3 Best Free Extraction Shooters, Plus Zombie Defence in Alpha

Three playable free-entry picks for different kinds of raid, plus a single-player Alpha with a more forgiving route home.

Mara carries her rifle low on a narrow bridge between ruined buildings, with a warmly lit doorway ahead.
Mara follows a simple route toward shelter through the reclaimed city. · Zombie Defence

Delta Force Operations is our first recommendation for friends who want a free extraction shooter with distinct squad roles. Arena Breakout: Infinite is the stronger fit for players who enjoy carefully assembled military loadouts and tense gear decisions. Lost Light adds first- and third-person choices, shelter progression and PC/mobile play, although its regional exclusions matter. All three currently offer free entry; none is a promise that every optional benefit is free.

The useful comparison starts after the download. What are you carrying into danger? What survives a bad raid? Does the shop sell a new appearance, a progression reward or temporary access to something useful? These picks have an actual enter, loot and evacuate loop, rather than simply awarding loot after an arena match.

Zombie Defence appears separately after the three playable recommendations. Its single-player Scrap expeditions connect ruined-city scavenging to a persistent shelter, with substantially gentler resource retention. It is a browser Alpha in development, public pricing is unannounced, and joining the waitlist does not grant immediate access. It is therefore outside the free-entry count.

The quick comparison

4 games, different reasons to give the next run a chance.

  1. 01Comparison score: 8.9/10
    Delta Force — Operations
    Jump to comparison
    A first squad extraction game with complementary operator abilities
    • Extraction
    • Co-op
    • Tactical combat
    • Loot builds
    Platforms
    Windows PC, PlayStation 5, Xbox Series X|S, Android and iOS; regional editions apply
  2. 02Comparison score: 8.6/10
    Arena Breakout: Infinite
    Jump to comparison
    Military loadout enthusiasts who want the raid itself to feel consequential
    • Extraction
    • Manual aim
    • Tactical combat
    • Loot builds
    Platforms
    Windows PC; Steam and official launcher, subject to regional availability
  3. 03Comparison score: 8.0/10
    Lost Light
    Jump to comparison
    PC/mobile players who want shelter preparation, trading and flexible encounters
    • Extraction
    • Shelter building
    • Loot builds
    • Tactical combat
    Platforms
    Windows PC, Android and iOS; unavailable in South Korea, Vietnam, Belgium, India and China according to the official site
  4. 04Comparison score: 7.8/10
    Zombie Defence
    Jump to comparison
    A contextual Alpha for solo scavenging that keeps recovered Scrap useful
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha in development; native mobile releases planned; waitlist does not grant immediate access

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Delta Force — Operations

Start here if you want free-entry raids where the team you assemble matters as much as the rifle you bring.

8.9 /10

Comparison score

  • Extraction
  • Co-op
  • Tactical combat
  • Loot builds
Platforms
Windows PC, PlayStation 5, Xbox Series X|S, Android and iOS; regional editions apply
Price model
Free-to-play Operations; optional currency, Season Pass purchases and cosmetic draws

Operations gives Delta Force its place on this list. You deploy with equipment, search for valuables, face AI forces and rival players, and reach an extraction point to bank the haul. Warfare is a different mode built around large battles; it is not the extraction recommendation hiding behind the same download button. Operations turns a promising find into an immediate decision: press farther toward a better reward, or take the squad and its current profit home?

The operator system gives that decision a cooperative edge. Detection tools help a team gather information, while other gadgets change how it attacks or supports a push. A coordinated squad can approach a contested building with a plan instead of three separate attempts at a gunfight. There is still serious equipment preparation underneath the abilities. Ammunition, armor and medical supplies matter, and a noisy exchange can leave you wounded precisely when another squad arrives. The appeal is the combination of tactical gadgets and a vulnerable, valuable backpack.

Loot also has a destination beyond the next weapon purchase. Department missions unlock supply options, and the Operations Center provides lasting upgrades. Gear Tickets earned through missions or events supply preset equipment, giving a budget-conscious player another way to prepare for a deployment. They are consumable resources, not an unlimited replacement service. A sensible first target is a successful extraction with a kit you can afford to replace, followed by one useful upgrade. That gives your next raid a purpose without tying enjoyment to the price of a spectacular loadout.

The spending model deserves a closer look than the free download. Delta Coins support optional purchases, and the global Reorientation Season Pass, running September 8–November 9, 2026, includes appearances, tactical supplies and seasonal safe-box access among its rewards. The same season’s Tekniq Alloy shop offers seven-day container access for earned currency through November 9. A safe box protects eligible contents after defeat, so capacity and duration have practical importance. Keep those details separate from skins, and check the active pass before paying. We favor Operations as the broadest starting point here, but players who dislike replacing unprotected equipment or coordinating under pressure may still bounce off it.

A low-health Delta Force operator fights an Ahsarah machine gunner indoors, with Operations objectives, ammunition and squad status visible.
An Operations firefight at dangerously low health. The original capture includes the player’s own performance readout. · Thomas Wilde / Epic Games

What works

  • Free access to a substantial PvPvE extraction mode
  • Operator gadgets reward coordinated squad plans
  • Department missions, base upgrades and earned Gear Tickets give progression several routes

Worth knowing

  • Unprotected equipment and loot remain vulnerable to a failed raid
  • Pass rewards and temporary container access require attention beyond cosmetic shopping

Delta Force — Operations: Comparison score

8.9 / 10 · Five equally weighted criteria.
Combat
9.0
Progression
8.8
Usability
8.3
Value
8.8
Fit
9.6

Combat scores well for the interaction of gun preparation and operator tools; missions and Operations Center upgrades give progression direction. Gear Tickets help usability, although equipment management and squad coordination take work. Free Operations access earns strong Value, tempered by practical pass and container rewards. Fit is highest for a free-entry squad extraction recommendation.

The verdict

The best first stop for a coordinated group. Choose Operations explicitly, protect useful small finds, and build a repeatable equipment budget before chasing expensive kits.

02

Arena Breakout: Infinite

A good choice when assembling the rifle, reading the terrain and deciding what to risk are the main attraction.

8.6 /10

Comparison score

  • Extraction
  • Manual aim
  • Tactical combat
  • Loot builds
Platforms
Windows PC; Steam and official launcher, subject to regional availability
Price model
Free-to-play; optional Bonds, Battle Pass upgrades, cosmetics and Elite-card bundles

Arena Breakout: Infinite puts the equipment decision at the center of the fantasy. Its extraction raids mix other players with computer-controlled opposition, and bringing a valuable weapon does not guarantee that you will leave with it. Indoor approaches, open ground and changing weather create different reasons to alter a build. The huge attachment system is therefore more than a showroom: handling, recoil and range help define the fights you are preparing to take. Players who enjoy the preparation as much as the trigger pull get the most from it.

The current PC game also gives you several ways into that pressure. Tactical Ops, Solo Ops and Covert Ops sit alongside difficulty tiers including Normal, Lockdown and Forbidden Zone. Their rules and active seasonal content deserve attention before deployment. Season 7 adds an infected PvPvE zone and a separate PvE zombie endless mode, but that endless option should not be confused with a PvE-only version of every extraction raid. For this recommendation, the core attraction remains collecting a worthwhile haul while enemy players can interfere with the trip home.

There is an important change to understand before judging its free-to-play economy: direct Koen purchasing ended with the September 2025 full release. Older descriptions of simply buying that raid currency are out of date. The game still sells more than appearances, however. Current Season 7 announcements advertise paid Battle Pass rewards that include Koen as well as skins and Bonds, plus bundles containing Elite access. Removing direct currency sales does not make those progression-related rewards cosmetic. It is a meaningful distinction for anyone deciding which forms of optional spending they are comfortable sharing a game with.

For a no-spend start, concentrate on the loop that makes the game worthwhile: assemble a replaceable kit, learn one map’s routes and leave with useful resources rather than treating every raid as a hunt for the biggest prize. The documented quality-of-life tools, including item-value information and storage aids, help make those choices more legible. Keep currency in reserve for replacement kits before pouring resources into one impressive rifle, so a failed extraction does not exhaust the budget for your next outing. This is the pick for players who welcome that uncertainty and want a deep equipment hobby, with the tradeoff that both the gear economy and optional reward tracks ask for close attention.

A first-person Arena Breakout: Infinite squad enters a damaged infected courtyard, with compass, teammate markers and body-status HUD visible.
A squad moves through an infected courtyard in the publisher’s Season 7 gameplay gallery. · Morefun Studios / Steam

What works

  • Extensive weapon customization supports different raid plans
  • Solo and squad-oriented operations offer distinct approaches
  • Direct Koen purchases were removed at full release

Worth knowing

  • Paid passes and bundles still offer progression-related rewards
  • Equipment, ammunition and difficulty choices create a demanding learning curve

Arena Breakout: Infinite: Comparison score

8.6 / 10 · Five equally weighted criteria.
Combat
8.9
Progression
8.7
Usability
7.7
Value
8.4
Fit
9.4

Combat benefits from detailed weapon building and varied raid environments; equipment and out-of-raid development support Progression. Inventory and difficulty decisions make Usability more demanding. Free entry and the removal of direct Koen sales help Value, while purchasable progression rewards keep it below a cosmetic-only ideal. Fit is excellent for a tactical free-entry extraction shooter.

The verdict

Pick it for meticulous military preparation and tense extraction decisions. Enter with a firm kit budget and judge the current shop, rather than relying on either launch-era criticism or a cosmetic-only assumption.

03

Lost Light

A more socially flexible extraction option, with a substantial regional catch: check eligibility before organizing a group.

8.0 /10

Comparison score

  • Extraction
  • Shelter building
  • Loot builds
  • Tactical combat
Platforms
Windows PC, Android and iOS; unavailable in South Korea, Vietnam, Belgium, India and China according to the official site
Price model
Free-to-play with in-app purchases; mobile stores list Light Points and Premium α/β products

Lost Light makes scavenging a viable aim in its own right. You can travel light, collect supplies and head for evacuation without treating every opponent as a necessary fight. The PC edition offers first- and third-person perspectives, and its shelter ties preparation to the next outing: equip the weapon, consider your condition and choose what you are willing to put at risk. The appeal is a survival routine that gives the items in your pack a job, rather than a score screen that forgets them afterward.

Encounters also have more possibilities than immediate elimination. The game allows rescuing other players, forming an alliance and evacuating together; a knocked-down player can send an SOS that reveals their location. That creates a sharp social question alongside the shooting: is an approaching stranger a rescue or a new threat? Enemy combatants and competing players still make these dangerous outings. Cooperation here should not be mistaken for a private PvE session. If you enjoy an uncertain encounter more than a rigid assumption that every human must be shot on sight, this is its most distinctive selling point.

At home, weapon modification and the player-driven market extend the decisions. A surplus item can help fund something your next plan actually needs, while recommended loadouts reduce the work of rebuilding a kit. Failure still threatens your haul; the advertised Smart Pet system can carry items back or attempt recovery, so the loss rules are more nuanced than an unconditional promise that absolutely everything disappears. For a free player, a sensible goal is to connect each outing to one equipment or shelter need. The game gives you reasons to return, but managing condition, gear, trading and recovery is a larger commitment than simply joining a shooting match.

Entry is free on the PC listing, and the mobile stores also offer free downloads with purchases. The current iOS catalogue lists Light Points and Premium α/β products. Historically, Companion purchases have included supplies and functional cases as well as clothing, so judge the current offer on its actual benefits rather than its name. Its other major restriction comes before any purchase: the official site excludes South Korea, Vietnam, Belgium, India and China. A Korean interface listing does not cancel that regional notice. Elsewhere, PC/mobile party support is attractive, provided everyone can use the appropriate supported version.

A Lost Light player looks down at a graphics-card loot pickup with a rifle ready and the mission, map and ammunition HUD visible.
A graphics-card find during a Lost Light raid. Historical PC screenshot posted on January 1, 2023. · Kxlenv / Steam Community

What works

  • Scavenging and evacuation can be worthwhile without hunting every player
  • Rescue and alliance systems add uncertainty to player encounters
  • Shelter preparation, weapon modification and trading connect successive outings

Worth knowing

  • Official regional exclusions include South Korea and four other markets
  • Premium tiers and reward tracks add complexity beyond the free download
  • Survival preparation and recovery systems add management overhead

Lost Light: Comparison score

8.0 / 10 · Five equally weighted criteria.
Combat
8.0
Progression
8.3
Usability
7.5
Value
7.8
Fit
8.4

Weapon modification and encounter choices support Combat, while shelter and market decisions give Progression substance. Recommended loadouts help, but condition and recovery systems add Usability friction. Free entry earns Value credit, tempered by the additional paid Premium tiers. Fit is good for this loop, with substantial regional restrictions limiting who can act on the recommendation.

The verdict

Choose Lost Light for its shelter-and-trading routine and unpredictable social encounters, especially across PC and mobile. Rule it out first if you are in an officially excluded region.

04

Zombie Defence

Its strongest connection to extraction shooters is the trip from a dangerous supply run to a shelter project you care about.

7.8 /10

Comparison score

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha in development; native mobile releases planned; waitlist does not grant immediate access
Price model
Public pricing and monetization unannounced; excluded from the three free-entry recommendations

Zombie Defence approaches extraction through a single-player ruined city. In a Scrap expedition, you search amber containers, plan a route through cover and use radar while zombie pressure increases with time. The green extraction pad gives the outing a clear destination: get back and activate it when you are ready to leave. Desktop movement and mouse aim are independent, with firing, ammunition and reloads under your control. Touch uses a movement stick and a fire control that targets the nearest living enemy, preserving active combat with a different aiming system.

The resource stakes are deliberately more forgiving than the competing-player raids above. Collected Scrap survives a successful extraction, defeat and settlement of an interrupted browser-page reload, up to shelter storage capacity. A bad expedition therefore does not erase the entire recovered haul. The tension comes from navigating rising pressure and choosing an efficient return, rather than protecting a fortune from another player. These are Scrap-expedition rules: three-wave campaign sectors and endless Scavenge are separate activities with their own objectives and reward settlement. The distinction matters if retained supplies are the main reason this design appeals to you.

Once home, the haul creates several competing projects. Scrap can go into construction, a weapon level, crafting components, research or production. Choosing a weapon project first gives the next expedition a concrete purpose; converting every recovered unit into ammunition may delay that project. The shelter has upgradeable stations, worker assignment and branching research, including permanent doctrine choices that close a rival route. It is fixed-layout base management with expansion decisions, so the satisfaction lies in allocating scarce inputs and shaping capabilities rather than freely placing an entire settlement.

That homeward pull extends to preparation. Water and crops support food and meals, which can improve the next deployment, while weapon crafting turns recovered knowledge and parts into lasting equipment. Combat outings and shelter investment feed each other without requiring PvP or a full-loot-loss rule. This makes Zombie Defence a useful comparison for readers who want the scavenging-and-building relationship but dislike losing everything they collected. The tradeoff is a different kind of game: top-down solo horde survival with a managed shelter, rather than a competitive military economy or a squad’s next raid.

A survivor fires across a wet ruined street toward a zombie horde, with a green extraction point beyond it in Zombie Defence.
A staged HD Alpha extraction scene: the survivor fires across the street with the evacuation point visible beyond the horde. · Zombie Defence · Alpha

What works

  • Active Scrap expeditions connect directly to lasting shelter projects
  • Collected Scrap is retained across extraction, defeat and interrupted-page settlement within capacity
  • Crafting, research and production create meaningful competing uses for recovered resources

Worth knowing

  • Single-player PvE does not provide competitive raids or cooperative squads
  • Fixed-layout shelter management offers less spatial freedom than freeform construction

Zombie Defence: Comparison score

7.8 / 10 · Applicable criteria are equally weighted.
Combat
8.4
Progression
8.8
Usability
8.1
ValueNot applicable
Fit
6.0

Active aiming, ammunition and rising expedition pressure support Combat, while the interconnected shelter, crafting and research systems drive Progression. Clear outing goals and fixed stations help Usability. Value is not rated because public pricing is unannounced. Fit reflects a relevant, more forgiving solo extraction design, reduced by the absence of immediate public access for this free-to-play query.

The verdict

Follow it if useful recovered resources and a shelter worth improving matter more than competitive gear loss. Join the waitlist for Alpha news and playtest availability.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

For most groups, start with Delta Force Operations: operator teamwork and several progression routes make it the easiest recommendation to organize around. Choose Arena Breakout: Infinite when careful loadouts and military raid tension are the point. Pick Lost Light for shelter preparation, trading and flexible player encounters, after checking its regional exclusions. Keep your first goal small in all three: a repeatable equipment budget and one useful extraction, rather than a paid shortcut to a perfect account. Zombie Defence is the distinct Alpha to follow when you want active city scavenging to fund a persistent solo shelter, with recovered Scrap retained within capacity even after a failed expedition. Its pricing and public access remain separate from the three free-entry choices above.

Your questions, answered.

Choose Delta Force Operations if you have friends who want complementary operator roles. Choose Arena Breakout: Infinite if weapon setup and equipment risk are the main attraction. Lost Light suits players who want shelter preparation and more flexible player encounters, but its official regional restrictions should be checked first.

The current PC storefronts list Delta Force, Arena Breakout: Infinite and Lost Light as free-to-play, rather than time-limited paid-game trials. Optional purchases remain part of each offer. Free entry does not mean every pass reward, premium benefit, cosmetic or container-access option is free.

The main extraction recommendations involve other players as opponents alongside environmental threats. Arena Breakout: Infinite also advertises a separate PvE zombie endless mode, but that is not the same as making all its extraction raids PvE-only. Zombie Defence’s current Alpha is single-player PvE, with no immediate public access promised.

The developer ended the direct Koen-purchasing system at the September 2025 full release. Current Season 7 paid Battle Pass rewards can still include Koen, so the removal of direct sales does not mean there are no purchasable progression rewards.

Its official website currently says Lost Light is unavailable in South Korea, Vietnam, Belgium, India and China. A Korean-language interface in a store listing does not establish permission or availability in South Korea. Use the supported regional listing when deciding whether a group can play.

No public free-to-play release is confirmed. Zombie Defence is a browser Alpha in development with unannounced public pricing. Its waitlist provides Alpha news and playtest updates; signup does not grant immediate access. The free-entry label on an in-game Scrap expedition describes its in-game entry cost, not a public price promise.

Separate appearances from items that affect preparation, rewards or retained inventory. Check which rewards belong to a paid track, whether access expires, and whether an earned-currency route exists. Try the actual extraction loop first with replaceable equipment. Keep a reserve for replacement kits before paying for luxuries.

Confirm that your local store offers the game, that your friends use a compatible regional edition, and that your PC meets the current requirements. Arena Breakout: Infinite and Delta Force list a required Level Infinite Pass account and ACE kernel-level anti-cheat on Steam. All three recommendations require an online connection; a free download is not an offline game.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

Join the waitlist

More games to explore