5 Games Like SurrounDead for Your Next Supply Run

Five ways to chase better loot and find somewhere worth bringing it home to.

Mara gathers mechanical salvage from a supply case along a rain-soaked route to a green-lit doorway.
A compact salvage route leads back toward shelter. · Zombie Defence

The backpack is full, the car needs attention, and the next building looks suspiciously worth checking. SurrounDead understands the dangerous power of one more stop. A promising weapon or a useful pile of materials can rewrite the afternoon.

For games like SurrounDead, start with DeadPoly for familiar scavenging freedom, HumanitZ for a more demanding survival routine, or Unturned for a free sandbox. Zombie Defence and ZERO Sievert give the supply trip tighter boundaries. How much of your evening belongs outside, and how much belongs to home?

The quick comparison

5 games, different reasons to give the next run a chance.

  1. 01Comparison score: 8.4/10
    DeadPoly
    Jump to comparison
    A familiar apocalypse and a home you build
    • Exploration
    • Shelter building
    • Crafting
    • Co-op
    Platforms
    Windows PC; solo, online co-op and server multiplayer
  2. 02Comparison score: 8.6/10
    HumanitZ
    Jump to comparison
    A home that helps you survive the next trip
    • Exploration
    • Shelter building
    • Farming
    • Co-op
    Platforms
    Windows PC; solo, online co-op and PvP options
  3. 03Comparison score: 8.5/10
    Zombie Defence
    Jump to comparison
    Supply runs that keep a shelter project moving
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Single-player browser; desktop and touch controls
  4. 04Review score: 8.6/10
    ZERO Sievert
    Jump to comparison

    Fit for this list: 8.8/10

    Solo raids with something valuable at stake
    • Extraction
    • Tactical combat
    • Crafting
    • Loot builds
    Platforms
    Windows PC; single-player
  5. 05Comparison score: 8.4/10
    Unturned
    Jump to comparison
    A free sandbox with the right company
    • Crafting
    • Shelter building
    • Exploration
    • Co-op
    Platforms
    Windows, macOS and Linux; PC edition

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

DeadPoly

Excellent storage potential. Questionable neighbors.

8.4 /10

Comparison score

  • Exploration
  • Shelter building
  • Crafting
  • Co-op
Platforms
Windows PC; solo, online co-op and server multiplayer
Price model
Paid game; Early Access

DeadPoly lets you spot a useful building and turn it into home, or start construction from scratch. Scavenging feeds that choice: a trip for equipment becomes a hunt for the materials your new refuge needs.

The grid inventory makes every haul a small argument. Home supplies take space you could use for a weapon or attachment. Backpack Tetris gets considerably less relaxing when the neighborhood wants to eat the player.

Hunger, thirst and vehicle maintenance keep your shopping list alive. Farming, hunting and fishing offer a food routine closer to home. Settling down gives you more control over what the next outing is actually for.

Solo play leaves the renovation decisions to you; co-op lets friends share the work. Expect Early Access rough edges. The current building and looting systems carry this recommendation; announced faction and survivor additions remain future features.

A DeadPoly survivor aims beside a green vehicle toward sandbag defenses, with equipment slots and survival indicators visible.
A fortified street, a parked vehicle and a survivor keeping watch. · TFL Games / Steam

What works

  • Fortify a building or construct your own
  • Grid inventory makes carrying choices matter
  • Food production and co-op support a lasting home

Worth knowing

  • Food, drink and vehicles need regular attention

DeadPoly: Comparison score

8.4 / 10 · Five equally weighted criteria.
Combat
8.1
Progression
8.5
Usability
7.3
Value
8.5
Fit
9.5

Excellent scavenging and building fit; inventory and upkeep demand attention.

The verdict

The closest fit for turning a low-poly scavenging trip into a property obsession.

02

HumanitZ

A full backpack is useful. A healthy survivor is better.

8.6 /10

Comparison score

  • Exploration
  • Shelter building
  • Farming
  • Co-op
Platforms
Windows PC; solo, online co-op and PvP options
Price model
Paid game; full release; Steam demo available

HumanitZ pulls the camera overhead and keeps the world open. Towns, countryside and vehicles offer plenty of routes. Hunger, exposure and infection give you reasons to plan those routes around more than the next promising loot spot.

A dependable food supply changes the day. Farming, hunting and fishing can reduce the need to search shops, leaving expeditions for equipment and crafting materials. The garden buys freedom, provided somebody remembers to tend it.

Fortified shelter gives those finds a destination. Co-op lets one player build while another explores, but the group still has to keep its survivors supplied. More self-sufficiency brings a more involved routine to maintain.

Adjustable survival settings and optional permadeath let you choose how hard mistakes should bite. Try the demo if the isometric view is the sticking point: familiar scavenging priorities meet a different way of reading a street fight.

Armed HumanitZ survivors fight infected on an overgrown street between abandoned vehicles.
Armed survivors hold an overgrown street between abandoned vehicles. · Yodubzz Studios / indie.io

What works

  • Open-world travel and a persistent home
  • Farming, hunting and fishing support self-sufficiency
  • Co-op and adjustable survival settings

Worth knowing

  • Survivor needs add regular maintenance

HumanitZ: Comparison score

8.6 / 10 · Five equally weighted criteria.
Combat
8.5
Progression
8.8
Usability
7.6
Value
8.7
Fit
9.3

Strong freedom and long-term survival; interlocking needs add a learning curve.

The verdict

For scavengers who want building a home to change how they survive outside.

03

Zombie Defence

The workshop has a shopping list. You have a gun.

8.5 /10

Comparison score

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Single-player browser; desktop and touch controls
Price model
Public launch pricing unannounced

Zombie Defence gives each outing a destination: salvage containers, a green extraction pad, then the shelter. Separate Scrap expeditions use bounded ruined-city areas. On desktop, move, aim, fire and reload yourself; touch controls assist firing while you handle positioning.

Even a failed Scrap expedition contributes its collected Scrap, up to storage capacity. A messy fight can still move that weapon project forward. Check the shelter stores before leaving: a bigger haul needs somewhere to go.

Fixed shelter stations turn the proceeds into ammunition, crafting parts and upgrades. Workers boost production, but inputs and storage still set limits. Spend on supplies for the next fight, or save for an improvement that helps several outings?

Grow lettuce and tomatoes, harvest them yourself and prepare meals for the next deployment. Mara’s authored conversations give returning home a personal thread. Compact routes and fixed stations keep the loop focused, with less room for open-ended wandering.

A Zombie Defence survivor fires split projectiles amid zombies near a green extraction pad in a ruined street.
Split projectiles cross the street beside the green extraction pad. · Zombie Defence

What works

  • Collected expedition Scrap survives defeat within capacity
  • Crafting and research give supplies a purpose
  • Crops, meals and Mara’s story enrich home

Worth knowing

  • Bounded outings and fixed shelter stations

Zombie Defence: Comparison score

8.5 / 10 · Applicable criteria are equally weighted.
Combat
8.4
Progression
8.8
Usability
8.1
ValueNot applicable
Fit
8.6

Active combat and lasting upgrades; a focused alternative to unrestricted roaming.

The verdict

For scavengers who want each trip to advance a clear project.

04

ZERO Sievert

One more cupboard, or a backpack that actually reaches home?

8.6 /10

Review score

  • Extraction
  • Tactical combat
  • Crafting
  • Loot builds
Platforms
Windows PC; single-player
Price model
Paid game

ZERO Sievert makes the bunker your anchor. Prepare a loadout, enter a separate area and look for a profitable way home. Procedurally varied maps keep the search fresh, while the pixel-art overhead view changes how you judge danger.

Traders, quests, crafting and bunker improvements give finds competing uses. Weapon modifications make equipment hunting a project in itself. Leave with a target and the next detour becomes a genuine choice: does this extra search help the plan?

Food, water, healing supplies and compatible ammunition compete for room before you leave. New loot competes for it afterward. The pleasure is turning preparation into a successful return, with enough uncertainty to make the exit feel important.

Relaxed, Standard and Survivor presets protect equipment you brought in; failed raids still lose newly gathered loot. Hunter raises the equipment-loss stakes. Learn through the Prologue and adjustable settings, then choose how much you want riding on an escape.

A ZERO Sievert survivor exchanges fire inside a cluttered pharmacy, with health and survival indicators visible.
A pharmacy firefight puts the overhead view and survival indicators on display. · CABO Studio / Steam

What works

  • Quests and upgrades give loot a destination
  • Weapon modifications reward equipment hunting
  • Difficulty presets change brought-in equipment risk

Worth knowing

  • Failed raids lose newly gathered loot

ZERO Sievert: Comparison score

8.7 / 10 · Five equally weighted criteria.
Combat
8.7
Progression
9.2
Usability
7.8
Value
8.8
Fit
8.8

Deep equipment progression and tense raids; loadout preparation takes patience.

The verdict

For equipment planners who want the next haul to earn its journey home.

05

Unturned

Pick the world before you pick the front door.

8.4 /10

Comparison score

  • Crafting
  • Shelter building
  • Exploration
  • Co-op
Platforms
Windows, macOS and Linux; PC edition
Price model
Free base game; optional cosmetics and Permanent Gold Upgrade

Unturned wraps a broad survival sandbox in blocky scenery. Gather supplies, find food, fortify a home and travel farther by vehicle. The core PC game is free, so finding out whether this routine suits you costs an evening.

The first important choice is social. Solo play gives you a private project; co-op lets friends share it. PvP adds other players who may have very different plans for your carefully stocked home.

Read the server rules before settling in. A world built around player raids delivers a different kind of tension from a cooperative supply trip. The same building tools can support a peaceful project or a very busy perimeter.

Workshop maps and mods widen the options once you know the basics. Optional cosmetics and the Permanent Gold Upgrade are separate purchases. Start with the free sandbox, then decide which extras or community rules would improve your particular apocalypse.

Three Unturned survivors display fishing equipment and a large catch on a wooden dock.
A fishing catch offers a quieter reason to gather on the dock. · Smartly Dressed Games / Steam

What works

  • Free PC base game includes core survival
  • Solo, co-op and PvP suit different groups
  • Workshop maps and mods widen the choice

Worth knowing

  • Server rules can transform the experience

Unturned: Comparison score

8.4 / 10 · Five equally weighted criteria.
Combat
8.1
Progression
8.5
Usability
7.4
Value
9.2
Fit
9.0

Strong free-game value and sandbox freedom; choosing the right server matters.

The verdict

A flexible first stop when budget or your group’s preferred rules are still undecided.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

DeadPoly keeps the scavenger lifestyle closest; HumanitZ makes staying healthy a bigger project. Unturned leaves room for friends and different rules. For tighter outings, Zombie Defence rewards shelter investment and ZERO Sievert makes the return trip count. Find the home you want, then decide what you’ll risk bringing back.

Your questions, answered.

DeadPoly, for stylized scavenging, vehicles and a refuge you can fortify or build. HumanitZ adds deeper survival upkeep and an isometric camera.

DeadPoly, HumanitZ and Unturned. ZERO Sievert uses separate bunker-based raids; Zombie Defence links bounded Scrap expeditions to a fixed shelter.

Collected Scrap is retained after extraction, defeat or settlement following an interrupted browser-page reload, within storage capacity. This applies to separate Scrap expeditions, not sector battles or endless Scavenge.

Yes. The core survival sandbox is free; cosmetics and the Permanent Gold Upgrade are optional purchases.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

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More games to explore