5 Games Like The Riftbreaker to Keep the Guns Fed

Big guns. Hungry factories. Five ways to keep the ammunition arriving.

Sable fires a rifle from a concrete platform beside shelter power equipment.
Personal firepower meets the shelter’s industrial world. · Zombie Defence

Your biggest gun has a secret weakness: the factory behind it has stopped working. The Riftbreaker makes that someone else’s problem for roughly half a second. Then you are the someone else, fighting a swarm while mentally redesigning the power grid.

Games like The Riftbreaker keep preparation connected to firepower. Lumencraft stays close to the shooting; Mindustry and Factorio deepen the logistics. Outpost brings a fortress into first-person combat, while Zombie Defence builds around a smaller shelter.

Another turret, or enough supplies to keep the existing ones firing?

The quick comparison

5 games, different reasons to give the next run a chance.

  1. 01Comparison score: 8.5/10
    Lumencraft
    Jump to comparison
    Rescuing your defensive plan
    • Manual aim
    • Base defense
    • Crafting
    • Permanent progress
    Platforms
    Windows, Linux and Apple Silicon macOS; solo, local co-op and Steam Remote Play Together
  2. 02Comparison score: 8.8/10
    Mindustry
    Jump to comparison
    Fixing the supply line
    • Base defense
    • Crafting
    • Tactical combat
    • Co-op
    Platforms
    Windows, macOS and Linux; solo and cross-platform multiplayer, including co-op
  3. 03Comparison score: 8.7/10
    Factorio
    Jump to comparison
    An industrial obsession
    • Crafting
    • Permanent progress
    • Base defense
    • Co-op
    Platforms
    Windows, macOS and Linux; solo and online multiplayer
  4. 04Comparison score: 8.3/10
    Outpost: Infinity Siege
    Jump to comparison
    Fighting inside your fortress
    • Manual aim
    • Base defense
    • Shelter building
    • Co-op
    Platforms
    Windows; single-player and online co-op
  5. 05Comparison score: 8.4/10
    Zombie Defence
    Jump to comparison
    Small production, meaningful choices
    • Manual aim (desktop)
    • Crafting
    • Shelter building
    • Permanent progress
    • Extraction
    Platforms
    Single-player browser; desktop and touch controls

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Lumencraft

The reactor needs guns. The guns need you to go digging.

8.5 /10

Comparison score

  • Manual aim
  • Base defense
  • Crafting
  • Permanent progress
Platforms
Windows, Linux and Apple Silicon macOS; solo, local co-op and Steam Remote Play Together
Price model
Paid game; optional soundtrack

Lumencraft puts a reactor at the center of your underground ambitions. Drill through rock, gather resources and buy weapons, tools and turrets. That richer deposit can wait. Probably. The approaching wave has a less flexible schedule.

Drilling changes the cave itself, opening routes as you work. Each haul creates a choice between better personal equipment and stronger reactor defenses. Mining, building and fighting all compete for your time.

Independent movement and aim let you fight alongside the turrets wherever the line needs help. It captures the pleasure of rescuing a construction project with your own weapon.

The 27-mission campaign gives those outings a lasting purpose: Lumen brought home improves skills and technology at the hub. Random maps and custom scenarios offer other structures. Expect a mission-based underground struggle with less sprawling industry.

Lumencraft turret construction menu beside a reactor and next-wave countdown.
A turret’s material cost sits beside the reactor it will defend. · 2Dynamic Games / Star Drifters / Steam

What works

  • Active shooting beside automated defenses
  • Destructible caves make mining reshape routes
  • Lasting upgrades in the campaign hub

Worth knowing

  • Waves interrupt mining; progression runs through missions

Lumencraft: Comparison score

8.5 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.4
Usability
7.8
Value
8.5
Fit
9.4

Strong shooting and campaign growth; a smaller logistics commitment.

The verdict

For personally keeping the reactor alive.

02

Mindustry

Sometimes the best weapon is a conveyor belt that works.

8.8 /10

Comparison score

  • Base defense
  • Crafting
  • Tactical combat
  • Co-op
Platforms
Windows, macOS and Linux; solo and cross-platform multiplayer, including co-op
Price model
Paid on Steam; name-your-own-price desktop version on itch.io

Mindustry makes a turret the final link in a much bigger argument. Conveyors deliver ammunition, production blocks process materials, and power or liquids support the equipment you picked. More guns will not fix an empty feed line.

Build another firing position, or improve the supply behind the current one? Shields and regeneration projectors offer other investments. Coolant boosts supported equipment. An alien invasion becomes an unusually aggressive audit of your plumbing.

Unit assembly lines turn resources into armies for attacking enemy bases. The Serpulo and Erekir campaigns give conquest and research room to develop, while co-op lets friends divide engineering and command work.

Flying enemies and fires complicate any supposedly safe production area. Expect to learn dense material, liquid and power routing. The reward is seeing an entire system hold together under pressure, with less emphasis on one heavily armed hero.

Mindustry turrets fire from a snowy base crossed by conveyors, pipes and power connections.
Belts and utilities keep the firing line working. · Anuken / Mindustry

What works

  • Ammunition supply directly shapes defense
  • Support structures and manufactured armies
  • Two planetary campaigns and co-op

Worth knowing

  • Dense routing takes time to learn

Mindustry: Comparison score

8.8 / 10 · Five equally weighted criteria.
Combat
8.5
Progression
9.0
Usability
7.6
Value
9.5
Fit
9.6

Excellent industrial defense and value; complex routing needs patience.

The verdict

Inspect the supply line before buying another gun.

03

Factorio

You came for the turrets. You stayed to fix the train network.

8.7 /10

Comparison score

  • Crafting
  • Permanent progress
  • Base defense
  • Co-op
Platforms
Windows, macOS and Linux; solo and online multiplayer
Price model
Paid game with a free demo; Space Age sold separately

Factorio makes the factory the main event. Drills feed furnaces, assemblers make components, and belts, trains and logistic robots move the results. Research unlocks possibilities; building enough machinery to produce them is your job.

Defenses belong inside that plan. Gun turrets need ammunition, delivered by inserters; laser turrets need electricity. Changing weapons moves the demand elsewhere in the factory. A shiny new defensive row can expose a very old power problem.

On Nauvis, pollution reaching enemy nests can provoke attacks. Expansion brings pressure, so walls and weapons need to grow alongside production. Blueprints and construction robots eventually let you repeat good designs without rebuilding every solution by hand.

Personal combat exists, but diagnosing bottlenecks becomes a major part of the evening. Try the free demo. The base game supplies the one-planet factory; the separate Space Age expansion takes that project to other worlds.

Factorio assemblers, inserters and tightly routed belts beside research labs.
Assembly lines and research labs reveal the machinery behind the next upgrade. · Wube Software

What works

  • Deep transport, production and research
  • Turrets make logistics a defensive concern
  • Blueprints, robots and multiplayer support expansion

Worth knowing

  • Factory troubleshooting takes priority over shooting

Factorio: Comparison score

8.7 / 10 · Five equally weighted criteria.
Combat
8.3
Progression
9.6
Usability
7.5
Value
9.2
Fit
9.1

Exceptional progression and logistics depth; personal action takes a smaller role.

The verdict

For factory layouts you keep improving in your head.

04

Outpost: Infinity Siege

Build a gun platform. Pack something for it to shoot.

8.3 /10

Comparison score

  • Manual aim
  • Base defense
  • Shelter building
  • Co-op
Platforms
Windows; single-player and online co-op
Price model
Paid Standard or Vanguard edition; Standard cannot upgrade to Vanguard

Outpost: Infinity Siege lets you assemble a mobile fortress from structural pieces, support equipment and weapons. Move and rotate groups in the editor, then take the result on deployment. Your rifle shares the battle with your engineering.

Ammunition conveyors and autoloaders make preparation practical. Fill loaders from the warehouse before a tour to keep that impressive arsenal useful. Loot and new components give the next redesign a purpose.

The configurable XEN firearm handles your first-person contribution. Command Mode manages the wider defense, and researched turret overloads trade power for a temporary boost. Recovery Day tests the preparation while you secure the haul.

Build the persistent layout at base between deployments; temporary facilities can go up in the field. Failed recovery can cost resources, equipment and operatives. Insurance and rescue beacons protect particular losses, so understand the safeguards before risking a valuable tour.

Outpost: Infinity Siege Edit Mode shows a multi-level gun platform and structural components.
Platforms, panels and stairs give the outpost’s arsenal a structure. · Team Ranger / Lightning Games / Steam

What works

  • Component placement gives the fortress character
  • Ammunition handling rewards preparation
  • First-person combat and commanded defenses

Worth knowing

  • Preparation takes work; failed recovery can be costly

Outpost: Infinity Siege: Comparison score

8.3 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
9.0
Usability
6.9
Value
7.8
Fit
9.2

Strong firepower and construction; tours and supply handling demand attention.

The verdict

For a first-person seat at your own siege.

05

Zombie Defence

A smaller factory. Familiar resource arguments.

8.4 /10

Comparison score

  • Manual aim (desktop)
  • Crafting
  • Shelter building
  • Permanent progress
  • Extraction
Platforms
Single-player browser; desktop and touch controls
Price model
Launch pricing unannounced

Zombie Defence starts with a compact question: what should this Scrap become? Ammunition, processed parts, a permanent weapon or a station upgrade all compete. Fixed shelter stations and worker assignments keep production focused around your next outing.

Industry research gives that economy a direction. Machine shop connects research to crafting; later doctrine pairs favor cheaper equipment or faster Scrap processing. Each pair is mutually exclusive within a save. Required inputs running out or output storage filling stops production.

Then you take the investment outside. Desktop play uses independent movement and cursor aim, with active firing and reloads; touch controls assist firing. Separate Scrap expeditions retain collected Scrap even after defeat, up to storage capacity.

The shelter supports separate fights, without a freely designed turret perimeter to defend. This lasting home improves your equipment through production decisions. Then you get to put that equipment to work.

Zombie Defence Industry research shows Machine shop, Better tools, Artisan and Assembly line.
Machine shop links crafting to a choice between Artisan and Assembly line. · Zombie Defence

What works

  • Shared Scrap costs create useful tradeoffs
  • Exclusive doctrines commit the economy
  • Active combat puts equipment to work

Worth knowing

  • Fixed stations limit layout freedom

Zombie Defence: Comparison score

8.4 / 10 · Applicable criteria are equally weighted.
Combat
8.4
Progression
8.8
Usability
8.1
ValueNot applicable
Fit
8.3

Active combat and lasting upgrades; compact, clearly bounded production.

The verdict

Production planning with room for the next fight.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

Lumencraft offers hands-on reactor defense, Mindustry supplied firing lines and Factorio the grand industrial project. Outpost puts you inside a custom fortress; Zombie Defence keeps production closer to home. Pick the scale of problem you enjoy fixing.

Your questions, answered.

Lumencraft keeps top-down aiming and fighting beside turrets. Outpost: Infinity Siege offers first-person shooting alongside a fortress you designed.

Factorio makes a persistent factory the main project. Mindustry focuses production around defensive tests, military units and territorial campaigns.

Factorio, Mindustry and Outpost offer online co-op. Lumencraft supports local co-op and Steam Remote Play Together. Zombie Defence is single-player.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

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More games to explore