5 Games Like How to Survive 2 for Your Next Camp Project
Five reasons to finish the weapon, pack up and leave camp.

The best reason to leave camp is usually sitting unfinished on the workbench. How to Survive 2 understands: collect the parts, build something useful, then discover whether it was useful enough.
Welcome to ParadiZe is the closest follow-up, keeping the camp, zombies and company. The others change the workload: focused weapon projects, lasting upgrades, trainable helpers or much harsher supply trips.
What would make you happier to pack the next bag: a friend, a clearer shopping list or somebody else finally doing the chores?
The quick comparison
5 games, different reasons to give the next run a chance.
Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.
The games
Welcome to ParadiZe
Same developer, another camp, considerably stranger staffing.
- Crafting
- Shelter building
- Co-op
- Exploration
- Platforms
- Windows; solo, four-player online co-op and local co-op
- Price model
- Paid game; optional DLC
Welcome to ParadiZe comes from Eko Software, the developer behind How to Survive 2. The family resemblance runs through the action: improve a camp, craft equipment and personally fight through a zombie-infested world.
Hacked zombies become Zombots, helping with farming, upkeep and combat. Organize their jobs and you can spend more attention on the trip ahead. Here, recruitment starts with checking whether the applicant is dead.
The workshop supplies melee weapons and compressed-air guns with components to collect and upgrades to pursue. Spend the next haul on something to carry, or traps and fortifications waiting back home?
Friends can share the adventure, making this the easiest starting point for a regular How to Survive 2 group. Expect more open-world wandering and some Zombot administration. Delegating labor still leaves you responsible for the plan.

The verdict
Start here for the camp, action and company.
Zombie Defence
Know what you want to build before the shooting starts.
- Manual aim (desktop)
- Crafting
- Shelter building
- Permanent progress
- Extraction
- Platforms
- Single-player browser; desktop and touch controls
- Price model
- Pricing unannounced
Zombie Defence makes the workbench a reason to leave home. Fixed recipes give materials a destination, while schematics and research open further projects. Build your chosen weapon and add it to a persistent arsenal.
The Salvage Bench processes Scrap into parts or ammunition. More rounds now can delay a weapon component; shelter upgrades compete for resources too. Fixed stations, worker assignments and research make preparation consequential.
On desktop, move, aim and time your reloads. Touch fire assists toward the nearest living enemy. Separate Scrap expeditions involve collecting containers and reaching extraction; even defeat contributes collected Scrap, up to storage capacity.
That softer landing keeps projects moving after rough outings. Sector battles and endless Scavenge have separate objectives and rewards. The solo shelter uses fixed stations: expect purposeful preparation and active shooting, with less construction freedom.

The verdict
For players already planning their next weapon.
DYSMANTLE
Make the survivor stronger, then make the furniture nervous.
- Crafting
- Permanent progress
- Exploration
- Co-op
- Platforms
- Windows and macOS; solo or two-player local shared-screen co-op
- Price model
- Paid base game; separate expansions
DYSMANTLE takes hunger off the death certificate. Cooking can grant permanent stat and ability improvements, so finding ingredients means getting stronger. Preparation keeps its reward while losing one of survival gaming's more persistent interruptions.
Better tools let you dismantle more objects, feeding equipment and upgrades. Suddenly, scenery has a second purpose. An improved tool can turn yesterday's unhelpful obstacle into supplies for your next project.
The handcrafted island rewards detours through puzzles, exploration and places to establish outposts. Head out for one upgrade and find a larger expedition. Melee and ranged combat allow retreating and returning better equipped.
A local partner can share that journey on one screen. Gathering remains hands-on and repetitive, and the island offers fewer tidy mission-and-return evenings. Pick it for gradually unlocking the world, with less central-camp management.

The verdict
Keep crafting rewards; silence the hunger alarm.
The Survivalists
Teach the workforce, pack the tools, investigate that temple.
- Crafting
- Shelter building
- Co-op
- Exploration
- Platforms
- Windows; solo or four-player online co-op; no local split-screen
- Price model
- Paid game; optional DLC
The Survivalists trades zombies for procedurally generated islands. Crafting covers food, tools and structures; wildlife and enemies complicate gathering. Set the agenda: improve home, search another biome or pursue better equipment.
Monkeys learn through the Mimic System, handling gathering, building and combat. Training changes what your own time is worth. A functioning crew lets you pursue another project instead of personally repeating every camp task.
Temples give preparation a destination. Desirable equipment waits beyond camp, and tools, food and trained helpers support the journey. Invest in your crew now to make a more ambitious expedition possible later.
Online friends can join, with host permissions governing building, loot and monkey interaction. Agree on those before treating the island as a shared workshop. Organizing helpers is work, so delegation itself needs to appeal.

The verdict
Make camp run smoothly, together.
The Last Stand: Aftermath
The next survivor inherits the progress. This one still needs fuel.
- Crafting
- Roguelite
- Permanent progress
- Exploration
- Platforms
- Windows; single-player
- Price model
- Paid standalone game
The Last Stand: Aftermath suits players whose favorite moments happened beyond camp. Guide an infected survivor through ruined locations, scavenge materials and find fuel. Crafting answers immediate problems while the next stop remains uncertain.
Fight through an encounter or sneak past and save supplies? Mutations offer power as infection advances, adding another uncomfortable calculation. The next useful find matters because this survivor needs it now.
When that survivor dies, someone else benefits from previously earned perks and upgrades. Effort can outlive the scavenger. Repeated attempts have direction, but one well-equipped character will not carry the whole journey.
That substantially changes the cooperative-camp routine. Aftermath is a solo action roguelite built around dangerous travel and mortality. Bring your appetite for tense supply runs; another survivor may finish what this one started.

The verdict
For outings that matter more than workshops.
How we compare
A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.
- 01
Combat
Controls, aiming, enemy readability, and the decisions you make under pressure.
- 02
Progression
Build choices during a run and meaningful progress between attempts.
- 03
Usability
Control demands, platform access, interface options, and documented device requirements.
- 04
Value
What the asking price includes, optional purchases, and the scope of the free version.
- 05
Fit
How well the game answers the specific question in this article.
Which one should you try?
Start with Welcome to ParadiZe for familiar camp life. Turn to Zombie Defence for focused weapon projects, DYSMANTLE for lasting personal upgrades or The Survivalists for shared island work. Aftermath takes the dangerous solo detour. Pick the preparation that makes you eager to head out again.
Your questions, answered.
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