5 Games Like HumanitZ for Scavenging, Farming and a Home Worth Keeping

Five ways to grow dinner, improve the house and find another excuse to risk your neck.

Iris packs a vegetable meal beside hydroponic lettuce and golden tomatoes.
Home-grown provisions for the next outing. · Zombie Defence

A good garden means fewer trips into town. Unfortunately, town still has the tools, spare parts and other things you forgot. HumanitZ makes that tug between a useful home and an irresistible supply run a fine way to lose an evening.

Project Zomboid is the closest match among these games like HumanitZ. The others give self-sufficiency a different payoff: better defenses, a growing community, permanent strength or a well-prepared fight. What should your hard-earned harvest buy you besides another dinner?

The quick comparison

5 games, different reasons to give the next run a chance.

  1. 01Comparison score: 8.2/10
    Project Zomboid
    Jump to comparison
    A home that changes how you survive
    • Exploration
    • Farming
    • Crafting
    • Co-op
    Platforms
    Windows, macOS and Linux; solo and multiplayer
  2. 02Comparison score: 8.5/10
    Zombie Defence
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    A garden that helps you win the next fight
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Farming
    Platforms
    Single-player browser; desktop and touch controls
  3. 03Review score: 8.3/10
    7 Days to Die
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    Fit for this list: 9.1/10

    A homestead you build and fight for
    • Base defense
    • Crafting
    • Farming
    • Co-op
    Platforms
    Windows, macOS and Linux; solo and multiplayer. Separate Console Edition for PS5 and Xbox Series X|S.
  4. 04Comparison score: 8.1/10
    Survivalist: Invisible Strain
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    Growing enough food to support a community
    • Shelter building
    • Farming
    • Crafting
    • Co-op
    Platforms
    Windows PC and Xbox Series X|S; solo and up to four-player online co-op
  5. 05Review score: 8.3/10
    DYSMANTLE
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    Fit for this list: 8.6/10

    Turning harvests into lasting strength
    • Exploration
    • Crafting
    • Farming
    • Permanent progress
    Platforms
    Windows and macOS; solo and local shared-screen co-op

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Project Zomboid

Location, location, infestation.

8.2 /10

Comparison score

  • Exploration
  • Farming
  • Crafting
  • Co-op
Platforms
Windows, macOS and Linux; solo and multiplayer
Price model
Paid game; Early Access

Project Zomboid makes house-hunting a proper survival decision. Stay near shops for convenient supplies, or move towards water and open land for fishing and farming? Every postcode solves one problem while putting something else farther away.

Carpentry, cooking and food skills gradually turn a borrowed house into a working home. Once dinner comes from nearby, your next urban trip can target tools or building materials. Self-sufficiency gives those dangerous errands a sharper purpose.

The person doing the work still needs care. Hunger, thirst, illness and mood can derail a perfectly sensible plan; a stocked kitchen helps little if its owner is in no shape to leave it.

Co-op lets friends build a routine together, while sandbox settings tune the pressure. Expect inventory work and a steep learning curve. This is the richest choice here for players who enjoy making ordinary domestic decisions feel consequential.

Project Zomboid survivors work around a snow-covered lakeside house while another fishes from the dock.
A winter lakeside homestead brings fishing, storage and working areas together in an official in-game capture. · The Indie Stone / Steam

What works

  • Food skills make rural living worthwhile
  • Location and building choices shape the routine

Worth knowing

  • Dense survival and inventory systems demand attention

Project Zomboid: Comparison score

8.2 / 10 · Five equally weighted criteria.
Combat
7.5
Progression
9.0
Usability
6.3
Value
8.4
Fit
9.7

Exceptional homestead depth and fit; demanding personal survival lowers usability.

The verdict

The closest fit for settling into a whole new way of life.

02

Zombie Defence

Grow dinner. Pack a meal. Make the neighbourhood regret interrupting lunch.

8.5 /10

Comparison score

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Farming
Platforms
Single-player browser; desktop and touch controls
Price model
Launch pricing unannounced

Zombie Defence gives the garden a wonderfully direct payoff. Manually harvest lettuce and tomatoes from shelter racks, then feed the household or cook for the next deployment. Garden Bowl boosts maximum health; Sunset Soup boosts attack for that battle.

More racks sound tempting, but can your irrigation and pantry keep up? Purifiers support the water supply, and storage limits give you a reason to use what you grow. The best upgrade fixes the bottleneck before adding more hungry plants.

The shelter uses fixed rooms and stations, keeping preparation focused on production, weapons and research. Roses serve a different purpose: gifts in Mara's branching relationship story, where replies are remembered. Save the tomatoes for lunch.

Outside, you move, aim, fire and reload on desktop; touch controls assist fire towards the nearest living enemy. Separate Scrap expeditions retain collected Scrap even after defeat, within storage capacity, so a scrappy outing can still fund the next improvement.

Zombie Defence Grow screen with hydroponic crops, a pantry selection and Garden Bowl and Sunset Soup meal options.
Harvests, pantry supplies and meal choices share the Grow screen. · Zombie Defence

What works

  • Harvests become food or battle-specific meals
  • Shelter and weapon projects give Scrap a purpose

Worth knowing

  • Fixed stations leave less freedom to design a homestead

Zombie Defence: Comparison score

8.5 / 10 · Applicable criteria are equally weighted.
Combat
8.4
Progression
8.8
Usability
8.1
ValueNot applicable
Fit
8.8

Strong shooting and linked shelter upgrades; the smaller scale keeps preparation readable.

The verdict

For players who want home-grown preparation to pay off in active combat.

03

7 Days to Die

The vegetable patch deserves a heavily fortified neighbourhood.

8.3 /10

Review score

  • Base defense
  • Crafting
  • Farming
  • Co-op
Platforms
Windows, macOS and Linux; solo and multiplayer. Separate Console Edition for PS5 and Xbox Series X|S.
Price model
Paid game; optional cosmetics sold separately

7 Days to Die puts you inside the house you build, then gives you reasons to worry about its structural integrity. Gardens and hunting supply the household; traps, electrical equipment and defensive positions help protect the investment.

A supply run becomes a shopping list for your next project. Materials, equipment and crafting knowledge all matter, with trader jobs and commerce adding another route forward. Crafted vehicles help you reach farther when the local area stops delivering.

Construction is physical and destructible. A useful firing position needs a sound structure beneath it, and damage can lead to collapse. That makes defensive design as important as accumulating enough resources to finish the place.

Friends can divide gathering and building duties, but the combined workload stays substantial. Pick this for the pleasure of inhabiting your own engineering project. First-person fighting and a sprawling maintenance list make it a bigger shift from HumanitZ.

A first-person rifle faces a crowd of zombies across wooden spikes in a ruined 7 Days to Die street.
An official in-engine combat capture shows the defensive side of supplying and protecting a home. · The Fun Pimps / Steam

What works

  • Destructible buildings reward thoughtful defenses
  • Gardens, traders and vehicles support long-term projects

Worth knowing

  • Construction and equipment compete with daily upkeep

7 Days to Die: Comparison score

8.5 / 10 · Five equally weighted criteria.
Combat
8.8
Progression
9.2
Usability
6.8
Value
8.5
Fit
9.1

Excellent construction and progression; overlapping systems bring a substantial learning load.

The verdict

For players who enjoy protecting the home as much as supplying it.

04

Survivalist: Invisible Strain

A full pantry is only the beginning of good leadership.

8.1 /10

Comparison score

  • Shelter building
  • Farming
  • Crafting
  • Co-op
Platforms
Windows PC and Xbox Series X|S; solo and up to four-player online co-op
Price model
Paid game; Steam demo available

Survivalist: Invisible Strain gives a successful harvest more mouths to feed. Recruitment brings useful workers, but also demands for food, warmth, beds and protection. Can the settlement support another person before their contribution starts paying off?

Assign farmers, chefs and arrow crafters to turn household chores into shared work. Crops, hunting and chickens help provision the group, while abandoned towns still hold useful resources. A reliable food supply frees people for other jobs.

Those people remember your actions. Relationships and morale can cause trouble even with full stores, while the Invisible Strain makes trust uncomfortable. Feeding everyone is measurable; keeping the household together takes a more personal kind of attention.

Direct third-person combat and overhead orders let you fight or lead from above. Start with the authored story for direction or the generated sandbox for a different settlement. Social needs, jobs and tactical control make a rewarding but busy combination.

Survivalist: Invisible Strain’s paused community screen lists residents, cooking skills, food stocks and accommodation.
An official development-build capture shows the paused community-management interface and its food and housing overview. · Bob / Ginormocorp Incorporated

What works

  • Food production supports a useful workforce
  • Memories and relationships give growth human stakes

Worth knowing

  • Social needs and work assignments add complexity

Survivalist: Invisible Strain: Comparison score

8.1 / 10 · Five equally weighted criteria.
Combat
7.9
Progression
8.7
Usability
6.5
Value
8.2
Fit
9.2

Rich community progression and food production; managing people makes it less approachable.

The verdict

For the homesteader who wants neighbours worth caring about.

05

DYSMANTLE

Dinner can be an upgrade you keep.

8.3 /10

Review score

  • Exploration
  • Crafting
  • Farming
  • Permanent progress
Platforms
Windows and macOS; solo and local shared-screen co-op
Price model
Paid base game; expansions sold separately

DYSMANTLE offers a welcome change for anyone tired of rescuing the same hunger meter. Cooking recipes grant permanent improvements to stats and abilities. Grow crops, fish and hunt to gather ingredients, then make a meal that outlasts the outing.

Town supplies are equally tempting. Suitable tools let you break most objects into crafting materials, and better equipment expands what you can dismantle. A return visit can be a calculated resource trip instead of another hopeful rummage through cupboards.

Your projects serve an escape across a handcrafted island. Fighting, puzzles and outposts give the journey direction, with each improvement helping you tackle another obstacle. The garden supports an adventure that keeps moving beyond the front gate.

Repeated dismantling is a big part of the rhythm, so you need to enjoy harvesting the furniture as much as the crops. Expect a brighter progression-driven journey, with less of HumanitZ's precarious attempt to live off the land.

DYSMANTLE’s survivor stands in a cutaway house while the Farming Basics objective lists crafting a Seed Bag, planting and harvesting.
The in-game Farming Basics checklist sits alongside an escape objective, linking cultivation with the island adventure. · 10tons / Steam

What works

  • Cooking produces permanent character improvements
  • Better tools open fresh salvage possibilities

Worth knowing

  • Repeated object-breaking is central to gathering

DYSMANTLE: Comparison score

8.3 / 10 · Five equally weighted criteria.
Combat
7.9
Progression
8.8
Usability
8.0
Value
8.3
Fit
8.6

Clear goals and lasting upgrades reward gathering; repeated dismantling defines the pace.

The verdict

For useful farming with an island-sized adventure beyond the fence.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

Start with Project Zomboid for the closest homesteading match, then follow the payoff you want: 7 Days to Die's defenses, Survivalist's community, DYSMANTLE's permanent gains or Zombie Defence's prepared deployments. A home is more satisfying when you know what all that work is buying.

Your questions, answered.

Project Zomboid, for its isometric world, scavenging, farming and player-shaped home. Its personal survival systems demand more attention.

DYSMANTLE turns recipes into permanent improvements without death from hunger. Zombie Defence harvests feed the shelter or become meals for the next deployment.

Project Zomboid, 7 Days to Die and Survivalist: Invisible Strain offer online multiplayer. DYSMANTLE supports local shared-screen co-op on desktop. Zombie Defence is single-player.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

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More games to explore