layer.
    • Interconnected systems demand more planning than a mobile shelter manager.
    • Optional expansions are separate purchases.

    Oxygen Not Included: Our rating

    7.5 / 10 · Five equally weighted criteria.
    Combat
    4.3
    Progression
    9.6
    Usability
    6.4
    Value
    8.6
    Fit
    8.5

    Combat is incidental, while excavation, priorities, and interdependent survival systems give progression unusual breadth. Those systems also demand more planning than a mobile bunker game. The paid base game is substantial, with expansions sold separately.

    The verdict

    Choose it for deep underground work and infrastructure simulation.

    07

    This War of Mine

    Maintain a civilian hideout by day and send a survivor scavenging at night.

    7.8 /10

    Editorial rating

    • Exploration
    • Crafting
    • Shelter building
    • Tactical combat
    Platforms
    Windows PC, Linux, iOS, and Android; mobile availability varies by region.
    Price model
    Premium purchase; mobile editions list additional paid content as in-app purchases.

    This War of Mine follows civilians trapped in a besieged city, not a zombie outbreak. By day, maintain a damaged house, craft beds and stoves, trade, and care for survivors. At night, choose one person to search for food, medicine, and materials while avoiding snipers and hostile scavengers.

    Its house is not a diggable bunker, and combat is often best avoided. A survivor's condition and the group's needs can turn a supply choice into a moral cost. The paid PC and mobile editions offer additional story content; mobile purchases vary by store. Choose it for a serious shelter-and-scavenging story.

    A damaged house shelter in This War of Mine, with rooms and survivor interaction points.
    Official Steam gameplay screenshot of the survivors' damaged house and shelter rooms. · 11 bit studios / Steam

    What works

    • The day-night split links shelter work to risky supply trips.
    • Crafting, trade, survivor needs, and scavenging shape each day.
    • Paid PC and mobile editions are available.

    Worth knowing

    • It is civilian war survival, not a zombie apocalypse.
    • The house shelter is not an underground construction project.
    • Combat is dangerous and limited rather than the main attraction.

    This War of Mine: Our rating

    7.8 / 10 · Five equally weighted criteria.
    Combat
    7.3
    Progression
    8.2
    Usability
    7.6
    Value
    8.2
    Fit
    7.8

    Combat can be avoided, but character condition, equipment, and location choices shape risky trips. Shelter crafting and survivor needs support a day-to-day survival loop. Paid editions offer focused campaigns; extra stories cost more, and the setting departs from zombie strategy.

    The verdict

    Pick it for tense shelter upkeep and consequential scavenging in a wartime story.

    How we compare

    A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

    1. 01

      Combat

      Controls, aiming, enemy readability, and the decisions you make under pressure.

    2. 02

      Progression

      Build choices during a run and meaningful progress between attempts.

    3. 03

      Usability

      Control demands, platform access, interface options, and documented device requirements.

    4. 04

      Value

      What the asking price includes, optional purchases, and the scope of the free version.

    5. 05

      Fit

      How well the game answers the specific question in this article.

    Read our editorial standards

    Which one should you try?

    Choose Zero City for a mobile bunker with survivor jobs and PvP, or State of Survival for alliance campaigns. Fallout Shelter offers simpler room assignments; Sheltered and This War of Mine build single-player supply stories; Oxygen Not Included digs deepest into colony engineering. Zombie Defence connects hands-on zombie runs to persistent shelter production, research, crafting, and crops.

    Your questions, answered.

    Zero City best matches mobile bunker rooms, survivor jobs, zombie missions, and PvP. State of Survival better matches alliance and cross-server battles.

    Oxygen Not Included has terrain excavation and work priorities. Fallout Shelter and Zero City focus on rooms and resident assignments.

    Zombie Defence uses manual desktop aim, firing, ammunition, and reloads. Its touch fire control targets the nearest enemy; the mobile strategy picks focus on squads. Zombie Defence is currently in browser Alpha; join the homepage waitlist.

    Zero City, Fallout Shelter, and State of Survival list free iOS and Android editions with in-app purchases. Sheltered has a paid iPhone/iPad edition in supported regions; This War of Mine also has paid Android and iOS editions.

    Want to see what we’re building?

    Zombie Defence is in Alpha. Join the waitlist.

    Join the waitlist

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