5 Games Like Decision: Red Daze for Action, Settlements, and Scavenging

The closest alternatives tie risky outings to a community, shelter, or lasting upgrades.

Zombie Defence — close view. The shelter’s generator, water purifier and reserve equipment bay.
The shelter’s generator, water purifier and reserve equipment bay. · Zombie Defence · Alpha

Decision: Red Daze mixes isometric action with specialist squads, captured sites, and settlements that produce supplies and defenses. State of Decay 2 is a strong third-person community counterpart; Survivalist: Invisible Strain goes deeper on colony life. Zombie Defence is the pick for players who want shooting and scavenging to feed shelter production, crafting, and research.

Dead State takes shelter pressure into turn-based tactics, while The Last Stand: Aftermath favors action runs and persistent upgrades around a fixed camp.

The quick comparison

5 games, different reasons to give the next run a chance.

  1. 018.4/10
    State of Decay 2: Juggernaut Edition
    Third-person community survival with risky supply runs
    • Exploration
    • Crafting
    • Shelter building
    • Co-op
    Platforms
    Windows PC, Xbox One, Xbox Series X|S, and Xbox Cloud Gaming
  2. 028.5/10
    Zombie Defence
    Manual shooting linked to an extraction-funded shelter
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha (development build); native mobile stores are planned.
  3. 038.0/10
    Survivalist: Invisible Strain
    Direct character control with a busy, social colony
    • Shelter building
    • Crafting
    • Exploration
    • Squad builds
    Platforms
    Windows PC on Steam; solo or online co-op for up to four players.
  4. 047.6/10
    Dead State: Reanimated
    Shelter management and deliberate, turn-based fights
    • Tactical combat
    • Squad builds
    • Shelter building
    • Exploration
    Platforms
    Windows PC on Steam; single-player.
  5. 058.3/10
    The Last Stand: Aftermath
    Action scavenging with a fixed camp and persistent unlocks
    • Roguelite
    • Permanent progress
    • Crafting
    Platforms
    Windows PC, Epic Games Store, GOG, PlayStation 4 and 5, and Xbox Series X|S.

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

State of Decay 2: Juggernaut Edition

Choose a survivor for a supply run, then bring finds back to a community you shape.

8.4 /10

Editorial rating

  • Exploration
  • Crafting
  • Shelter building
  • Co-op
Platforms
Windows PC, Xbox One, Xbox Series X|S, and Xbox Cloud Gaming
Price model
Premium purchase; Xbox Game Pass access depends on plan and region.

State of Decay 2 is the clearest match if you want Decision’s roaming fights and settlement stakes. Pick a community member with useful skills and supplies, then control that survivor across an open map. Firearms, melee, stealth, and vehicles handle threats, while each run carries food, medicine, and ammunition back to the group. Who you send out shapes who is left to defend home and which needs get met. A survivor who dies is lost permanently, so an unlucky expedition can cost more than its cargo.

Facilities such as an infirmary, workshop, kitchen, and food production give scavenging a purpose, though you do not command Decision-style squads or claim new settlement sites to expand your footprint. Co-op lets friends join outings; an open map and recurring community needs add more logistics than an isometric action campaign. It best combines combat, supply runs, and a persistent survivor group.

A State of Decay 2 survivor aims a firearm at an approaching Blood Plague zombie.
Official gameplay screenshot showing a survivor taking aim at an infected enemy. · Undead Labs / Steam

What works

  • Direct third-person combat with firearms, melee, stealth, and aim-assist options.
  • Online co-op and several distinct maps broaden the sandbox.
  • Survivor skills and facility choices make supply runs matter back at base.

Worth knowing

  • Facility slots offer less settlement freedom than capturing and developing whole sites.
  • Open-world travel and community upkeep add ongoing logistics.
  • Survivor deaths are permanent, making a bad expedition costly.

State of Decay 2: Juggernaut Edition: Our rating

8.4 / 10 · Five equally weighted criteria.
Combat
9.2
Progression
8.8
Usability
7.2
Value
8.1
Fit
8.9

Firearms, melee, and aim-assist options diversify direct fights; skills and facilities give supply runs a lasting payoff. Permanent survivor loss and recurring community needs raise the stakes, while open maps add travel overhead.

The verdict

Choose State of Decay 2 for direct third-person action tied to a community and upgradeable facilities. A run puts a real survivor at risk, even though facility bases and single-character field control differ from Decision’s specialist squads.

02

Zombie Defence

Manual shooting and Scrap extraction feed lasting shelter upgrades.

8.5 /10

Editorial rating

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha (development build); native mobile stores are planned.
Price model
Freemium planned; launch pricing and monetization terms are unconfirmed.

Desktop controls pair top-down movement with cursor aim, firing, ammunition, and reloads; touch uses a movement joystick and a fire control that targets the nearest living enemy. Sector battles, endless scavenging, and separate Scrap expeditions give outings different objectives; expeditions let you search the city and choose when to extract. Scrap collected on an expedition remains after extraction or defeat, subject to storage limits, so the risk is lighter than in full-loot-loss extraction games.

At home, workers, production stations, weapon crafting, research, water, and crops give Scrap several uses, while room upgrades persist after defeat. The route from shooting to shelter investment is direct. The trade is scale: the shelter uses set rooms and stations rather than captured settlements, and the demo has Mara as its only playable survivor. The overlap with Decision is the outing-to-refuge loop, not squad leadership or freeform expansion.

Zombie Defence — close view. The shelter’s generator, water purifier and reserve equipment bay.
The shelter’s generator, water purifier and reserve equipment bay. · Zombie Defence · Alpha

What works

  • Desktop cursor aim, ammunition, and reloads make combat an active part of each outing.
  • Scrap expeditions connect city scavenging and extraction to persistent shelter growth.
  • Workers, crafting, research, and crops give resources several uses.

Worth knowing

  • Mara is the demo’s only playable survivor.
  • Shelter development uses set rooms and stations rather than open-ended site building.

Zombie Defence: Our rating

8.5 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
8.1
Value
8.1
Fit
9.1

Desktop cursor aim and reloads make encounters active; touch controls target the nearest enemy. Scrap expeditions feed worker production, crafting, research, and crops into shelter growth, while one playable survivor and fixed stations limit squad and settlement breadth.

The verdict

Explore Zombie Defence if you want to handle a weapon, recover Scrap, then turn it into a more capable shelter. Its focused production loop is a strong systems match, while its roster and settlement scale are smaller.

    03

    Survivalist: Invisible Strain

    Residents have jobs, survival needs, memories, and changing opinions of you.

    8.0 /10

    Editorial rating

    • Shelter building
    • Crafting
    • Exploration
    • Squad builds
    Platforms
    Windows PC on Steam; solo or online co-op for up to four players.
    Price model
    Premium purchase; a free Steam demo is available.

    If you want settlement investment to feel personal, Survivalist: Invisible Strain is the deeper colony simulation. Characters have names and memories; recruit them through friendship, respect, or fear, then assign jobs such as farming, cooking, or crafting. The community needs food, beds, warmth, morale, and defenses. Agriculture and production can eventually support a self-sufficient base, including ammunition.

    Combat stays active: take direct third-person control, target body parts, dodge or block in melee, or switch to an overhead view and issue orders. Story and randomized sandbox modes, plus up to four-player co-op, round out the colony. The cost of that depth is frequent management: relationships, morale, infected infiltrators, survival needs, and jobs all compete with scavenging for attention.

    Survivalist: Invisible Strain community panel with resident jobs, food stocks, beds, equipment, and named survivors.
    Official gameplay screenshot of the community roster and settlement stocks, from an older development build. · Bob / Ginormocorp Incorporated

    What works

    • Residents remember interactions and can be recruited into specialized community roles.
    • Direct action, overhead orders, stealth, melee, bows, and firearms offer varied control.
    • Farming and production can support a defended, self-sufficient settlement.

    Worth knowing

    • Needs, jobs, relationships, and morale require sustained micromanagement.
    • Its hybrid action-and-management controls take more patience to learn.

    Survivalist: Invisible Strain: Our rating

    8.0 / 10 · Five equally weighted criteria.
    Combat
    7.9
    Progression
    8.7
    Usability
    6.5
    Value
    8.2
    Fit
    8.8

    Targeted attacks, dodge/block, and orders create flexible fights; jobs, crops, and social memory drive community growth. The demo and co-op add value, though layered needs and two control modes raise the learning burden.

    The verdict

    Pick Survivalist: Invisible Strain if the people and routines in your settlement matter as much as the next fight. It simulates a colony more deeply than Decision’s production sites, but its systems require more planning.

    04

    Dead State: Reanimated

    Every supply run serves a shelter that must stay fed, secure, and stable.

    7.6 /10

    Editorial rating

    • Tactical combat
    • Squad builds
    • Shelter building
    • Exploration
    Platforms
    Windows PC on Steam; single-player.
    Price model
    Premium purchase; a free Steam demo is available.

    Dead State trades Decision’s real-time action for turn-based tactical combat, while keeping a field team tied to a permanent refuge. Send survivors out for supplies, then assign residents at the school shelter to maintenance, construction, repairs, specialist work, or another scavenging party. The rooftop garden produces food; facilities such as an infirmary and recreation room address health and morale.

    Action points pay for movement, attacks, reloading, and other choices, so placement and party skills matter more than cursor aim. Individual moods contribute to shelter morale; people may leave or rebel if leadership fails, and a broken fence or the player character’s death can end a campaign. It suits players who want shelter consequences, but not anyone expecting Decision’s continuous shooter combat.

    Dead State: Reanimated Job Board showing survivor assignments and available shelter upgrades.
    Official gameplay screenshot of the shelter Job Board, construction options, and survivor assignments. · DoubleBear Productions / Steam

    What works

    • Job-board assignments make every survivor useful at home or on a supply party.
    • Food production, shelter repairs, and morale connect management to survival.
    • Turn-based action points reward planning with a full party.

    Worth knowing

    • Combat is tactical and turn-based rather than real-time aiming.
    • Job assignments, shelter needs, and choosing who joins each scavenging party make management demanding.

    Dead State: Reanimated: Our rating

    7.6 / 10 · Five equally weighted criteria.
    Combat
    7.2
    Progression
    8.4
    Usability
    6.5
    Value
    8.0
    Fit
    7.8

    Action-point turns and party skills make combat choices consequential; jobs, upgrades, production, and morale deepen progression. A demo lowers the premium purchase risk, but managing shelter jobs and field parties adds a steady planning burden.

    The verdict

    Choose Dead State if survivor needs, supply planning, and tactical positioning appeal more than hands-on shooting. Shelter jobs and morale matter, but the combat rhythm is turn-based rather than continuous.

    05

    The Last Stand: Aftermath

    Scavenged supplies build lasting upgrades between runs.

    8.3 /10

    Editorial rating

    • Roguelite
    • Permanent progress
    • Crafting
    Platforms
    Windows PC, Epic Games Store, GOG, PlayStation 4 and 5, and Xbox Series X|S.
    Price model
    Premium single-player game; a free Steam demo is available.

    The Last Stand: Aftermath suits players who want action first. Search ruined locations for fuel and materials, choose when to sneak or fight through infected, and craft weapons or supplies from what you find. Mutations can make an infected survivor stronger, but the disease continues to threaten them.

    A fixed camp anchors the between-run upgrade layer, and unlocks carry into later survivors. It offers a lasting home base, but not an expanding settlement where you capture sites, assign workers, and build production or defenses. Each survivor eventually dies; the next inherits perks and upgrades earned from earlier progress. That is a strong roguelite loop, though it replaces Decision’s community of specialists with survivor-by-survivor progression.

    A survivor fires at infected beside fuel tanks in The Last Stand: Aftermath.
    Official gameplay screenshot of a survivor fighting infected in a scavenging area. · Con Artist Games / Steam

    What works

    • Scavenged materials and fuel give exploration concrete uses.
    • Players can choose between stealth, fighting, crafting, and risky mutations.
    • Between-run camp upgrades give repeat survivors a lasting progression point.

    Worth knowing

    • Its camp remains a hub instead of expanding into a staffed production settlement.
    • Survivor-by-survivor play replaces community management with roguelite progression.

    The Last Stand: Aftermath: Our rating

    8.3 / 10 · Five equally weighted criteria.
    Combat
    8.6
    Progression
    8.9
    Usability
    7.6
    Value
    8.5
    Fit
    8.0

    Stealth, fighting, and mutations make runs varied; the fixed camp and inherited unlocks give later survivors a progression payoff. Its camp does not become an expanding staffed settlement, so it matches Decision’s action and scavenging better than its community-building.

    The verdict

    Pick The Last Stand: Aftermath for single-player action runs that return to a fixed camp and carry upgrades forward. Choose another game if capturing and staffing a growing settlement is the main appeal of Decision.

    How we compare

    A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

    1. 01

      Combat

      Controls, aiming, enemy readability, and the decisions you make under pressure.

    2. 02

      Progression

      Build choices during a run and meaningful progress between attempts.

    3. 03

      Usability

      Control demands, platform access, interface options, and documented device requirements.

    4. 04

      Value

      What the asking price includes, optional purchases, and the scope of the free version.

    5. 05

      Fit

      How well the game answers the specific question in this article.

    Read our editorial standards

    Which one should you try?

    Choose State of Decay 2 for direct third-person fights and a community whose survivors can be lost permanently; choose Survivalist: Invisible Strain for the deepest jobs-and-relationships settlement. For shooting tied to expedition loot, production, crafting, and research, choose Zombie Defence. Dead State suits shelter planning and turn-based tactical fights; The Last Stand: Aftermath suits action scavenging with a fixed camp and upgrades that carry between survivors. Decision: Red Daze stands out for putting specialist squads into captured, productive settlements.

    Your questions, answered.

    State of Decay 2 is a strong choice for direct zombie combat, supply runs, and a community with upgradeable facilities. Survivalist: Invisible Strain is closer if you care most about controlling characters and developing a working settlement; Zombie Defence links active shooting and Scrap recovery directly to shelter production, crafting, and research. Zombie Defence is currently in browser Alpha; join the homepage waitlist.

    Survivalist: Invisible Strain gives residents jobs, needs, relationships, and production roles; Dead State adds shelter assignments, morale, repairs, and food pressure. State of Decay 2 keeps management more focused on community members and facility choices.

    It has a fixed camp and persistent upgrades between survivor runs. It does not ask you to capture sites, recruit workers, or expand a staffed production settlement.

    Want to see what we’re building?

    Zombie Defence is in Alpha. Join the waitlist.

    Join the waitlist

    More games to explore