7 Games Like Megabonk for Horde-Survival Fans

Keep the escalating horde builds, then choose whether you want 3D exploration, active aiming, extraction, or a tighter arena.

Zombie Defence — wide view. Split-shot fire in the extraction yard, with zombies approaching from several directions.
Split-shot fire in the extraction yard, with zombies approaching from several directions. · Zombie Defence · Alpha

Megabonk combines third-person 3D movement and jumping across randomized maps with horde combat, loot, XP upgrades, and item synergies.

Risk of Rain 2 is the closest match for full 3D stages and horde pressure. Most of this list shifts to top-down missions or arenas, keeping the crowd-and-build appeal through different kinds of movement. If you want deliberate shooting, 20 Minutes Till Dawn and Zombie Defence bring active aim into the comparison.

The quick comparison

7 games, different reasons to give the next run a chance.

  1. 018.5/10
    Risk of Rain 2
    Large stages, bosses, and stacking loot
    • Roguelite
    • Fast-paced
    • Co-op
    • Loot builds
    Platforms
    Windows PC via Steam
  2. 028.5/10
    Zombie Defence
    Manual desktop shooting linked to extraction and shelter growth
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha (development build); native mobile stores are planned.
  3. 038.7/10
    20 Minutes Till Dawn
    Directional aiming and active fire inside a build-focused horde run
    • Manual aim
    • Short runs
    • Roguelite
    • Permanent progress
    Platforms
    Windows and macOS via Steam
  4. 048.7/10
    Deep Rock Galactic: Survivor
    Mining routes, mission objectives, and a timed extraction finish
    • Roguelite
    • Short runs
    • Exploration
    • Permanent progress
    Platforms
    Windows PC via Steam; native Android and iOS editions are also available.
  5. 059.1/10
    Vampire Survivors
    A focused horde-build loop with simple movement and lasting unlocks
    • Roguelite
    • Short runs
    • Permanent progress
    • Loot builds
    Platforms
    Windows and macOS via Steam; Android and iOS editions are also available.
  6. 068.7/10
    Yet Another Zombie Survivors
    Zombie hordes, squad synergies, and permanent team upgrades
    • Roguelite
    • Squad builds
    • Short runs
    • Permanent progress
    Platforms
    Windows PC via Steam; the publisher also links PlayStation and Xbox versions.
  7. 078.9/10
    Brotato
    Compact arena rounds with six-slot weapon builds
    • Fast-paced
    • Short runs
    • Roguelite
    • Loot builds
    Platforms
    Windows, macOS, and Linux via Steam.

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Risk of Rain 2

An action roguelite that sends solo players or a co-op crew through alien stages packed with enemies, bosses, and stackable items.

8.5 /10

Editorial rating

  • Roguelite
  • Fast-paced
  • Co-op
  • Loot builds
Platforms
Windows PC via Steam
Price model
Paid base game; gameplay expansions are sold separately.

Risk of Rain 2 is the strongest choice for roaming a full 3D stage while a horde closes in. Each alien locale has enemies, bosses, and loot to route around as you search for the next teleporter. Distinct survivors bring different combat styles and alternate skills, so movement and ability timing shape the run together.

The build payoff comes from items whose effects stack and interact, plus survivor unlocks and rule-changing Artifacts. You can play solo or bring up to three friends into online co-op. The paid base game has major gameplay expansions sold separately, and rising enemy strength makes lingering for extra loot a risky choice.

Risk of Rain 2: A survivor fires at the Wandering Vagrant boss, with the teleporter objective and collected items visible.
Risk of Rain 2: A survivor fires at the Wandering Vagrant boss, with the teleporter objective and collected items visible. · Eneba; Hopoo Games

What works

  • Handcrafted 3D stages preserve a sense of space and exploration.
  • Stacking items and distinct survivor abilities create flexible builds.
  • Solo play and four-player online co-op are both supported.

Worth knowing

  • Paid gameplay expansions add content beyond the base purchase.
  • Run difficulty rises as both players and enemies grow stronger.

Risk of Rain 2: Our rating

8.5 / 10 · Five equally weighted criteria.
Combat
9.0
Progression
8.7
Usability
7.6
Value
7.8
Fit
9.6

Character abilities, bosses, and item combinations make combat varied; unlockable survivors and Artifacts extend the goal list. Rising pressure can punish detours, and separate paid expansions raise the full-content cost. Its roaming stages and horde builds make it the closest overall match here.

The verdict

Choose Risk of Rain 2 when roaming stages, rising hordes, and item synergies matter most.

02

Zombie Defence

A hands-on zombie shooter that turns expedition loot into shelter production, weapon crafting, research, and crops.

8.5 /10

Editorial rating

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha (development build); native mobile stores are planned.
Price model
Freemium planned; launch pricing and monetization terms are unconfirmed.

Zombie Defence gives the horde fight a more hands-on shooting loop. On desktop, you move with the keyboard, aim with the cursor, fire, watch ammunition, and reload; touch fire targets the nearest living enemy. Pick a three-wave sector, endless scavenging, or a Scrap expedition with an extraction point, then choose when to engage and when to move toward the exit.

A Scrap expedition connects combat to a persistent shelter: picked-up Scrap is retained after extraction or defeat within storage limits, and can support production stations, weapon crafting, research, and hydroponic crops. Lettuce and tomatoes can feed the colony or become meals for the next deployment. Shelter upgrades persist through defeat, but they improve set stations rather than a freely built base. This is a strong fit if you want each horde run to finance a working home as well as another fight.

Zombie Defence — wide view. Split-shot fire in the extraction yard, with zombies approaching from several directions.
Split-shot fire in the extraction yard, with zombies approaching from several directions. · Zombie Defence · Alpha

What works

  • Desktop cursor aim, ammunition, and reloads make each encounter hands-on.
  • Scrap expeditions join horde combat to extraction and lasting shelter investment.
  • Production, weapon crafting, research, and cultivation connect between-run goals.

Worth knowing

  • One playable survivor limits character variety.
  • Shelter improvements focus on set stations rather than freeform base construction.

Zombie Defence: Our rating

8.5 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
8.1
Value
8.1
Fit
9.1

Cursor aiming, ammunition, and reloads give desktop fights active input, while several mission types support different horde rhythms. Production, crafting, research, and crops turn retained expedition Scrap into lasting progress. One survivor and fixed station upgrades limit the breadth of its character and shelter choices.

The verdict

Pick Zombie Defence for a shooter where the haul from a zombie expedition can keep a shelter growing.

03

20 Minutes Till Dawn

A top-down survival shooter where directional aim and active firing feed weapon and character builds.

8.7 /10

Editorial rating

  • Manual aim
  • Short runs
  • Roguelite
  • Permanent progress
Platforms
Windows and macOS via Steam
Price model
Paid Steam game.

20 Minutes Till Dawn is the clearest pick if you want a horde build to involve more deliberate weapon input. Its arena asks you to aim directionally and fire while moving through creatures, giving each shot a more active role than Megabonk's targeted weapon fire. Each weapon and character changes how that pressure feels, so positioning is about lining up attacks as well as avoiding a closing crowd.

More than 50 run upgrades, boss Tomes, and weapon evolution paths support different builds; Souls also feed a Rune system that carries growth across runs. Most of the planning still happens through combat choices inside an arena rather than through exploration between encounters. Its paid Steam version fits players who want direct shooting to be the center of the horde loop.

A survivor faces a dense ring of creatures and glowing attack effects in a dark 20 Minutes Till Dawn arena.
Official Steam gameplay screenshot showing a survivor surrounded by creatures in the top-down arena. · flanne / Steam

What works

  • Directional aim and active fire give weapons a deliberate feel.
  • Character, weapon, upgrade, and Rune choices create both run and long-term goals.
  • Bosses and weapon evolutions add milestones beyond ordinary waves.

Worth knowing

  • Active aiming and firing ask for sustained input during a crowded fight.
  • Long-term growth comes through unlocks and Runes rather than a persistent shelter or carried gear loadout.

20 Minutes Till Dawn: Our rating

8.7 / 10 · Five equally weighted criteria.
Combat
9.2
Progression
8.2
Usability
7.8
Value
8.9
Fit
9.3

Directional aim and active fire keep combat immediate, while weapon evolutions and bosses reward build planning. Runes carry some growth across runs, but most decisions still happen in arena fights and sustained aiming asks for attention.

The verdict

Choose it for active directional gunplay wrapped around familiar horde upgrades.

04

Deep Rock Galactic: Survivor

A single-player auto-shooter that sends one dwarf through procedurally generated caves to mine, fight, and reach the Drop Pod.

8.7 /10

Editorial rating

  • Roguelite
  • Short runs
  • Exploration
  • Permanent progress
Platforms
Windows PC via Steam; native Android and iOS editions are also available.
Price model
Paid on PC; mobile has a free download with a paid full-game unlock and optional purchases.

Deep Rock Galactic: Survivor keeps the wave pressure but adds a mission route. One dwarf moves through generated caves, automatically firing weapons while mining riches and completing objectives. Digging can open a path through a crowded room or lead toward resources, so movement shapes the run and the caves become part of its build puzzle.

Each mission ends with a return to the Drop Pod, giving mining detours a clear extraction decision. Gear upgrades during a dive and permanent Mastery bonuses between dives build out later attempts. The solo format makes route planning the center of play, and the PC edition is paid; separate mobile editions offer a free try with a paid unlock.

A dwarf fights alien bugs in a dark cave while a mission objective appears on the HUD in Deep Rock Galactic: Survivor.
Official Steam gameplay screenshot of a dwarf fighting bugs during a cave mission. · Funday Games / Ghost Ship Publishing / Steam

What works

  • Mining lets you shape routes through procedurally generated caves.
  • Objective timing and the Drop Pod create an extraction-style finish.
  • Weapon upgrades and permanent Masteries provide run and account progression.

Worth knowing

  • Timed objectives and the Drop Pod can make mining detours costly.
  • The solo mission format offers no squad roles to share the work.

Deep Rock Galactic: Survivor: Our rating

8.7 / 10 · Five equally weighted criteria.
Combat
8.9
Progression
8.8
Usability
8.1
Value
8.8
Fit
8.9

Cave routes and objectives make movement part of combat, while weapon Masteries carry bonuses between dives. Timed objectives limit how long you can mine, and the solo format has no role-based team play. Mobile editions offer a free try, with full mobile access paid.

The verdict

Pick Deep Rock Galactic: Survivor if mining and extraction objectives sound better than platforming through an open stage.

05

Vampire Survivors

The compact top-down horde survival loop that turns movement, weapon picks, and evolving attacks into a snowballing build.

9.1 /10

Editorial rating

  • Roguelite
  • Short runs
  • Permanent progress
  • Loot builds
Platforms
Windows and macOS via Steam; Android and iOS editions are also available.
Price model
Paid Steam base game with separate paid gameplay DLC; mobile editions have free entry with ads and in-app purchases.

Vampire Survivors is a strong pick when you want to watch a modest build grow into a screen-clearing arsenal. You steer through crowds and experience drops, then choose weapons and passives at level-up; combinations can evolve into stronger attacks. Its pace comes from reading enemy movement and choosing where to travel while the weapons handle their own attacks.

Gold from runs buys upgrades that help later survivors, while a broad roster and unlocks keep new goals coming. Run-specific weapons and passives reset, so the lasting progress sits in unlocks and bought upgrades rather than a saved equipment loadout. The Steam edition supports local co-op for up to four players.

A small survivor moves through a green field crowded with night creatures and experience drops in Vampire Survivors.
Official Steam gameplay screenshot of movement-led horde combat and experience drops. · poncle / Steam

What works

  • Run upgrades and evolved weapons make build choices easy to read.
  • Gold upgrades and character unlocks make failed runs useful.
  • Local co-op is available on Steam.

Worth knowing

  • Most run-specific weapons and passives reset when a run ends.
  • Late-run effects and pickups can crowd the screen around the survivor.

Vampire Survivors: Our rating

9.1 / 10 · Five equally weighted criteria.
Combat
9.0
Progression
9.5
Usability
9.1
Value
9.0
Fit
9.0

Crowd movement and weapon combinations keep combat flexible, and gold upgrades plus roster unlocks offer lasting goals. Simple movement is easy to read, though run-specific builds reset and late-run effects can crowd the screen; paid Steam gameplay DLC also expands the base purchase.

The verdict

Choose Vampire Survivors for the purest crowd-dodging and upgrade snowball, with a lighter control load.

06

Yet Another Zombie Survivors

A zombie survivor-like that grows from one fighter into a three-person squad with combined weapons and abilities.

8.7 /10

Editorial rating

  • Roguelite
  • Squad builds
  • Short runs
  • Permanent progress
Platforms
Windows PC via Steam; the publisher also links PlayStation and Xbox versions.
Price model
Paid game; a free Steam demo is available.

Yet Another Zombie Survivors takes the horde-build idea back to zombies and makes the squad itself the build. Start with one survivor, recruit up to two allies, and combine their weapons and abilities as the enemy pressure grows. Areas, hazards, and enemy patterns encourage repositioning, while team roles give upgrade choices a clear purpose.

Items shape each run and permanent upgrades carry strength between attempts. The Survivors Base adds character missions, conversations, and radio transmissions, so there is a story hub between battles; its role is narrative rather than a production-and-crafting shelter. A free Steam demo lowers the cost of trying the paid PC game, and the publisher currently links console stores as well.

A run-level upgrade selection fills the screen over a zombie arena in Yet Another Zombie Survivors.
Official Steam gameplay screenshot of a run-level upgrade choice over the arena. · Awesome Games Studio / Steam

What works

  • A squad of up to three lets character abilities and weapons combine.
  • Permanent upgrades add a clear reason to return after a run.
  • A free Steam demo is available before buying the full game.

Worth knowing

  • A three-survivor cap means choosing which character combinations to leave out.
  • The Survivors Base advances through missions and story, not a production economy.

Yet Another Zombie Survivors: Our rating

8.7 / 10 · Five equally weighted criteria.
Combat
8.7
Progression
9.0
Usability
8.5
Value
8.7
Fit
8.7

Survivor roles, weapons, and squad synergies give the horde fights tactical variety; items and permanent upgrades sustain progression. The free demo supports value, while recruiting and managing three roles adds choices and the narrative Base does not produce resources for a working shelter economy.

The verdict

Choose it for zombie hordes where the fun is assembling a squad that works as one build.

07

Brotato

A top-down arena roguelite that mixes auto-firing weapons, brief waves, materials, and between-wave shop choices.

8.9 /10

Editorial rating

  • Fast-paced
  • Short runs
  • Roguelite
  • Loot builds
Platforms
Windows, macOS, and Linux via Steam.
Price model
Paid Steam game; optional gameplay DLC is sold separately.

Brotato suits players who want the build puzzle without exploring a large map. The potato survivor can carry up to six weapons, and the default auto-fire setup lets you concentrate on movement through each compact arena. You can also enable manual aiming for more control. Waves are short, enemies fill the arena, and collected materials buy items at the shop between rounds.

Hundreds of items and weapons combine with character traits to make each attempt feel distinct, while difficulty options let you adjust enemy health, speed, and damage. Its rhythm is wave-and-shop, with a new purchase decision after each round instead of loot routing between objectives. The paid Steam game also has optional gameplay DLC, so check which content belongs to the base game before comparing bundles.

A lone potato survivor fights a swarm of cartoon aliens in a top-down Brotato arena.
Official Steam gameplay screenshot of a wave fight in Brotato's compact arena. · Blobfish / Steam

What works

  • Six weapons and a large item pool support focused build experiments.
  • Default auto-fire and optional manual aim support different control preferences.
  • Shop breaks and difficulty options make the wave format easy to tune.

Worth knowing

  • The wave timer and shop phases set a more segmented pace than a continuous survival map.
  • Paid gameplay DLC is separate from the base game.

Brotato: Our rating

8.9 / 10 · Five equally weighted criteria.
Combat
8.9
Progression
8.7
Usability
9.1
Value
9.3
Fit
8.5

Six weapon slots, wave pressure, and shop choices make combat and builds varied; unlocks expand future options. Auto-fire and accessibility settings support usability, and the paid base game offers a broad item pool, with some gameplay content sold as DLC. Its wave-and-shop rhythm is intentionally segmented.

The verdict

Pick Brotato when you want a quick weapon-and-shop build cycle in compact waves.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

For Megabonk's third-person 3D movement and open-stage horde fights, start with Risk of Rain 2. Choose 20 Minutes Till Dawn for deliberate aiming, or Zombie Defence if desktop shooting should connect to extraction and shelter development. Vampire Survivors, Deep Rock Galactic: Survivor, Yet Another Zombie Survivors, and Brotato keep the escalating crowd-and-build appeal from top-down views, each with a different angle on mining, squad roles, or short arena waves.

Your questions, answered.

Risk of Rain 2 is the closest match in this selection because it uses a third-person camera, large 3D stages, enemy hordes, bosses, and loot. Its stage routes and character abilities still feel different from Megabonk's jump-based exploration, so treat it as the nearest camera match rather than an identical movement system.

Risk of Rain 2 uses player-controlled third-person weapons and survivor abilities. 20 Minutes Till Dawn emphasizes directional aim and active firing. Zombie Defence uses cursor aim on desktop, while touch fire targets the nearest living enemy; Brotato also has an optional manual-aim setting. Zombie Defence is currently in browser Alpha; join the homepage waitlist.

Brotato separates combat into short waves, then gives you a shop phase to spend collected materials. Its six weapon slots and large item pool make those purchases the center of each build, while Megabonk puts more of its choices into movement across a larger stage.

Zombie Defence keeps shelter upgrades, Vampire Survivors carries gold-purchased upgrades and unlocks, Yet Another Zombie Survivors has permanent team upgrades, and Deep Rock Galactic: Survivor has permanent Mastery bonuses. Risk of Rain 2 also has survivor and skill unlocks, while each game resets most run-specific builds when a run ends.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

Join the waitlist

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