7 Games Like Last Day on Earth With Crafting and Combat

Build weapons and shelters, then choose between zone runs, settlement life and full survival sandboxes.

Zombie Defence — in-game interface. The AR-07 Rifle and its weapon-upgrade screen in the workbench.
The AR-07 Rifle and its weapon-upgrade screen in the workbench. · Zombie Defence · Alpha

For the closest mobile take on Last Day on Earth’s scavenging-and-shelter rhythm, start with Dawn of Zombies: Survival or Days After: Zombie Survival. Both pair trips for supplies with equipment crafting and a home base. DYSMANTLE is a crafting-focused island detour, while Undawn, State of Decay 2 and 7 Days to Die stretch the idea into larger worlds. Zombie Defence is the pick here for active browser combat that feeds lasting crafting and shelter projects.

Those games do not all ask for the same kind of survival. Last Day on Earth keeps its main journey single-player and separates clans, trading and PvP into the Crater. It requires an internet connection, and death can cost carried items while base upgrades survive; the exact recovery depends on the location. The choices below range from distinct resource locations to shared open worlds and wide crafting sandboxes, so the best match depends on whether you want a compact return-to-base loop or room to roam.

The quick comparison

7 games, different reasons to give the next run a chance.

  1. 017.9/10
    Dawn of Zombies: Survival
    mobile scavenging trips with survival needs, quests and shelter crafting
    • Exploration
    • Crafting
    • Shelter building
    • Permanent progress
    Platforms
    Android and iOS; regional storefront availability may vary.
  2. 028.6/10
    Zombie Defence
    active expeditions that feed a persistent production and crafting shelter
    • Farming
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha (development build); native mobile stores are planned.
  3. 037.4/10
    Days After: Zombie Survival
    PvE location runs with equipment crafting and a straightforward home base
    • Exploration
    • Crafting
    • Shelter building
    • Permanent progress
    Platforms
    Android and iOS; regional storefront availability may vary.
  4. 047.8/10
    Undawn
    a shared open world with survival meters and freeform manor building
    • Exploration
    • Crafting
    • Shelter building
    • Co-op
    Platforms
    Android, iOS and Windows PC on Steam; regional mobile availability may vary.
  5. 058.2/10
    DYSMANTLE
    top-down island exploration where almost every ruin can become crafting material
    • Exploration
    • Crafting
    • Permanent progress
    Platforms
    Windows and macOS on Steam, including local split-screen co-op; Android and iOS editions are also available.
  6. 068.3/10
    State of Decay 2: Juggernaut Edition
    third-person scavenging that keeps a survivor community supplied
    • Exploration
    • Crafting
    • Shelter building
    • Co-op
    Platforms
    Windows PC, Xbox One and Xbox Series X|S; Xbox Cloud Gaming is also listed.
  7. 078.3/10
    7 Days to Die
    deep first-person crafting, custom forts and direct horde defense
    • Exploration
    • Crafting
    • Shelter building
    • Co-op
    Platforms
    Windows, macOS and Linux on Steam; solo and multiplayer modes are available.

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Dawn of Zombies: Survival

Travel between dangerous territories, then use what you recover to make better gear and shelter upgrades.

7.9 /10

Editorial rating

  • Exploration
  • Crafting
  • Shelter building
  • Permanent progress
Platforms
Android and iOS; regional storefront availability may vary.
Price model
Free download with ads and in-app purchases; Google Play discloses randomized items.

Of the released mobile options here, Dawn of Zombies comes closest to Last Day on Earth’s scavenging-and-shelter rhythm. Its story sends you through distinct territories, forests, military zones and underground areas; the trip can put zombies, bandits and radiation between you and the supplies you need. Hunger, thirst and disease also matter, so preparing for a location is part of the combat loop rather than a separate menu chore.

Blueprints cover weapons, armor, vehicles and shelter buildings, while repair and skill systems give recovered materials several uses. Stealth lets you slip past enemies when a fight would cost too much, and elemental weapons add options when you are equipped to take on tougher threats. The game also advertises online co-op, but its store listing marks larger features such as clan bases and shared PvE quests as coming soon; check the current mode details if playing with friends is essential.

Dawn of Zombies: two survivors face a marked Charred enemy by a cabin; the quest, health bars, minimap, and action controls are visible.
A quest encounter shows the target marker alongside the survival HUD. · Screenshot: Uptodown editorial review

What works

  • Distinct locations and quests give scavenging a clear purpose.
  • Blueprints, repairs and skills connect combat gear to base progress.
  • Stealth is an alternative to spending supplies on every fight.

Worth knowing

  • Hunger, thirst, radiation and disease add more upkeep than a focused action game.
  • Ads, purchases and randomized items make the free-to-start value proposition less simple.

Dawn of Zombies: Survival: Our rating

7.9 / 10 · Five equally weighted criteria.
Combat
7.8
Progression
8.7
Usability
7.1
Value
6.5
Fit
9.2

Stealth, elemental weapons and repair give fights several approaches, while quests, skills and blueprints build a broad progression path. The survival meters demand extra supplies, and the store-disclosed ads, purchases and randomized items lower value for players who want a straightforward free loop.

The verdict

Choose it when you want another mobile wasteland built around resource runs, blueprints and survival preparation.

02

Zombie Defence

Fight through sectors or extract Scrap, then turn each haul into lasting shelter progress.

8.6 /10

Editorial rating

  • Farming
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha (development build); native mobile stores are planned.
Price model
Freemium planned; launch pricing and monetization terms are unconfirmed.

On desktop, Zombie Defence puts the combat up front: move, manually aim, fire and reload through three-wave sectors or take a Scrap expedition into the city. In that expedition mode, you decide how far to push before extracting; picked-up Scrap is retained after extraction or defeat, within shelter storage limits. The lower loss stakes make an outing a resource decision without making one failed fight erase your shelter growth.

Back at the shelter, Scrap can support weapon crafting, ammunition and parts production, room upgrades or research. The Water & hydroponics station also feeds crops that can become colony food or a meal bonus for a later deployment. Its long-term loop is unusually connected, but the shelter is built from station and room upgrades rather than unrestricted wall placement. The current playable roster is Mara, so the progression is about improving one survivor and the home around her, not collecting a released hero lineup.

Zombie Defence — in-game interface. The AR-07 Rifle and its weapon-upgrade screen in the workbench.
The AR-07 Rifle and its weapon-upgrade screen in the workbench. · Zombie Defence · Alpha

What works

  • Manual desktop shooting and extraction make outings active rather than unattended.
  • Scrap links combat to persistent crafting, production, research and crops.
  • Shelter upgrades persist through defeat, giving each return a lasting payoff.

Worth knowing

  • The current roster has one playable survivor.
  • Fixed stations limit building freedom, and Scrap recovery is less punishing than full-loot extraction.

Zombie Defence: Our rating

8.6 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
8.1
Value
8.1
Fit
9.4

Manual aim and distinct sector and Scrap outings keep combat active; persistent production, crafting, research and crops give salvage several lasting uses. Fixed stations and one survivor limit building and roster variety. The planned free-to-start model could be good value, though launch terms are still unsettled.

The verdict

A strong fit if you want hands-on zombie fights whose rewards build a lasting crafting and production shelter.

03

Days After: Zombie Survival

Explore a map of distinct locations, fight infected enemies and craft the gear your next trip needs.

7.4 /10

Editorial rating

  • Exploration
  • Crafting
  • Shelter building
  • Permanent progress
Platforms
Android and iOS; regional storefront availability may vary.
Price model
Free download with ads and in-app purchases; Google Play discloses randomized items.

Days After follows a familiar mobile survival route: collect resources, craft tools and weapons, build a base, then head through separate locations for more supplies. The official listing calls out survivor diaries and dozens of places to explore, giving its PvE scavenging a quest trail. Hunger, thirst and infection affect the journey, while both zombies and wild animals can turn a resource stop into a fight.

The attraction is how many of the familiar pieces sit together: shelter construction, equipment recipes, skill growth and companions all support the next trip. Store listings also show that purchases go beyond costumes, including currency, gear, backpacks, vehicle supplies and timed Premium access. That makes it easy to try for free, but the full value depends on how much of that progression you want to accelerate.

Days After survivor fighting an infected enemy near water
Official App Store gameplay screenshot showing a survivor, infected enemy and mobile controls. · MY.GAMES / App Store

What works

  • Dozens of distinct locations support an explore-and-return rhythm.
  • Weapons, tools, shelter and skills all grow from gathered resources.
  • PvE combat keeps the focus on zombies, animals and survival preparation.

Worth knowing

  • Hunger, thirst and infection add another layer to trip planning.
  • Ads and purchases include gameplay supplies and timed Premium access, not only cosmetics.

Days After: Zombie Survival: Our rating

7.4 / 10 · Five equally weighted criteria.
Combat
7.4
Progression
7.8
Usability
7.0
Value
6.3
Fit
8.7

Resource trips feed weapons, shelter and skill growth, and the PvE map keeps the zombie threat central. Survival meters add preparation, while the store lists paid gear, storage, vehicle supplies and timed Premium alongside ads, which holds back value.

The verdict

Pick it for a direct mobile survival loop with location-based scavenging and a broad set of crafting goals.

04

Undawn

Trade compact supply trips for a seamless world of infected, weather, vehicles and player-built homes.

7.8 /10

Editorial rating

  • Exploration
  • Crafting
  • Shelter building
  • Co-op
Platforms
Android, iOS and Windows PC on Steam; regional mobile availability may vary.
Price model
Free to play with in-app purchases; the iOS listing discloses loot boxes.

Undawn expands the same broad ingredients into a seamless open world. You cross plains, deserts, swamps and abandoned cities, craft tools and weapons, and track needs such as hunger, hydration and health as weather shifts. Its official mobile listing describes both PvE and PvP, so other survivors can be allies or rivals; that is a very different social assumption from Last Day on Earth’s solo core journey.

The manor system is the reason to choose it over a tighter scavenging game: Undawn lets you build and furnish a home with a large set of structures, then add vehicles, side quests and weekly events around it. The scale brings more variety, but it also asks you to live in an online world with more systems and player activity. If you mainly want a quick zone run followed by a workbench choice, this can feel like a much larger commitment.

Undawn: A survivor faces zombies in the Hold the Line mission, with the countdown and touch controls visible.
Undawn: A survivor faces zombies in the Hold the Line mission, with the countdown and touch controls visible. · Medcom.id; Lightspeed Studios

What works

  • Seamless open-world exploration pairs with PvE and PvP activities.
  • Freeform manor construction gives the home a strong creative role.
  • Weather, survival indicators and vehicles vary the supply loop.

Worth knowing

  • The broad online world is a bigger commitment than a focused location run.
  • In-app purchases and loot boxes are disclosed in the iOS listing.

Undawn: Our rating

7.8 / 10 · Five equally weighted criteria.
Combat
8.1
Progression
9.1
Usability
7.0
Value
6.6
Fit
8.3

PvE and PvP combat, changing survival needs and a freeform manor create a wide set of goals, but that breadth makes the game less focused than a zone-based scavenger. The free entry is offset by disclosed purchases and loot boxes, and the online scale asks for more attention.

The verdict

Choose Undawn if you want the survival and crafting mix to grow into a large shared world and a home-building project.

05

DYSMANTLE

Break down the old world, improve your tools and take on stronger creatures as you reclaim an island.

8.2 /10

Editorial rating

  • Exploration
  • Crafting
  • Permanent progress
Platforms
Windows and macOS on Steam, including local split-screen co-op; Android and iOS editions are also available.
Price model
Premium purchase; optional expansions are sold separately, with edition terms varying by platform.

DYSMANTLE is a top-down action RPG that turns exploration itself into a crafting loop. On its handcrafted island, stronger tools let you dismantle more objects for materials, so an abandoned house becomes a cache of metal, plastic and parts instead of scenery. Those resources feed permanent weapons, tools and upgrades, and outposts give you places to establish yourself as you clear the map area by area.

Combat uses melee and ranged weapons, traps and the option to retreat until you have better equipment. Farming and cooking add permanent stat or ability upgrades, but the game explicitly avoids lethal hunger and is not built around the same survival-meter pressure as Last Day on Earth. Choose it for satisfying material collection and solo action; skip it if you specifically want repeated zombie firefights or a shelter economy with several production stations.

DYSMANTLE survivor exploring a ruined building with tools and a minimap
Official Steam gameplay screenshot of a ruined building, equipment bar and exploration map. · 10tons / Steam

What works

  • Dismantling turns a huge share of the world into useful materials.
  • Crafted tools and permanent upgrades make exploration build on itself.
  • Melee, ranged weapons, traps, farming and cooking support different goals.

Worth knowing

  • Exploration and dismantling take more of the foreground than sustained horde firefights.
  • It skips lethal hunger and the multi-station shelter management of the reference.

DYSMANTLE: Our rating

8.2 / 10 · Five equally weighted criteria.
Combat
7.9
Progression
8.8
Usability
8.0
Value
8.3
Fit
7.8

Tool upgrades, permanent recipes and a world built to be dismantled make progression tangible, while melee, ranged combat and traps keep exploration dangerous. Material gathering takes more of the foreground than sustained firefights, and the survival loop is gentler, so it fits the crafting side of this search better than its combat-heavy matches.

The verdict

A strong choice when the satisfying part is scavenging materials and crafting permanent upgrades, not managing a survival clock.

06

State of Decay 2: Juggernaut Edition

Choose a survivor for each supply run, then use the haul to maintain a growing community.

8.3 /10

Editorial rating

  • Exploration
  • Crafting
  • Shelter building
  • Co-op
Platforms
Windows PC, Xbox One and Xbox Series X|S; Xbox Cloud Gaming is also listed.
Price model
Premium purchase; Game Pass access varies by subscription plan and region.

State of Decay 2 widens the loop from one survivor and one shelter to a community spread across an open map. You choose which survivor to take on a supply run, search buildings for food and ammunition, and fight through the infected on the way home. Skills and traits make those characters feel different, while the group’s needs give every return trip a reason beyond filling a backpack.

Base choices are about function: recruit people, choose where the community settles, and fortify or upgrade facilities that keep survivors going. The tradeoff is that you are managing a roster and logistics rather than freely placing every wall or station. It offers co-op, a narrative campaign and a separate siege mode, but the open-world community is the main reason to pick it over a compact mobile survival loop.

State of Decay 2 survivor aiming at an approaching infected
Official Steam gameplay screenshot of a survivor aiming at an approaching zombie. · Undead Labs / Steam

What works

  • Third-person combat makes supply runs hands-on.
  • Survivor skills and community needs connect outings to home decisions.
  • Co-op and additional modes provide alternatives to the main sandbox.

Worth knowing

  • Open-world travel and community upkeep ask for more attention than short zone runs.
  • Base facilities serve defined functions instead of offering unrestricted building.

State of Decay 2: Juggernaut Edition: Our rating

8.3 / 10 · Five equally weighted criteria.
Combat
9.2
Progression
8.8
Usability
7.2
Value
8.1
Fit
8.4

Direct third-person combat and survivor choice make scavenging feel active, while community facilities and skills keep the haul useful. Open-world logistics and defined facility slots ask for more management than a compact shelter game; the premium purchase has a Game Pass alternative where listed.

The verdict

Choose it if you want the loot-and-fight routine to support a group of survivors rather than one lone character.

07

7 Days to Die

Scavenge a huge sandbox, craft the tools you need and design the fort you want to defend.

8.3 /10

Editorial rating

  • Exploration
  • Crafting
  • Shelter building
  • Co-op
Platforms
Windows, macOS and Linux on Steam; solo and multiplayer modes are available.
Price model
Premium purchase on Steam.

7 Days to Die is the broadest sandbox on this list. The Steam release offers a huge open world, quests and more than 500 crafting recipes for weapons, clothes, tools and vehicles. You search for materials and schematics, improve skills and decide what kind of shelter to build, so crafting is not limited to upgrading one workbench or following a short recipe tree.

The combat and construction meet at the fort. Traps, power, turrets and defensive positions can be built into a destructible environment, and poor structural support can bring a plan down. Solo and multiplayer modes let you take that project on alone or with others. This is a major step up in systems and freedom from Last Day on Earth; choose it if building and defending a custom base is as important as scavenging, and expect a steeper learning curve than the mobile zone-run format.

7 Days to Die survivor firing at a horde among buildings
Official Steam screenshot of a first-person firefight against zombies among ruined buildings. · The Fun Pimps / Steam

What works

  • Hundreds of recipes and broad skill progression make crafting a core activity.
  • Destructible building, traps, power and turrets let you shape defense.
  • Solo and multiplayer options support different sandbox styles.

Worth knowing

  • Its many survival and building systems create a steeper learning curve.
  • The wide sandbox is a bigger commitment than focused mobile expeditions.

7 Days to Die: Our rating

8.3 / 10 · Five equally weighted criteria.
Combat
8.8
Progression
9.2
Usability
6.8
Value
8.5
Fit
8.4

First-person gunplay, scavenging and custom defenses keep combat tied to preparation, while recipe and skill breadth create long-term goals. The connected survival systems take time to learn, and that depth is more than a player seeking short expeditions may want.

The verdict

Pick it when you want to design the fort, craft the defense and fight the resulting siege yourself.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

For the nearest mobile match, begin with Dawn of Zombies; Days After is another location-based option if quests and shelter crafting are what you want. Choose Undawn for a shared open world and a home you can shape, or DYSMANTLE for a crafting adventure built around a destructible island. State of Decay 2 and 7 Days to Die trade compact runs for community or sandbox management. Zombie Defence connects hands-on fights to persistent production, weapon crafting, research and crops.

Your questions, answered.

Dawn of Zombies and Days After are the closest released mobile picks here: both send you to distinct locations for supplies and connect the haul to crafting and a shelter. Dawn of Zombies adds more survival conditions and story systems, while Days After emphasizes a PvE map of locations and quests.

Undawn, DYSMANTLE, State of Decay 2 and 7 Days to Die all emphasize wider maps. They trade the shorter location-based rhythm for more exploration, online activity, community logistics or sandbox building, depending on the game.

7 Days to Die gives you the most direct control over a defensive fort, including blocks, traps, power and turrets. Undawn is the better fit if you want to decorate and expand a manor inside a shared mobile-friendly survival world.

Its main survival journey is single-player. The Crater is a separate multiplayer area for clans, trading and PvP, so the core scavenging loop is not one continuous shared-world mode.

Scrap expeditions retain picked-up Scrap after defeat or extraction, within storage limits, and shelter upgrades persist through defeat. That makes the loss risk lighter than in games that take your carried haul. Zombie Defence is currently in browser Alpha; join the homepage waitlist.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

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