5 Games Like 7 Days to Die for Building, Crafting and Defense

Five ways to build something brilliant, then invite a horde to inspect it.

Mara checks a rifle magazine beside ammunition and a red-lit shelter hatch.
Ammunition preparation before defending the refuge. · Zombie Defence

Your dream house has a kill corridor. The estate agent has questions. In 7 Days to Die, that is perfectly sensible home improvement: gather supplies, build something clever, then discover exactly where the zombies disagree.

Night of the Dead is the closest match for that build-and-defend rhythm. The other games here take your construction habit somewhere different, from a house with working utilities to an alien-world factory with an alarming security budget.

What should your next haul buy: another trap, reliable power, or a survivor who can handle the next fight?

The quick comparison

5 games, different reasons to give the next run a chance.

  1. 01Comparison score: 8.2/10
    Night of the Dead
    Jump to comparison
    A fortress with a nightly performance review
    • Shelter building
    • Base defense
    • Crafting
    • Co-op
    Platforms
    Windows PC; solo, online and LAN co-op
  2. 02Comparison score: 8.3/10
    No One Survived
    Jump to comparison
    A custom house that actually works
    • Shelter building
    • Crafting
    • Farming
    • Co-op
    Platforms
    Windows PC; solo and online co-op
  3. 03Comparison score: 8.7/10
    The Riftbreaker
    Jump to comparison
    Industrial expansion with serious firepower
    • Manual aim
    • Shelter building
    • Base defense
    • Co-op
    Platforms
    Windows PC; solo or up to four players in online and LAN co-op
  4. 04Comparison score: 8.4/10
    HumanitZ
    Jump to comparison
    A fortified home that feeds you
    • Shelter building
    • Farming
    • Crafting
    • Co-op
    Platforms
    Windows PC; solo, online co-op and configurable multiplayer
  5. 05Comparison score: 8.4/10
    Zombie Defence
    Jump to comparison
    Preparation that pays off in the next fight
    • Manual aim (desktop)
    • Shelter building
    • Crafting
    • Permanent progress
    • Farming
    Platforms
    Single-player browser; desktop and touch controls

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Night of the Dead

Build the trap corridor. Find out where the trap corridor needs work.

8.2 /10

Comparison score

  • Shelter building
  • Base defense
  • Crafting
  • Co-op
Platforms
Windows PC; solo, online and LAN co-op
Price model
Premium base game; optional DLC sold separately

Night of the Dead puts your fort in the starring role. Explore for equipment and materials, build your defenses, and greet the nightly horde. Every messy attack gives your next construction project a very persuasive brief.

The traps need support, too. Electrical traps consume standby power, so adding another row also means feeding it. The Hydrogen Generator must sit on water, making the choice of building site matter before the first ambitious extension.

Do you need another trap, or enough power for the ones you already own? That is the satisfying engineering headache here. Production automation helps with routine work, leaving more room to revise the approach and join the fight yourself.

Co-op lets one player gather while another builds. Just remember that exploring farther leaves less time for preparation: this is a home-renovation show with an inspection team that bites.

A wooden Night of the Dead fortress surrounds a trap-lined entrance, raised defenses and workshop benches.
An official screenshot shows how the approach, defensive machinery and working area fit inside one constructed fort. · Jackto Studios / Steam

What works

  • Nightly hordes put your construction to work
  • Powered traps reward a well-supported layout
  • Direct combat and co-op keep everyone busy

Worth knowing

  • Power planning and upkeep compete with exploration

Night of the Dead: Comparison score

8.2 / 10 · Five equally weighted criteria.
Combat
8.0
Progression
8.7
Usability
6.7
Value
8.1
Fit
9.6

The closest fit for custom horde defenses; power and maintenance add a learning curve.

The verdict

The first stop for anyone who treats a damaged fort as useful feedback.

02

No One Survived

Walls are a start. Now make the place worth living in.

8.3 /10

Comparison score

  • Shelter building
  • Crafting
  • Farming
  • Co-op
Platforms
Windows PC; solo and online co-op
Price model
Premium base game; optional clothing DLC sold separately

No One Survived understands the appeal of a properly functioning house. Beams and columns support your construction; wells and storage supply water to household fixtures. A bigger room can wait until the smaller one has running water.

Skills unlock more ambitious technology, including agriculture, metallurgy and electrical work. A greenhouse gives winter food planning a concrete goal. Sometimes the missing ingredient is knowledge, so another trip for materials will not solve the problem.

When you want a defensive test, activate the signal tower. It calls in five zombie waves, with rewards for surviving them. You choose when to start that challenge, so preparation has a clear finish line you can move.

Weather, seasons and personal needs keep the workshop from swallowing the whole game. Bring friends if sharing those jobs sounds appealing; expect a busy survival household alongside the building project.

A No One Survived character fires a rifle at zombies inside a shopping center beside a pharmacy.
The official gameplay image shows the supply-run side of survival, with a visible quickbar and ammunition count. · Cat Play Studio / Steam

What works

  • Structural supports and utilities give building depth
  • Skills make new technology a meaningful goal
  • Trigger the five-wave tower challenge yourself

Worth knowing

  • Household systems and survival needs demand attention

No One Survived: Comparison score

8.3 / 10 · Five equally weighted criteria.
Combat
8.1
Progression
8.9
Usability
6.9
Value
8.3
Fit
9.1

Strong construction and progression; overlapping survival systems take time to learn.

The verdict

For the builder who wants the plumbing finished before adding a second floor.

03

The Riftbreaker

Your new neighbours would like the entire factory removed.

8.7 /10

Comparison score

  • Manual aim
  • Shelter building
  • Base defense
  • Co-op
Platforms
Windows PC; solo or up to four players in online and LAN co-op
Price model
Premium base game with free updates; optional story expansions sold separately; demo available

The Riftbreaker hands you a combat mech and a much larger construction problem. Mines, refineries, power plants and research facilities spread across an alien world. Every productive extension also gives hostile creatures something else to attack.

Your mech can reinforce a threatened line while towers do their work. Research changes the options: an Icicle Tower slows enemies around its impact, buying nearby guns more firing time. The next upgrade can improve the whole defense.

Placement still matters. Larger storage consolidates capacity, but advanced energy storage becomes dangerous when damaged. Keeping your expensive reserve beside everything important deserves a second thought.

Start with the story campaign for direction and persistent regional bases. Open Campaign lets you pick a starting biome and set your own priorities; Survival offers a timed test against escalating waves. PC co-op supports up to four builders with guns.

The Riftbreaker construction interface previews a level-two Solid Material Storage beside pipes, defenses and the player mech.
The build preview makes the next storage investment visible alongside the base infrastructure it will support. · EXOR Studios / Steam

What works

  • Mech combat and towers cover each other
  • Research changes how you arrange the base
  • Campaign choices and four-player PC co-op

Worth knowing

  • Industrial planning can take over the evening

The Riftbreaker: Comparison score

8.7 / 10 · Five equally weighted criteria.
Combat
8.9
Progression
9.1
Usability
7.8
Value
8.6
Fit
9.0

Excellent engineering and progression, with more industrial complexity than household survival.

The verdict

Pick it when your ideal fort gradually becomes a heavily armed industrial estate.

04

HumanitZ

Grow dinner. Improve the perimeter. Reconsider that trip into town.

8.4 /10

Comparison score

  • Shelter building
  • Farming
  • Crafting
  • Co-op
Platforms
Windows PC; solo, online co-op and configurable multiplayer
Price model
Premium game; demo available

HumanitZ looks down on an apocalypse where becoming self-sufficient is a worthwhile ambition. Reclaim a house or build your own, then decide how much hunting, fishing and farming can replace dangerous shopping trips.

Farming plots, composting, water barrels and barbed-wire walls make the homestead a practical project. Better food production can free up your next outing for equipment. Better defenses help make home worth returning to.

Towns still hold useful supplies, infected and hostile survivors. Hunger, exposure and weather add pressure before the backpack is full. Skills, weapon modifications and vehicle upgrades give those trips goals beyond grabbing anything that fits.

Its separate Horde Mode Wave Survival scenario should not be mistaken for a fixed assault calendar in the open-world sandbox. Come for the lasting homestead and shared chores in co-op; the custom trap-fort obsession is better served by Night of the Dead.

HumanitZ characters stand beside a stepped wooden farm with planted beds, stairs and barbed-wire defenses.
An official in-game image places food growing and perimeter preparation in the same homestead. · Yodubzz Studios / indie.io / Steam

What works

  • Farming and scavenging support different routines
  • Fortification gives your home lasting purpose
  • Skills, equipment and vehicles reward supply runs

Worth knowing

  • A looser match for scheduled horde-base defense

HumanitZ: Comparison score

8.4 / 10 · Five equally weighted criteria.
Combat
8.5
Progression
8.8
Usability
7.6
Value
8.7
Fit
8.5

Strong homestead progression; everyday upkeep matters more than engineered horde corridors.

The verdict

For the survivor who wants a productive garden behind the barricades.

05

Zombie Defence

The workshop has plans for that Scrap. So does your ammunition supply.

8.4 /10

Comparison score

  • Manual aim (desktop)
  • Shelter building
  • Crafting
  • Permanent progress
  • Farming
Platforms
Single-player browser; desktop and touch controls
Price model
Launch pricing unannounced

Zombie Defence turns a useful haul into a stronger shelter and a better-equipped fighter. On desktop, move and aim independently, watch your ammunition and make time to reload. Touch controls assist with nearest-target fire.

Back home, fixed stations give your Scrap a destination: weapons, shelter improvements or production. Spending everything on the next permanent upgrade can squeeze the supplies needed for another outing. A modest reserve keeps the next plan moving.

Research makes the choice personal. Deadeye favours slower, stronger shots with more reach; Suppression favours faster fire. The doctrines exclude each other, so your project list starts to reflect the way you want to fight.

Separate Scrap expeditions retain collected Scrap even after defeat, up to shelter storage capacity. That makes an untidy outing useful. Workers and crops give the refuge quieter projects, too, without asking you to design a custom horde corridor.

The Zombie Defence Arsenal research screen displays the Deadeye doctrine and its mutually exclusive Suppression branch.
Deadeye and Suppression turn research into a commitment to one fighting style. · Zombie Defence

What works

  • Active aiming and reloads reward attention
  • Weapons and exclusive doctrines shape your build
  • Scrap expeditions keep collected Scrap within capacity

Worth knowing

  • Fixed stations limit architectural freedom

Zombie Defence: Comparison score

8.4 / 10 · Applicable criteria are equally weighted.
Combat
8.4
Progression
8.8
Usability
8.1
ValueNot applicable
Fit
8.3

Strong shooting and lasting upgrades; fixed stations focus the building decisions.

The verdict

A sharp fit when improving the defender matters as much as improving home.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

Start with Night of the Dead if the fort itself is your favourite project. No One Survived makes the household work; The Riftbreaker makes the machinery matter. HumanitZ keeps the garden growing, while Zombie Defence gives the next outing a concrete upgrade to chase. Every good home needs a hobby.

Your questions, answered.

Night of the Dead, for custom forts, powered traps and recurring nightly hordes. No One Survived gives household construction more attention, with a five-wave signal-tower challenge you activate yourself.

Night of the Dead, No One Survived, The Riftbreaker and HumanitZ. The Riftbreaker supports up to four players. Zombie Defence is single-player.

HumanitZ, where farming, fishing and hunting can reduce risky trips into town. Water barrels, composting and fortified walls turn the homestead into a productive long-term project.

Collected Scrap is retained after extraction, defeat or an interrupted page reload once the run settles, within shelter storage capacity. This applies to separate Scrap expeditions, not every reward in sector battles or endless Scavenge.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

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More games to explore