5 Games Like How to Survive 2 for Your Next Camp Project

Five reasons to finish the weapon, pack up and leave camp.

Vera examines a mechanical assembly beside an unlabelled technical drawing and a racked rifle.
A weapon project gives the next supply run a purpose. · Zombie Defence

The best reason to leave camp is usually sitting unfinished on the workbench. How to Survive 2 understands: collect the parts, build something useful, then discover whether it was useful enough.

Welcome to ParadiZe is the closest follow-up, keeping the camp, zombies and company. The others change the workload: focused weapon projects, lasting upgrades, trainable helpers or much harsher supply trips.

What would make you happier to pack the next bag: a friend, a clearer shopping list or somebody else finally doing the chores?

The quick comparison

5 games, different reasons to give the next run a chance.

  1. 01Comparison score: 8.3/10
    Welcome to ParadiZe
    Jump to comparison
    Familiar camp life, unconventional workers
    • Crafting
    • Shelter building
    • Co-op
    • Exploration
    Platforms
    Windows; solo, four-player online co-op and local co-op
  2. 02Comparison score: 8.6/10
    Zombie Defence
    Jump to comparison
    A weapon project with a clear material target
    • Manual aim (desktop)
    • Crafting
    • Shelter building
    • Permanent progress
    • Extraction
    Platforms
    Single-player browser; desktop and touch controls
  3. 03Review score: 8.3/10
    DYSMANTLE
    Jump to comparison

    Fit for this list: 8.7/10

    Permanent upgrades without lethal hunger
    • Crafting
    • Permanent progress
    • Exploration
    • Co-op
    Platforms
    Windows and macOS; solo or two-player local shared-screen co-op
  4. 04Comparison score: 8.0/10
    The Survivalists
    Jump to comparison
    An island project you can share and delegate
    • Crafting
    • Shelter building
    • Co-op
    • Exploration
    Platforms
    Windows; solo or four-player online co-op; no local split-screen
  5. 05Review score: 8.4/10
    The Last Stand: Aftermath
    Jump to comparison

    Fit for this list: 8.0/10

    Riskier solo fieldwork with lasting unlocks
    • Crafting
    • Roguelite
    • Permanent progress
    • Exploration
    Platforms
    Windows; single-player

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Welcome to ParadiZe

Same developer, another camp, considerably stranger staffing.

8.3 /10

Comparison score

  • Crafting
  • Shelter building
  • Co-op
  • Exploration
Platforms
Windows; solo, four-player online co-op and local co-op
Price model
Paid game; optional DLC

Welcome to ParadiZe comes from Eko Software, the developer behind How to Survive 2. The family resemblance runs through the action: improve a camp, craft equipment and personally fight through a zombie-infested world.

Hacked zombies become Zombots, helping with farming, upkeep and combat. Organize their jobs and you can spend more attention on the trip ahead. Here, recruitment starts with checking whether the applicant is dead.

The workshop supplies melee weapons and compressed-air guns with components to collect and upgrades to pursue. Spend the next haul on something to carry, or traps and fortifications waiting back home?

Friends can share the adventure, making this the easiest starting point for a regular How to Survive 2 group. Expect more open-world wandering and some Zombot administration. Delegating labor still leaves you responsible for the plan.

ParadiZe’s workshop displays a Mythical air pistol and required components.
A new air pistol starts with a shopping list. · Eko Software / Nacon / Steam

What works

  • Zombots help at camp and in combat
  • Weapon projects compete with useful defenses
  • Online and local co-op

Worth knowing

  • Helpers need organizing; exploration can sprawl

Welcome to ParadiZe: Comparison score

8.3 / 10 · Five equally weighted criteria.
Combat
8.0
Progression
8.4
Usability
7.8
Value
8.0
Fit
9.3

The closest overall fit; useful delegation adds another management layer.

The verdict

Start here for the camp, action and company.

02

Zombie Defence

Know what you want to build before the shooting starts.

8.6 /10

Comparison score

  • Manual aim (desktop)
  • Crafting
  • Shelter building
  • Permanent progress
  • Extraction
Platforms
Single-player browser; desktop and touch controls
Price model
Pricing unannounced

Zombie Defence makes the workbench a reason to leave home. Fixed recipes give materials a destination, while schematics and research open further projects. Build your chosen weapon and add it to a persistent arsenal.

The Salvage Bench processes Scrap into parts or ammunition. More rounds now can delay a weapon component; shelter upgrades compete for resources too. Fixed stations, worker assignments and research make preparation consequential.

On desktop, move, aim and time your reloads. Touch fire assists toward the nearest living enemy. Separate Scrap expeditions involve collecting containers and reaching extraction; even defeat contributes collected Scrap, up to storage capacity.

That softer landing keeps projects moving after rough outings. Sector battles and endless Scavenge have separate objectives and rewards. The solo shelter uses fixed stations: expect purposeful preparation and active shooting, with less construction freedom.

Zombie Defence’s workbench displays the AR-07 Rifle, upgrades and resources.
The AR-07 Rifle gives workshop resources somewhere to go. · Zombie Defence

What works

  • Fixed recipes make the next build predictable
  • Research and station assignments shape preparation
  • Expedition Scrap survives defeat within storage limits

Worth knowing

  • Fixed shelter stations; no cooperative camp

Zombie Defence: Comparison score

8.6 / 10 · Applicable criteria are equally weighted.
Combat
8.4
Progression
8.8
Usability
8.1
ValueNot applicable
Fit
9.0

Strong shooting and persistent projects; a focused fit for solo camp preparation.

The verdict

For players already planning their next weapon.

03

DYSMANTLE

Make the survivor stronger, then make the furniture nervous.

8.3 /10

Review score

  • Crafting
  • Permanent progress
  • Exploration
  • Co-op
Platforms
Windows and macOS; solo or two-player local shared-screen co-op
Price model
Paid base game; separate expansions

DYSMANTLE takes hunger off the death certificate. Cooking can grant permanent stat and ability improvements, so finding ingredients means getting stronger. Preparation keeps its reward while losing one of survival gaming's more persistent interruptions.

Better tools let you dismantle more objects, feeding equipment and upgrades. Suddenly, scenery has a second purpose. An improved tool can turn yesterday's unhelpful obstacle into supplies for your next project.

The handcrafted island rewards detours through puzzles, exploration and places to establish outposts. Head out for one upgrade and find a larger expedition. Melee and ranged combat allow retreating and returning better equipped.

A local partner can share that journey on one screen. Gathering remains hands-on and repetitive, and the island offers fewer tidy mission-and-return evenings. Pick it for gradually unlocking the world, with less central-camp management.

A DYSMANTLE survivor stands inside a house, with creatures outside.
A house visit leaves several possible jobs on the list. · 10tons / Steam

What works

  • Cooking and equipment give lasting improvements
  • Better tools unlock more material sources
  • Island exploration and local co-op

Worth knowing

  • Repeated dismantling remains a major task

DYSMANTLE: Comparison score

8.3 / 10 · Five equally weighted criteria.
Combat
7.9
Progression
8.8
Usability
8.0
Value
8.3
Fit
8.7

Lasting upgrades lead; hands-on gathering can become repetitive.

The verdict

Keep crafting rewards; silence the hunger alarm.

04

The Survivalists

Teach the workforce, pack the tools, investigate that temple.

8.0 /10

Comparison score

  • Crafting
  • Shelter building
  • Co-op
  • Exploration
Platforms
Windows; solo or four-player online co-op; no local split-screen
Price model
Paid game; optional DLC

The Survivalists trades zombies for procedurally generated islands. Crafting covers food, tools and structures; wildlife and enemies complicate gathering. Set the agenda: improve home, search another biome or pursue better equipment.

Monkeys learn through the Mimic System, handling gathering, building and combat. Training changes what your own time is worth. A functioning crew lets you pursue another project instead of personally repeating every camp task.

Temples give preparation a destination. Desirable equipment waits beyond camp, and tools, food and trained helpers support the journey. Invest in your crew now to make a more ambitious expedition possible later.

Online friends can join, with host permissions governing building, loot and monkey interaction. Agree on those before treating the island as a shared workshop. Organizing helpers is work, so delegation itself needs to appeal.

Characters and a monkey visit jungle temple ruins in The Survivalists.
A temple trip puts the camp preparations to work. · Team17 / Steam

What works

  • Trainable helpers handle practical jobs
  • Crafting supports temple trips and exploration
  • Four-player online island projects

Worth knowing

  • Organizing the workforce takes effort

The Survivalists: Comparison score

8.0 / 10 · Five equally weighted criteria.
Combat
7.6
Progression
8.3
Usability
7.5
Value
8.0
Fit
8.5

Useful helpers and crafting depth; training and permissions take attention.

The verdict

Make camp run smoothly, together.

05

The Last Stand: Aftermath

The next survivor inherits the progress. This one still needs fuel.

8.4 /10

Review score

  • Crafting
  • Roguelite
  • Permanent progress
  • Exploration
Platforms
Windows; single-player
Price model
Paid standalone game

The Last Stand: Aftermath suits players whose favorite moments happened beyond camp. Guide an infected survivor through ruined locations, scavenge materials and find fuel. Crafting answers immediate problems while the next stop remains uncertain.

Fight through an encounter or sneak past and save supplies? Mutations offer power as infection advances, adding another uncomfortable calculation. The next useful find matters because this survivor needs it now.

When that survivor dies, someone else benefits from previously earned perks and upgrades. Effort can outlive the scavenger. Repeated attempts have direction, but one well-equipped character will not carry the whole journey.

That substantially changes the cooperative-camp routine. Aftermath is a solo action roguelite built around dangerous travel and mortality. Bring your appetite for tense supply runs; another survivor may finish what this one started.

An Aftermath survivor directs flames toward infected beside fuel tanks.
A fuel stop becomes a close-range fight. · Con Artist Games / Steam

What works

  • Fuel and field crafting make stops consequential
  • Combat, stealth and mutations shape decisions
  • Lasting unlocks support later survivors

Worth knowing

  • Solo mortality replaces cooperative camp life

The Last Stand: Aftermath: Comparison score

8.3 / 10 · Five equally weighted criteria.
Combat
8.6
Progression
8.9
Usability
7.6
Value
8.5
Fit
8.0

Tense combat and inherited progress; a narrower match for camp-building fans.

The verdict

For outings that matter more than workshops.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

Start with Welcome to ParadiZe for familiar camp life. Turn to Zombie Defence for focused weapon projects, DYSMANTLE for lasting personal upgrades or The Survivalists for shared island work. Aftermath takes the dangerous solo detour. Pick the preparation that makes you eager to head out again.

Your questions, answered.

Welcome to ParadiZe, with the same developer, a camp to improve, crafted weapons and cooperative zombie combat.

ParadiZe supports online groups and local co-op. The Survivalists is online only; DYSMANTLE offers local shared-screen play, without native online co-op. Zombie Defence and Aftermath are solo.

Collected expedition Scrap is retained after extraction, defeat or browser-page-reload settlement, within storage capacity. This rule is separate from sector battles and endless Scavenge.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

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More games to explore