4 Best Zombie Base-Building Games on Mobile, Plus Zombie Defence in Alpha

From hands-on scavenging to underground room management, compare four mobile games and one separate Alpha project.

Zombie Defence workshop and utilities rooms, with Mara beside the generator.
A workbench and utility stations occupy connected shelter rooms. Alpha development capture. · Zombie Defence · Alpha

A zombie shelter can mean a shack you build piece by piece, a settlement of upgradeable facilities, or a cutaway bunker where survivors keep production running. These four current mobile games cover those different jobs: Last Day on Earth puts you in the field, State of Survival leans on settlement strategy and alliances, and Last Fortress: Underground and Zero City build their loops around underground rooms and survivor teams.

Each pick had an Android Google Play listing and a U.S. iPhone/iPad App Store listing on September 26, 2026; regional availability and store offers can differ. All four are free to download in those storefronts with optional purchases, though Google Play also labels ads for Last Day on Earth and Zero City. Zombie Defence is a separate browser Alpha comparison: its outings feed fixed shelter stations, but a native mobile app is still planned.

The quick comparison

5 games, different reasons to give the next run a chance.

  1. 01Review score: 7.8/10
    Last Day on Earth: Survival
    Jump to comparison

    Fit for this list: 9.2/10

    hands-on scavenging and a shelter you build from the ground up
    • Shelter building
    • Crafting
    • Exploration
    Platforms
    Android on Google Play; iPhone and iPad on the U.S. App Store. Regional availability varies.
  2. 02Review score: 7.4/10
    State of Survival: Zombie War
    Jump to comparison

    Fit for this list: 8.4/10

    building a strategic settlement with heroes, troops and alliance support
    • Shelter building
    • Squad builds
    • Base defense
    Platforms
    Android on Google Play; iPhone and iPad on the U.S. App Store. Regional availability varies.
  3. 03Comparison score: 8.2/10
    Last Fortress: Underground
    Jump to comparison
    excavating a room-based bunker and assigning survivors to jobs
    • Shelter building
    • Squad builds
    • Co-op
    • Farming
    Platforms
    Android on Google Play; iPhone and iPad on the U.S. App Store. Regional availability varies.
  4. 04Comparison score: 7.8/10
    Zero City: Zombie Shelter Game
    Jump to comparison
    matching survivor jobs and squad equipment inside an underground shelter
    • Shelter building
    • Squad builds
    • Base defense
    Platforms
    Android on Google Play; iPhone and iPad on the U.S. App Store. Regional availability varies.
  5. 05Comparison score: 8.2/10
    Zombie Defence
    Jump to comparison
    active zombie outings that fund lasting shelter projects
    • Fast-paced
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha development build; native Android and iPhone/iPad releases are planned.

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Last Day on Earth: Survival

A survival-action loop where you collect materials yourself, fight as one survivor, then spend the haul on walls, traps and workbenches.

7.8 /10

Review score

  • Shelter building
  • Crafting
  • Exploration
Platforms
Android on Google Play; iPhone and iPad on the U.S. App Store. Regional availability varies.
Price model
Free to download with in-app purchases. Google Play lists ads and random-item purchases; Apple lists advertising and in-app purchases. Store terms can vary by region.

Last Day on Earth is the most hands-on match in this group. You leave home to gather supplies in hostile locations, then bring them back for weapons, storage, workbenches and shelter defenses. The base is assembled from floor and wall pieces, with defenses and crafting stations placed around it. The archived touch screenshot shows a survivor moving across the shelter between a crop patch, a furnace, a workbench and storage.

The action loop also keeps your survivor in the frame: the current Google Play description centers on looting, shooting, crafting and carrying the risk of a dangerous trip. It says items are safe if you die at base, while death in random locations costs carried loot. The core journey is single-player; the separately unlocked Crater adds clan play, trading and PvP, and the listing requires a stable internet connection.

A Last Day on Earth survivor stands between a crop plot, storage crates, a furnace and workbench on a tiled shelter floor.
Archived mobile gameplay from a 2017-era construction guide; it illustrates an older build, while availability was checked against current stores. · Zorthrus / Land of Games

What works

  • Combines active resource runs with walls, traps, storage and crafting stations you build at home.
  • The core survival journey is single-player, with multiplayer kept in a separate Crater zone.

Worth knowing

  • Death in a field location can cost the loot you are carrying.
  • Ads, purchases and an always-online requirement temper the free download.

Last Day on Earth: Survival: Comparison score

8.1 / 10 · Five equally weighted criteria.
Combat
7.8
Progression
8.5
Usability
7.4
Value
7.5
Fit
9.2

Player-directed trips, weapon crafting and a buildable shelter make this the strongest fit for hands-on mobile base growth. Hostile-zone losses and the current ads, purchases and internet requirement temper usability and value.

The verdict

Choose Last Day on Earth if you want to control one survivor on supply runs and turn the materials into a visibly custom home. It offers the clearest mobile answer here to both direct action and piece-by-piece construction.

02

State of Survival: Zombie War

A settlement-and-alliance strategy game whose home upgrades, troop training and hero systems take more attention than a direct survival shooter.

7.4 /10

Review score

  • Shelter building
  • Squad builds
  • Base defense
Platforms
Android on Google Play; iPhone and iPad on the U.S. App Store. Regional availability varies.
Price model
Free to download with optional in-app purchases; the current Google Play listing discloses random-item purchases. Regional offers can change.

State of Survival is the pick if the base is one part of a larger strategy campaign. You develop a settlement, gather resources, research, train troops and recruit heroes; alliances can help with defense and cross-server conflict. That makes its long-term base layer broader and more social than Last Day on Earth, but it is not the same close-up loop of taking one survivor out to gather and shoot.

Combat spans more than one mode: the current App Store description separately lists Survival Royale, where you collect equipment and try to survive a shrinking danger zone. Treat that as an event alongside the alliance strategy, not as the way the base itself is built. The illustrated settlement screenshot is a player layout reproduced in Pocket Gamer’s February 2023 guide, so it is a dated example rather than proof of today’s interface.

A State of Survival settlement layout places resource buildings and farms around a central headquarters.
Player-submitted settlement screenshot reproduced in Pocket Gamer’s February 13, 2023 guide; device and game version are not identified. · Reddit user Isaacs_ / Pocket Gamer

What works

  • Building upgrades, research, heroes, troop training and alliances give the settlement a wide strategic layer.
  • Separate events such as Survival Royale add another survival challenge.

Worth knowing

  • The main base-and-war loop is heavier on management and alliance timing than hands-on scavenging.
  • The free entry includes optional purchases, including random-item content.

State of Survival: Zombie War: Comparison score

7.6 / 10 · Five equally weighted criteria.
Combat
7.1
Progression
9.0
Usability
6.8
Value
6.5
Fit
8.4

A broad settlement, hero and alliance structure suits the base-building query, but the added live strategy systems ask for more management than direct scavenging. Optional purchases and random-item content lower value; Survival Royale is a separate event rather than the central shelter loop.

The verdict

Pick State of Survival when you want a connected settlement campaign and social strategy more than a solitary shelter run. Its separate survival events add action, but the base loop remains about planning armies, upgrades and alliances.

03

Last Fortress: Underground

An underground shelter manager where you expand rooms, put specialist survivors to work and prepare hero teams for outside threats.

8.2 /10

Comparison score

  • Shelter building
  • Squad builds
  • Co-op
  • Farming
Platforms
Android on Google Play; iPhone and iPad on the U.S. App Store. Regional availability varies.
Price model
Free to download with in-app purchases; Google Play discloses random-item content and Apple lists loot boxes. Offers vary by region.

Last Fortress makes the shelter itself the main project. You excavate space and add rooms for power, food and other facilities, then assign survivors with useful jobs such as cooking, engineering, mining or research. Its official listing lets you design the shelter layout, but the freedom is within a bunker of facilities and dug-out floors, not block-by-block outdoor construction.

Combat also starts from the management layer: choose heroes, use their skills and synergies, and send a team into outside missions or alliance activity. You are preparing a roster rather than steering one survivor through every fight. The App Store screenshot shows production floors with crops and livestock beside an active excavation area, a good example of why the game suits players who want base depth more than manual shooting. Social systems can speed construction and research, so solo scavenging is not its only rhythm.

Last Fortress: Underground shows a wheat floor, pumpkin plots and livestock in connected bunker rooms.
App Store gameplay screen with food production floors beside a dug-out section of the bunker. · Life Game Global / App Store

What works

  • Room expansion, production and specialist survivor jobs make the shelter feel like a working base.
  • Hero roles and team synergy add planning before outside missions and alliance play.

Worth knowing

  • Combat is framed around teams and preparation rather than direct avatar movement and aiming.
  • Optional purchases and randomized-item disclosures are part of the current store model.

Last Fortress: Underground: Comparison score

8.2 / 10 · Five equally weighted criteria.
Combat
7.8
Progression
9.0
Usability
8.1
Value
6.8
Fit
9.2

Underground room planning and survivor jobs make it a close match for shelter depth, with hero teams carrying that growth into missions. Direct control is less central, while random-item purchases and loot-box disclosures temper value.

The verdict

Choose Last Fortress: Underground for a substantial bunker-management focus. It gives you room layout and survivor roles to tune, while its conflict leans on hero teams and alliance activity instead of direct shooting.

04

Zero City: Zombie Shelter Game

A shelter-and-squad game with connected rooms, survivor assignments, a campaign and rival-base PvP.

7.8 /10

Comparison score

  • Shelter building
  • Squad builds
  • Base defense
Platforms
Android on Google Play; iPhone and iPad on the U.S. App Store. Regional availability varies.
Price model
Free to download with in-app purchases. Google Play lists ads and random-item purchases; the U.S. App Store lists advertising and loot boxes. Regional offers can change.

Zero City turns a bunker into a roster-management puzzle. You build and upgrade rooms, assign residents to jobs, develop fighters and make equipment for squads. That gives it more visible room-level management than State of Survival, but construction is organized around an underground shelter rather than an open plot where you shape a sprawling base.

The fighting follows the squad choices: choose survivors, weapons and equipment for campaign battles, then compete against other commanders or attack rival shelters. It is a team-preparation loop rather than the one-character scavenging trip in Last Day on Earth. A store screenshot shows the shelter’s connected rooms alongside the resource, map and market interface.

Zero City’s shelter interface displays underground survivor rooms alongside map and market controls.
App Store shelter screen showing connected rooms beside the resource, map and market interface. · MY.GAMES / App Store

What works

  • Rooms, resident jobs and fighter development make shelter upkeep part of squad progression.
  • Campaign missions and PvP give the prepared team several ways to fight.

Worth knowing

  • Its bunker is organized around connected rooms; it offers less freeform building than a survivor sandbox.
  • Ads, purchases and random-item content are disclosed in the current store listings.

Zero City: Zombie Shelter Game: Comparison score

7.8 / 10 · Five equally weighted criteria.
Combat
7.2
Progression
8.6
Usability
7.2
Value
6.8
Fit
9.1

Its rooms, jobs and squad gear closely answer the shelter-management part of the query. The fights are less directly controlled than a survival shooter, and the free entry carries ads and randomized-item purchases.

The verdict

Pick Zero City if you want an underground shelter that feeds into survivor squads and campaign battles. Its room-and-equipment choices create a clear management loop, while fights are about your team setup rather than direct survivor aiming.

05

Zombie Defence

An in-development action loop where you extract Scrap and invest it in persistent station rooms, research, crafting and crops.

8.2 /10

Comparison score

  • Fast-paced
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha development build; native Android and iPhone/iPad releases are planned.
Price model
Freemium is planned, but release pricing and monetization have not been finalized.

Zombie Defence connects fights to a permanent shelter economy. You leave on an outing, collect resources and can take a dedicated Scrap expedition; picked-up Scrap remains after extraction or defeat, up to storage capacity. The loop is active rather than a detached settlement timer, but the shelter uses fixed workshop and utility stations instead of freeform building.

At home, Scrap and other supplies feed station upgrades, research, crafting and crops. Its shelter view shows a workbench and utility stations in connected rooms. Current touch-fire logic selects the nearest enemy, while desktop cursor aim is a separate control mode.

Zombie Defence workshop and utilities rooms, with Mara beside the generator.
A workbench and utility stations occupy connected shelter rooms. Alpha development capture. · Zombie Defence · Alpha

What works

  • Active outings connect directly to persistent shelter production, crafting, research and crop growth.
  • Scrap from a dedicated expedition persists through extraction or defeat within storage capacity.
  • Fixed stations keep the shelter economy focused on practical upgrades.

Worth knowing

  • Native mobile editions and final monetization terms are not available yet.
  • Station placement is structured, so it is not a freeform base builder.

Zombie Defence: Comparison score

8.2 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
8.1
Value
8.1
Fit
7.8

Scrap expeditions and lasting station projects suit the survival-and-shelter angle, but the fixed layout offers less building freedom than the closest mobile sandbox. Fit is discounted because native mobile editions are planned, not currently available; the value score reflects implemented breadth while release pricing remains unsettled.

The verdict

Keep Zombie Defence on your watchlist if you want active outings to feed lasting shelter projects. Scrap from each expedition can support station upgrades, research, crafting and crops.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

For a mobile game that combines player-controlled scavenging with a home you build piece by piece, start with Last Day on Earth. State of Survival puts more weight on alliances and settlement strategy; Last Fortress: Underground and Zero City make room-and-survivor management the main project. Zombie Defence links active Scrap outings to station upgrades, research, crafting and crops, tying action to lasting shelter projects.

Your questions, answered.

Last Day on Earth gives you the clearest piece-by-piece shelter project in this group. Last Fortress lets you design an underground room layout, while State of Survival and Zero City focus more on settlement or room upgrades. Zombie Defence uses fixed stations in its Alpha.

Last Day on Earth keeps you with one survivor on resource runs and fights. The other mobile picks emphasize heroes, troops or squad loadouts; State of Survival’s Survival Royale is a separate active event mode. Zombie Defence has touch-fire nearest-target selection in its browser Alpha, but no released mobile app.

The four current U.S. mobile store listings are free to download and offer in-app purchases. Google Play also labels ads for Last Day on Earth and Zero City. Store labels, offers and regional availability can change.

No native mobile store edition is currently available. Zombie Defence is in browser Alpha development, with native mobile releases planned. Join the homepage waitlist.

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