7 Best Games Like Yet Another Zombie Survivors

Find your next horde run, whether you want a squad, a solo build, or more control over every shot.

Zombie Defence — reverse angle. Split-shot fire in the extraction yard, with zombies approaching from several directions.
Split-shot fire in the extraction yard, with zombies approaching from several directions. · Zombie Defence · Alpha

The best games like Yet Another Zombie Survivors depend on what you want to keep: zombie hordes, a growing survivor roster, or team synergies. In 1.0, you guide one survivor and recruit up to two allies whose attacks are automatic. Their weapons and abilities create build synergies. Between runs, a Camp offers character missions, conversations, and radio transmissions. YAZS is available on Windows and PlayStation.

These picks split that formula. FatalZone and Deadly Days: Roadtrip keep the undead and add camp or roster progression; Zombie Waves brings hero builds, robot companions, and Camp Building to mobile. Deep Rock Galactic: Survivor focuses on mining and extraction, 20 Minutes Till Dawn gives you directional aiming, and Zombie Defence pairs manual desktop shooting with a persistent shelter and Scrap expeditions.

The quick comparison

7 games, different reasons to give the next run a chance.

  1. 018.5/10
    FatalZone
    Zombie auto-shooting with mercenary recruitment and a functional survivor camp
    • Roguelite
    • Squad builds
    • Shelter building
    • Permanent progress
    Platforms
    Windows PC via Steam
  2. 028.4/10
    Deadly Days: Roadtrip
    Zombie expeditions built around a survivor roster, backpack synergies, and extraction choices
    • Extraction
    • Loot builds
    • Roguelite
    • Squad builds
    Platforms
    Windows PC via Steam; currently in Early Access
  3. 038.5/10
    Zombie Defence
    Manual desktop aiming, lighter extraction loss, and a persistent production shelter
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha (development build); native mobile stores are planned.
  4. 048.1/10
    Zombie Waves
    One-handed mobile zombie runs with customizable robot companions and a home base
    • Roguelite
    • Short runs
    • Squad builds
    • Permanent progress
    Platforms
    Android and iOS; regional store availability varies
  5. 058.7/10
    Deep Rock Galactic: Survivor
    Mission-based auto-shooting, mining objectives, and a timed extraction route
    • Roguelite
    • Short runs
    • Exploration
    • Permanent progress
    Platforms
    Windows PC via Steam; native Android and iOS editions are also available
  6. 068.6/10
    20 Minutes Till Dawn
    Directional aiming, active firing, and weapon-specific survivor builds
    • Manual aim
    • Short runs
    • Roguelite
    • Permanent progress
    Platforms
    Windows and macOS via Steam; separate Android and iOS editions are also available
  7. 078.6/10
    Soulstone Survivors
    A deep skill-and-weapon sandbox with bosses and long-term unlocks
    • Roguelite
    • Loot builds
    • Crafting
    • Permanent progress
    Platforms
    Windows, macOS, and Linux via Steam

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

FatalZone

FatalZone pairs zombie auto-shooting with mercenary recruitment and a survivor camp.

8.5 /10

Editorial rating

  • Roguelite
  • Squad builds
  • Shelter building
  • Permanent progress
Platforms
Windows PC via Steam
Price model
Paid single-player game

FatalZone is the closest fit if you want YAZS’s zombie pressure and auto-attacks, with more attention on a survivor camp. Each sortie centers on one mercenary; class, gear, and run upgrades shape the build. Training, recruitment, and equipment preparation give a larger roster a role between runs, but you do not steer a three-person squad through each horde.

Seven camp buildings provide buffs, training, recruitment, and a weapons-and-armor workshop. Viral exposure can produce helpful or harmful mutations, while a helicopter lets you evacuate early. A mercenary can still die permanently, so a veteran’s survival adds stakes to each run. Auto-attacks keep combat focused on positioning and build choices.

FatalZone's survivor camp, with resource counters and an expedition launch control.
Official Steam screenshot of FatalZone’s camp and mission-selection interface. · Midhard Games / Steam

What works

  • Zombie horde combat and automatic firing stay close to the reference game’s core loop.
  • Camp buildings support training, recruitment, equipment, and persistent buffs.
  • Mutations and early evacuation create meaningful risk decisions during a sortie.

Worth knowing

  • A run is built around a mercenary, not a moving three-character fireteam.
  • Mercenaries can die permanently, so losing a trained veteran can set back your roster.

FatalZone: Our rating

8.5 / 10 · Five equally weighted criteria.
Combat
7.8
Progression
9.1
Usability
7.9
Value
8.6
Fit
9.2

Hordes, mutations, and evacuation create combat choices; seven camp buildings deepen roster progression. Permanent mercenary loss raises the stakes of each sortie.

The verdict

Choose FatalZone for a released zombie-and-camp alternative; its individual mercenary’s survival matters more than combining a trio’s attacks.

02

Deadly Days: Roadtrip

Take a zombie road trip: scavenge, build a backpack loadout, and choose when to leave.

8.4 /10

Editorial rating

  • Extraction
  • Loot builds
  • Roguelite
  • Squad builds
Platforms
Windows PC via Steam; currently in Early Access
Price model
Paid Steam game

Deadly Days: Roadtrip replaces YAZS’s squad formation with a journey through procedurally generated stops. You gather experience and loot, keep the bus fueled, and choose how far to push before extracting. Rescued survivors expand a base roster of characters with their own talents and weapons; those recruits influence future trips, rather than joining your controlled character as a three-person squad.

Backpack layout is its signature build puzzle: weapons and items take blocks, adjacency boosts effects, and crafting can make stronger gear. Looting becomes spatial tradeoffs instead of only a level-up choice. It remains in Early Access; developers say its full loop is playable and plan more characters, items, maps, and bosses.

A survivor fights through a dense zombie wave in Deadly Days: Roadtrip.
Official Steam gameplay screenshot of a roadtrip survivor fighting through a crowded zombie wave. · Pixelsplit / Steam

What works

  • The zombie setting, procedural stops, fuel, and extraction decisions make each route feel consequential.
  • Backpack layout, adjacent item effects, and crafting create a tactile build system.
  • Rescued characters add lasting roster variety between trips.

Worth knowing

  • You prepare and choose survivors, but do not direct YAZS-style companion movement.
  • Early Access means content and balance can still change; inventory puzzles add menu work.

Deadly Days: Roadtrip: Our rating

8.4 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
7.6
Value
8.2
Fit
9.0

Horde pressure and item combinations vary runs; rescued survivors and crafting extend progression. Backpack management adds friction, and the paid game remains in Early Access.

The verdict

Pick Deadly Days: Roadtrip for zombie extraction and backpack builds; its survivor roster grows between trips rather than fighting as YAZS’s squad.

03

Zombie Defence

A hands-on zombie alternative built around manual shooting, Scrap expeditions, and shelter systems that persist between outings.

8.5 /10

Editorial rating

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha (development build); native mobile stores are planned.
Price model
Freemium planned; launch pricing and monetization terms are unconfirmed.

On desktop, you move Mara, aim with the cursor, manage ammunition, and reload; against a crowd, where to fire and when to refill matters. The demo has one playable survivor, so this is solo control rather than squad synergy. Touch uses a joystick and held-fire control that targets the nearest living enemy.

Scrap expeditions are separate from wave modes: scavenge a city, then choose when to extract. Picked-up Scrap stays with you after extraction or defeat, up to storage caps, so pressure comes from the haul rather than losing every pickup. The shelter converts resources through production, weapon crafting, research, workers, and crops. YAZS’s Camp focuses on stories and missions; this shelter prepares the next run.

Zombie Defence — reverse angle. Split-shot fire in the extraction yard, with zombies approaching from several directions.
Split-shot fire in the extraction yard, with zombies approaching from several directions. · Zombie Defence · Alpha

What works

  • Desktop cursor aim, ammunition, and reloads make every engagement more hands-on.
  • Scrap expeditions connect scavenging and extraction to lasting shelter investment.
  • Production, crafting, research, workers, and crops give progression several useful paths.

Worth knowing

  • The current demo has one playable survivor, so it cannot match YAZS’s teammate synergies.
  • Touch fire selects the nearest living enemy instead of offering free cursor-style aiming.

Zombie Defence: Our rating

8.5 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
8.1
Value
8.1
Fit
8.9

Manual aim and reloads reward control; Scrap outings and connected shelter systems give progression purpose. Fixed shelter stations make its economy legible, while one playable survivor limits roster variety.

The verdict

Choose Zombie Defence when manual shooting and a lasting shelter matter more than directing an auto-attacking squad. Its strength is connecting active combat to a persistent economy.

    04

    Zombie Waves

    A phone-first zombie shooter with auto-aim, hero builds, robot sidekicks, and an advertised Camp Building system.

    8.1 /10

    Editorial rating

    • Roguelite
    • Short runs
    • Squad builds
    • Permanent progress
    Platforms
    Android and iOS; regional store availability varies
    Price model
    Free download with ads and in-app purchases; Google Play discloses purchases that include random items

    Zombie Waves carries horde builds to one-handed mobile play. Its stores list auto-aim, selectable heroes, 100+ roguelike skills, abilities, gear, and customizable robot sidekicks. Companions add build layers, but combat centers on a chosen hero rather than moving YAZS’s three human survivors together.

    Google Play also advertises Camp Building, where players can customize a home base, so the loop extends beyond arenas. Its mobile-first model means simple aiming inputs, ads, and purchases, including random items disclosed on Google Play. It suits quick phone play and companion upgrades more than YAZS-style squad composition.

    A survivor channels lightning through an urban zombie horde; the HUD shows 49% progress, five hearts, and a 7:35 timer.
    Zombie Waves gameplay during a Field Trial, with the combat HUD visible. · Malavida

    What works

    • Zombie stages, hero abilities, and skill combinations closely match the setting and build appeal.
    • One-handed controls and auto-aim keep movement simple on a phone.
    • Customizable robot companions and Camp Building add progression beyond a single wave arena.

    Worth knowing

    • Robot sidekicks are a different fantasy from choosing and combining human squad members.
    • Ads and in-app purchases, including random items, affect the free-to-play value proposition.

    Zombie Waves: Our rating

    8.1 / 10 · Five equally weighted criteria.
    Combat
    8.7
    Progression
    8.6
    Usability
    8.4
    Value
    6.1
    Fit
    8.9

    Auto-aim, hero skills, robot companions, and Camp Building suit mobile horde play. Ads and random-item purchases lower value, and its companion structure differs from a human fireteam.

    The verdict

    Choose Zombie Waves for mobile zombie builds, companion support, and camp progression—not YAZS’s exact team-control loop.

    05

    Deep Rock Galactic: Survivor

    Mine through alien swarms, complete objectives, and race one dwarf back to the Drop Pod.

    8.7 /10

    Editorial rating

    • Roguelite
    • Short runs
    • Exploration
    • Permanent progress
    Platforms
    Windows PC via Steam; native Android and iOS editions are also available
    Price model
    Paid PC game; mobile has a free download with a paid full-game unlock and optional purchases

    Deep Rock Galactic: Survivor is the best pick if you like YAZS’s growing hordes but want a mission goal. Guide one dwarf through procedural caves, mine, complete objectives, and choose upgrades while weapons auto-fire. Rather than recruiting a team, you chart a route through bugs and reach the Drop Pod before the timer expires.

    Progress carries between dives too: Masteries can award permanent upgrades to weapons, class mods, and biomes, while meta upgrades add another progression layer. Mining for riches and completing objectives compete with the timed Drop Pod return, so extra loot has an extraction cost.

    A lone dwarf fights alien bugs in a cave during a Deep Rock Galactic: Survivor mission.
    Official Steam gameplay screenshot of a dwarf surrounded by alien bugs in a mission cave. · Funday Games / Ghost Ship Publishing / Steam

    What works

    • Procedural caves and mission objectives make movement and route choices matter.
    • Automatic weapons keep attention on mining, crowd paths, and the extraction timer.
    • Native mobile editions provide a free trial before the full-game unlock.

    Worth knowing

    • It has an alien setting and one dwarf, not zombies and a recruitable survivor squad.
    • Mining and mission objectives compete with the timed Drop Pod return, so detours for extra loot leave less time to extract.

    Deep Rock Galactic: Survivor: Our rating

    8.7 / 10 · Five equally weighted criteria.
    Combat
    8.9
    Progression
    8.8
    Usability
    8.1
    Value
    8.8
    Fit
    8.7

    Objective routes and mining make movement tactical, while permanent Mastery rewards and meta upgrades carry progression between dives. The solo format and alien setting lower thematic fit; a mobile free trial supports value.

    The verdict

    Pick Deep Rock Galactic: Survivor for mission goals and extraction pressure; its combat is solo, automatic, and set among alien bugs.

    06

    20 Minutes Till Dawn

    A manual-aim horde roguelite that shifts the focus from teammates to your own movement, shots, and weapon build.

    8.6 /10

    Editorial rating

    • Manual aim
    • Short runs
    • Roguelite
    • Permanent progress
    Platforms
    Windows and macOS via Steam; separate Android and iOS editions are also available
    Price model
    Paid Steam game; mobile editions have separate free ad-supported and Premium apps

    20 Minutes Till Dawn flips YAZS’s combat rhythm. You aim and fire actively as one survivor moves through a monster-filled arena, so keeping a gun on the right target is part of each fight. Characters, weapons, and upgrade paths shape runs, with 50+ upgrades and ability combinations to explore.

    Between runs, Souls unlock Runes, characters, and weapons for future builds. This adds lasting growth without a camp or squad to manage. Choose it if auto-attacks feel too hands-off; the tradeoff is continuous aiming and firing, plus supernatural monsters instead of zombie hordes.

    A lone survivor uses layered abilities against a crowded wave in 20 Minutes Till Dawn.
    Official Steam gameplay screenshot of a lone survivor amid a dense wave and layered attack effects. · flanne / Steam

    What works

    • Directional aim and active firing make weapon control feel direct.
    • Characters, weapons, run upgrades, and Runes offer both run and long-term goals.
    • The paid Steam edition avoids the mobile free edition’s ad model.

    Worth knowing

    • Active aiming and firing require more continuous input than YAZS’s automatic allies.
    • There is no survivor squad or base-management layer, and the setting is supernatural rather than zombie-focused.

    20 Minutes Till Dawn: Our rating

    8.6 / 10 · Five equally weighted criteria.
    Combat
    9.2
    Progression
    8.2
    Usability
    7.8
    Value
    8.9
    Fit
    9.0

    Directional aim and weapon paths make combat immediate; Runes preserve growth between runs. Extra inputs lower ease, while paid PC and separate mobile editions give purchase options.

    The verdict

    Choose 20 Minutes Till Dawn for aimed shots and weapon paths; it trades squad synergies for direct control.

    07

    Soulstone Survivors

    Trade squad planning for hundreds of abilities, crafted weapons, and a sprawling upgrade tree.

    8.6 /10

    Editorial rating

    • Roguelite
    • Loot builds
    • Crafting
    • Permanent progress
    Platforms
    Windows, macOS, and Linux via Steam
    Price model
    Paid Steam game; optional soundtrack and Supporter Pack are sold separately

    Soulstone Survivors shares YAZS’s pleasure of growing stronger amid a horde, but centers on a large ability pool. Steer one Void Hunter, choose active and passive skills, and search for combinations that clear waves and beat bosses. The developer lists 350+ skills, 100+ craftable weapons, multiple maps, curses, and modes.

    Characters, a wide skill tree, and weapon crafting carry progression between runs. Pick it for experimentation rather than a story-bearing survivor squad. The tradeoff is a step away from zombies and character synergies: choices focus on one hunter, and the large tree means more menus and planning.

    A Soulstone Survivors hunter faces massive bosses amid ability effects in a dark arena.
    Official Steam gameplay screenshot of a Void Hunter facing large bosses amid colorful skill effects. · Game Smithing Limited / Steam

    What works

    • A large skill pool and many craftable weapons support extensive build experimentation.
    • Bosses, curses, maps, and modes change the pressure beyond a standard horde arena.
    • Character unlocks and a skill tree provide substantial progression between runs.

    Worth knowing

    • It is fantasy combat with a solo hunter, not a zombie squad game.
    • The large skill tree and crafting choices make upgrades more menu-heavy.

    Soulstone Survivors: Our rating

    8.6 / 10 · Five equally weighted criteria.
    Combat
    8.8
    Progression
    9.4
    Usability
    7.5
    Value
    8.6
    Fit
    8.7

    Hundreds of skills and crafted weapons support experimentation; bosses and modes vary combat. Dense menus lower usability, and its solo fantasy setting is a looser match.

    The verdict

    Choose Soulstone Survivors for build experimentation against growing hordes, though it offers little of YAZS’s squad identity.

    How we compare

    A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

    1. 01

      Combat

      Controls, aiming, enemy readability, and the decisions you make under pressure.

    2. 02

      Progression

      Build choices during a run and meaningful progress between attempts.

    3. 03

      Usability

      Control demands, platform access, interface options, and documented device requirements.

    4. 04

      Value

      What the asking price includes, optional purchases, and the scope of the free version.

    5. 05

      Fit

      How well the game answers the specific question in this article.

    Read our editorial standards

    Which one should you try?

    YAZS remains the clearest pick for leading a three-person squad whose weapons and abilities combine. For zombie camp progression, choose FatalZone; for road-trip extraction and backpack builds, try Deadly Days: Roadtrip; for mobile heroes and robot companions, pick Zombie Waves. Zombie Defence links manual aim and reloads to Scrap runs and a working shelter economy. Choose 20 Minutes Till Dawn for direct fire, Deep Rock Galactic: Survivor for mining missions, or Soulstone for skill depth.

    Your questions, answered.

    None exactly copies YAZS’s trio. FatalZone develops a mercenary roster, Deadly Days: Roadtrip recruits survivors with unique talents and weapons, and Zombie Waves adds customizable robot companions; each uses a different structure.

    20 Minutes Till Dawn uses directional aiming and active firing. Zombie Defence uses cursor aim and reloads on desktop; its touch fire control targets the nearest living enemy. Zombie Defence is currently in browser Alpha; join the homepage waitlist.

    FatalZone is the closest released zombie game with mercenary recruitment and an upgradable camp. Deadly Days: Roadtrip suits players who prefer road-trip stops, extraction choices, and gear-building.

    Zombie Waves has Android and iOS editions. Deep Rock Galactic: Survivor offers a free mobile download with a paid full-game unlock. 20 Minutes Till Dawn has separate free mobile and paid Premium editions. Availability varies by region.

    Want to see what we’re building?

    Zombie Defence is in Alpha. Join the waitlist.

    Join the waitlist

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