5 Games Like DYSMANTLE for Your Next Crafting Obsession

Give that next pile of junk a future.

Jun inspects a finished rifle above sorted scrap and mechanical parts.
Recovered materials become a finished weapon project. · Zombie Defence

Once DYSMANTLE teaches you that a sofa is crafting material, furniture never looks innocent again. Every wrecked room brings the next tool closer, and every better tool opens another possibility. Marie Kondo, meet crowbar.

Core Keeper is the closest all-round match for that chain of gathering, upgrading and exploring. These five picks give your materials a destination, from a named weapon project to defenses that must be finished before the next wave.

Should the next upgrade open a new journey, or make home worth returning to?

The quick comparison

5 games, different reasons to give the next run a chance.

  1. 01Comparison score: 8.8/10
    Core Keeper
    Jump to comparison
    Better tools. Bigger adventures.
    • Crafting
    • Permanent progress
    • Exploration
    • Co-op
    Platforms
    Windows and Linux; solo or online co-op for up to eight
  2. 02Comparison score: 8.6/10
    Zombie Defence
    Jump to comparison
    A specific project for every Scrap haul
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Single-player browser; desktop and touch controls
  3. 03Comparison score: 8.2/10
    Welcome to ParadiZe
    Jump to comparison
    Crafting with an unconventional workforce
    • Crafting
    • Shelter building
    • Exploration
    • Co-op
    Platforms
    Windows; solo, online co-op and local co-op
  4. 04Comparison score: 8.1/10
    How to Survive 2
    Jump to comparison
    A workshop worth defending
    • Crafting
    • Shelter building
    • Base defense
    • Co-op
    Platforms
    Windows; solo, online co-op and same-PC co-op
  5. 05Comparison score: 8.4/10
    Lumencraft
    Jump to comparison
    Digging with a deadline
    • Crafting
    • Permanent progress
    • Base defense
    • Exploration
    Platforms
    Windows, Linux and Apple Silicon macOS; solo, local co-op and Steam Remote Play Together

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Core Keeper

The next deposit could open an underground sea.

8.8 /10

Comparison score

  • Crafting
  • Permanent progress
  • Exploration
  • Co-op
Platforms
Windows and Linux; solo or online co-op for up to eight
Price model
Paid game; optional soundtrack and guide

Core Keeper understands that a good recipe is a promise. Mine the resources, make better equipment, then take it somewhere your old kit couldn't handle. Skills and powerful tools keep the adventure moving.

Build a boat and the Sunken Sea becomes an invitation. That's the DYSMANTLE connection at its strongest: your work changes where you can go, giving the next haul a purpose beyond filling another chest.

Home can grow into a machinery project. Automated mining, smelting and storage support bigger ambitions. Up to eight players can share the work online, although nobody needs a committee to build a boat.

Expect more time organizing supplies and shaping your base. The familiar pleasure of dismantling someone's kitchen gives way to carving out a cavern sandbox and making it your own.

Core Keeper’s underground base combines crops, conveyors and mechanical arms beside a waterway with boats.
Farming, machinery and boats share an underground home. · Pugstorm / Fireshine Games / Steam

What works

  • Equipment opens new exploration
  • A home that can grow into automation
  • Solo or up to eight-player online co-op

Worth knowing

  • Supply organization becomes its own hobby

Core Keeper: Comparison score

8.8 / 10 · Five equally weighted criteria.
Combat
8.5
Progression
9.1
Usability
8.0
Value
9.0
Fit
9.5

Excellent crafting-to-exploration fit; machinery brings depth and extra organization.

The verdict

Start here for equipment that opens a bigger adventure.

02

Zombie Defence

That Rivet Gun is reason enough to go outside.

8.6 /10

Comparison score

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Single-player browser; desktop and touch controls
Price model
Launch pricing unannounced

Zombie Defence gives scavenging a shopping list worth finishing. The Rivet Gun, Breach Shotgun and craftable equipment modules are concrete projects, with known recipes turning materials into lasting upgrades.

Scrap also funds shelter improvements and ammunition processing. Keep the current gun supplied, or save for the one you've been eyeing? Fixed stations and worker assignments make that budget part of the home project.

On desktop, move and aim independently, watch your magazine and make room to reload; touch controls assist firing. Separate Scrap expeditions tempt you toward containers as pressure rises around the extraction route.

Even a failed Scrap expedition contributes its collected Scrap, up to storage capacity. Rough outings still advance the workbench. Separate trips and fixed stations make this a focused alternative to dismantling an entire island.

The Zombie Defence workbench shows the undiscovered Rivet Gun, its schematic and research routes, and shelter resources.
The Rivet Gun gives the next Scrap haul a destination. · Zombie Defence

What works

  • Named weapons and predictable module projects
  • Scrap spending connects equipment and home
  • Failed Scrap expeditions contribute within storage limits

Worth knowing

  • Fixed stations and outings limit freeform exploration

Zombie Defence: Comparison score

8.6 / 10 · Applicable criteria are equally weighted.
Combat
8.4
Progression
8.8
Usability
8.1
ValueNot applicable
Fit
9.2

Active combat and lasting equipment give gathering direction; focused shelter projects keep it readable.

The verdict

For players who see a weapon recipe and start planning an expedition.

03

Welcome to ParadiZe

Craft useful junk. Give a zombie the boring jobs.

8.2 /10

Comparison score

  • Crafting
  • Shelter building
  • Exploration
  • Co-op
Platforms
Windows; solo, online co-op and local co-op
Price model
Paid game; optional add-ons

Welcome to ParadiZe starts with scrappy logic: stick plus string makes a bow; club plus nails makes trouble. Found blueprints and workshop upgrades keep adding reasons to rummage through the world.

Your hacked zombie helpers change the arrangement. Zombots farm, maintain camp and fight alongside you. Organizing assistance leaves more room to explore while somebody else handles the practical jobs.

Camp defenses get their own scavenger hunt. Recovered enemy-turret pieces unlock the Wooden Gatling Gun, Snow Cannon and Vegetable Mortar. Finally, a serious strategic discussion about weaponized vegetables.

Helpers need direction, and their equipment and duties add another layer to manage. ParadiZe suits players happy to trade some hands-on gathering for a busier, sillier adventure with company.

Welcome to ParadiZe’s weapon workshop displays a Mythical air pistol and required crafting components.
An air pistol project and its required components at the weapon workshop. · Eko Software / Nacon / Steam

What works

  • Blueprints give ordinary junk new uses
  • Zombots share practical work and combat
  • Recovered turret pieces unlock camp defenses

Worth knowing

  • Helper duties and equipment need organizing

Welcome to ParadiZe: Comparison score

8.2 / 10 · Five equally weighted criteria.
Combat
8.0
Progression
8.4
Usability
7.8
Value
8.0
Fit
9.0

Strong improvised crafting and co-op appeal; managing helpers adds friction.

The verdict

Keep the workshop obsession; hire a deeply questionable crew.

04

How to Survive 2

Improve the camp. Discourage unwanted visitors.

8.1 /10

Comparison score

  • Crafting
  • Shelter building
  • Base defense
  • Co-op
Platforms
Windows; solo, online co-op and same-PC co-op
Price model
Paid game; optional downloadable extras

How to Survive 2 makes camp development a chain of tempting dependencies. Upgrade workshops to open recipes, then fetch their supplies. A longbow needing nylon string gives a Louisiana outing a destination.

That investment needs protection. Upgradeable traps and barricades defend the camp, while Kovac's Challenges test the layout against hordes. Better personal equipment and stronger defenses compete for the same haul.

The catch is survival upkeep. Hunger and thirst need attention; an overloaded bag slows you down while enemies pursue you. Another useful find can turn an errand into a poorly timed walking tour.

Bayous, abandoned New Orleans streets and quest-led outings shape the adventure. Build the shared camp with friends or tackle it solo, with more survival chores attached to every satisfying workshop project.

How to Survive 2 survivors fight at camp while the interface identifies the chemistry lab under attack.
The chemistry lab is under attack. Those camp upgrades need defending. · Eko Software / 505 Games / Steam

What works

  • Workshops unlock further crafting projects
  • Camp defenses face actual horde tests
  • Camp building works solo or in co-op

Worth knowing

  • Hunger, thirst and carrying weight add regular upkeep

How to Survive 2: Comparison score

8.1 / 10 · Five equally weighted criteria.
Combat
7.8
Progression
8.3
Usability
7.3
Value
8.1
Fit
8.9

Strong workshop progression and defense, with more demanding survival upkeep.

The verdict

Make camp the long-term project, with survival chores included.

05

Lumencraft

Get the deposit. Get back before the swarm.

8.4 /10

Comparison score

  • Crafting
  • Permanent progress
  • Base defense
  • Exploration
Platforms
Windows, Linux and Apple Silicon macOS; solo, local co-op and Steam Remote Play Together
Price model
Paid game; optional soundtrack

Lumencraft swaps the crowbar for a drill. Cut through destructible terrain, turning walls into routes and deposits into equipment. The holes you make shape the space you have to defend.

Better personal equipment or another turret protecting the reactor? The next purchase matters immediately. Incoming waves force you to stop drilling and commit, giving resource gathering a distinctly less relaxing deadline.

For lasting progress, start with the 27-mission campaign. Its hub lets you spend Lumen on skill and technology improvements that carry between missions. One expedition strengthens the next.

Procedural maps and custom scenarios are separate options, without that campaign structure. Come for physically changing the world; stay for resource decisions tested before you've finished admiring the tunnel.

Lumencraft’s construction wheel selects a bomb turret beside the reactor, with costs and a wave countdown visible.
A bomb turret, a materials bill and a wave countdown: time to commit. · 2Dynamic Games / Star Drifters / Steam

What works

  • Drilling physically opens new routes
  • Personal equipment competes with reactor defenses
  • Campaign hub upgrades carry between missions

Worth knowing

  • Incoming waves interrupt leisurely exploration

Lumencraft: Comparison score

8.4 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.4
Usability
7.8
Value
8.5
Fit
8.7

Destructive gathering and strong defense fit well; wave pressure changes the pace.

The verdict

Choose the campaign for lasting upgrades and defensive emergencies.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

Start with Core Keeper for the broadest adventure, or follow the project that grabs you: a weapon, a busier camp, a reactor defense. The best pile of junk makes you want another trip.

Your questions, answered.

Core Keeper, for gathering, lasting equipment and exploration. Lumencraft better suits destructive terrain and wave defense.

Yes. Its 27-mission campaign has persistent hub upgrades. Procedural maps and custom scenarios are separate.

Core Keeper, Welcome to ParadiZe and How to Survive 2 support online co-op. Lumencraft supports local co-op and Steam Remote Play Together, not native online co-op. Zombie Defence is single-player.

No. Builder's Isle arrived in a free home-building update. Underworld, Doomsday and Pets & Dungeons are separate paid expansions.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

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