7 Best Single-Player Extraction Shooters in 2026

Solo PvE raids, worthwhile loot and a shelter to return to.

Zombie Defence — right oblique view. Split-shot fire in the extraction yard, with zombies approaching from several directions.
Split-shot fire in the extraction yard, with zombies approaching from several directions. · Zombie Defence · Alpha

A single-player extraction shooter lets you decide when to enter, what to carry and when to leave. These picks support designed solo PvE runs, not a solo queue in a match against human players; some also offer co-op.

ZERO Sievert is the strongest all-round top-down pick; Escape from Duckov adds quests and a hideout. Witchfire and SULFUR bring the loop to first-person. Incursion Red River and The Forever Winter pair solo play with tactical co-op. Zombie Defence combines active manual aiming, lighter Scrap loss and a persistent shelter.

The quick comparison

7 games, different reasons to give the next run a chance.

  1. 018.8/10
    ZERO Sievert
    Best overall: top-down wasteland raids
    • Extraction
    • Exploration
    • Loot builds
    • Crafting
    Platforms
    Windows PC (Steam); single-player.
  2. 028.6/10
    Escape from Duckov
    comic solo hideout progression
    • Extraction
    • Loot builds
    • Crafting
    • Exploration
    Platforms
    Windows PC and macOS (Steam); single-player PvE.
  3. 038.5/10
    Zombie Defence
    manual zombie aim and a lasting shelter
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha (development build); native mobile stores are planned.
  4. 048.4/10
    Witchfire
    fantasy FPS expeditions
    • Extraction
    • Manual aim
    • Loot builds
    • Roguelite
    Platforms
    Windows PC (Steam); single-player.
  5. 058.3/10
    SULFUR
    stylized FPS runs and harsh carry risk
    • Extraction
    • Manual aim
    • Crafting
    • Loot builds
    Platforms
    Windows PC (Steam); Xbox One and Series X|S.
  6. 067.7/10
    Incursion Red River
    solo military missions and loadouts
    • Extraction
    • Tactical combat
    • Co-op
    • Loot builds
    Platforms
    Windows PC (Steam); solo and online co-op.
  7. 077.7/10
    The Forever Winter
    hub upgrades and dynamic faction warfare
    • Extraction
    • Co-op
    • Exploration
    • Loot builds
    Platforms
    Windows PC (Steam); solo and online co-op.

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

ZERO Sievert

A top-down wasteland shooter with procedural raids, weapon mods and a bunker that turns loot into progress.

8.8 /10

Editorial rating

  • Extraction
  • Exploration
  • Loot builds
  • Crafting
Platforms
Windows PC (Steam); single-player.
Price model
Paid purchase.

ZERO Sievert sends a lone hunter from a bunker into a fictional Eastern European wasteland. Six maps use procedural layouts, changing loot and weather; you scavenge, fight bandits and mutated wildlife, complete quests, then try to get home. Pressure comes from the environment and AI, not a lobby of human raiders.

Traders, bunker upgrades, more than 50 guns, 150 weapon mods, skills and faction reputation give each trip a follow-up goal. Players who enjoy planning loadouts have plenty to tune. Its top-down pixel view puts route planning and enemy positioning at the center of each firefight.

ZERO Sievert top-down firefight in a looted pharmacy
Official Steam screenshot of a pharmacy firefight. · CABO Studio / Steam

What works

  • Procedural maps and weather keep routes changing.
  • Weapons, skills, factions and quests support long-term goals.
  • A dedicated single-player structure keeps PvP pressure out of the raids.

Worth knowing

  • The top-down perspective will not suit players looking for first-person gun handling.
  • Loadout and bunker systems involve substantial inventory management.

ZERO Sievert: Our rating

8.8 / 10 · Five equally weighted criteria.
Combat
8.7
Progression
9.2
Usability
7.8
Value
8.8
Fit
9.5

Six maps, weapon mods and hostile AI reward planning; skills, factions and quests give raids follow-up goals. The paid solo package is broad, though its layered loadout and bunker systems take time to learn.

The verdict

Pick ZERO Sievert for the fullest top-down bunker-to-wasteland solo loop.

02

Escape from Duckov

A solo survival RPG with comic ducks, extraction risk, hideout upgrades and a story campaign.

8.6 /10

Editorial rating

  • Extraction
  • Loot builds
  • Crafting
  • Exploration
Platforms
Windows PC and macOS (Steam); single-player PvE.
Price model
Paid purchase.

Escape from Duckov sends you out from a basic hideout to scavenge five maps and return before a run turns against you. Loot and weather change; hostile ducks and a bright, absurd setting soften the tone without removing the risk of failing to extract.

Workbenches, weapon mods, blueprints and skill trees make salvage useful, while quests and NPCs add a story between raids. It suits players who want more than score chasing. Steam lists macOS, but its minimum is an Apple M3, macOS 15.6.1 and 16 GB RAM, so older Macs are not a safe assumption.

Escape from Duckov top-down scavenging with a duck and container
Official Steam screenshot; the trial-version label is visible. · Team Soda / Steam

What works

  • Five maps, quests and hideout upgrades connect the raids.
  • Comic presentation lightens a substantial solo PvE loop.
  • Blueprints and skill trees turn scavenged resources into build choices.

Worth knowing

  • Extraction failure can cost carried gear.
  • The listed Mac minimum is demanding.

Escape from Duckov: Our rating

8.6 / 10 · Five equally weighted criteria.
Combat
8.2
Progression
9.0
Usability
8.1
Value
8.7
Fit
9.2

Fifty-plus weapons support flexible PvE fights; blueprints, a hideout, skills and quests reward return trips. The paid package has depth, but real loss risk and demanding Mac requirements limit its ease and reach.

The verdict

Choose Duckov for comic PvE scavenging, hideout crafting and a story to follow.

03

Zombie Defence

A hands-on zombie shooter where Scrap expeditions feed shelter production, crafting, research and crops.

8.5 /10

Editorial rating

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha (development build); native mobile stores are planned.
Price model
Freemium planned; launch pricing and monetization terms are unconfirmed.

Zombie Defence links three modes to a campaign: three-wave sector battles, endless scavenging, and city Scrap expeditions that end at extraction. On desktop, you move, aim, fire, manage ammunition and reload yourself. Picked-up Scrap is retained on extraction or defeat within storage limits, and shelter upgrades persist through defeat. That is a gentler trade than full carried-kit loss, with less punishing tension when a run goes wrong.

After a trip, Scrap can support production stations, weapon crafting, research, workers and cultivation; cooking adds buffs. This turns salvage into lasting shelter progress. The current demo has one playable survivor, Mara, and expands stations and rooms rather than offering freeform construction.

Zombie Defence — right oblique view. Split-shot fire in the extraction yard, with zombies approaching from several directions.
Split-shot fire in the extraction yard, with zombies approaching from several directions. · Zombie Defence · Alpha

What works

  • Manual aim, ammunition and reloads keep combat hands-on.
  • Scrap retention and shelter upgrades preserve progress through defeat.
  • Production, crafting, research and crops give salvage several uses.

Worth knowing

  • Retained Scrap makes extraction more forgiving than full-loot-loss games.
  • The demo has one survivor and station-based shelter growth.

Zombie Defence: Our rating

8.5 / 10 · Five equally weighted criteria.
Combat
8.8
Progression
9.1
Usability
8.2
Value
7.4
Fit
9.2

Manual aim and three outing types keep combat active; shelter stations, crafting and research extend progression. Controls demand attention, while planned freemium terms remain unsettled.

The verdict

Explore Zombie Defence for manual shooting, forgiving salvage extraction and a growing shelter.

    04

    Witchfire

    A dark-fantasy FPS with retreat choices, spells and roguelite builds.

    8.4 /10

    Editorial rating

    • Extraction
    • Manual aim
    • Loot builds
    • Roguelite
    Platforms
    Windows PC (Steam); single-player.
    Price model
    Paid Early Access.

    In Witchfire, a solo player enters one of six regions, gathers resources, then retreats to the Hermitory or stays to confront a powerful Familiar. Death allows one attempt to return to the battlefield and reclaim what was lost. That push-or-retreat choice suits players who want extraction to frame the shooting, not a large bunker economy.

    Weapons, spells, artifacts and Arcana support different builds. The current Early Access page describes six regions and complete gameplay loops; a complete story is planned for 1.0, targeted for Q4 2026. Buy it for the action-first game available now, not a finished narrative campaign.

    Witchfire first-person weapon aimed at a glowing supernatural enemy
    Official Steam screenshot of a supernatural firefight. · The Astronauts / Steam

    What works

    • Retreat-or-push decisions give expeditions a clear tension point.
    • Guns, spells and Arcana support varied builds.
    • Six regions give the current Early Access expeditions substantial scope.

    Worth knowing

    • It lacks the scavenging-and-shelter focus of some picks.
    • The complete story is planned for 1.0; it remains Early Access.

    Witchfire: Our rating

    8.4 / 10 · Five equally weighted criteria.
    Combat
    9.1
    Progression
    8.7
    Usability
    7.4
    Value
    8.0
    Fit
    8.8

    FPS guns, spells and six regions support action and builds; retreating or pushing creates clear risk. Its demanding fights and planned, unfinished story weaken ease and value today.

    The verdict

    Choose Witchfire for demanding first-person combat shaped by retreat decisions and builds.

    05

    SULFUR

    A solo FPS where tight inventory, cooking and weapon builds shape each run.

    8.3 /10

    Editorial rating

    • Extraction
    • Manual aim
    • Crafting
    • Loot builds
    Platforms
    Windows PC (Steam); Xbox One and Series X|S.
    Price model
    Paid; Steam edition is Early Access.

    SULFUR brings extraction to a stylized horror world: enter hostile zones, search for treasure and decide what to stash or risk carrying. Steam says gear may be lost on failure; Xbox confirms tight inventory and punishing death. That carry risk is harsher than Zombie Defence's retained Scrap, with a faster first-person pace than bunker simulators.

    Weapons can be modified and enchanted; gear, tools and cooked ingredients create competing uses for limited space. Steam lists Early Access and a free demo, while Xbox lists console editions. It is run-and-build focused rather than a persistent shelter-management game.

    SULFUR first-person cavern firefight with a stylized creature
    Official Steam screenshot from a cavern firefight. · Perfect Random / Steam

    What works

    • A stylized horror world stands apart from military settings.
    • Weapon mods, enchantments and cooking give loot several uses.
    • Steam demo and listed Xbox editions broaden access.

    Worth knowing

    • Tight inventory and death make it a harsh loss-risk choice.
    • Progress centers on runs rather than shelter upgrades.

    SULFUR: Our rating

    8.3 / 10 · Five equally weighted criteria.
    Combat
    8.8
    Progression
    8.4
    Usability
    7.3
    Value
    8.4
    Fit
    8.6

    Fast FPS combat and flexible weapon builds pair with cooking, making loot decisions matter. A paid solo package spans Steam and Xbox, but hard death penalties and tight inventory reduce its forgiveness.

    The verdict

    Try SULFUR for stylized solo FPS runs where every inventory slot matters.

    06

    Incursion Red River

    A tactical PvE extraction shooter with solo missions, campaign and detailed weapon customization.

    7.7 /10

    Editorial rating

    • Extraction
    • Tactical combat
    • Co-op
    • Loot builds
    Platforms
    Windows PC (Steam); solo and online co-op.
    Price model
    Paid Early Access.

    Incursion Red River is a paid Early Access tactical FPS set in modern Vietnam. Its current Steam page says the core PvE loop works solo or in co-op. February 2026 content includes campaign chapter one with 23 missions, three maps, weather, day/night, safehouse upgrades and a reworked economy.

    Steam lists 42 weapons, 32 gear pieces and more than 450 attachments, plus keys and in-raid assignments. Solo players own every positioning and ammunition decision, which favors deliberate preparation. Scope remains chapter one and three maps, so judge it by the current Early Access build.

    Incursion Red River first-person rifle on a wooded road
    Official Steam screenshot with an ALPHA label. · Games Of Tomorrow GmbH / Steam

    What works

    • The current chapter includes 23 missions across three maps.
    • Weapon and attachment choices reward careful loadout planning.
    • Day/night and weather add map variation.

    Worth knowing

    • Early Access currently centers on chapter one and three maps.
    • Tactical first-person play makes solo mistakes costly.

    Incursion Red River: Our rating

    7.7 / 10 · Five equally weighted criteria.
    Combat
    8.3
    Progression
    7.7
    Usability
    6.8
    Value
    7.3
    Fit
    8.4

    Tactical PvE combat and extensive attachments reward loadout planning; campaign missions and safehouse upgrades provide progression. Solo is supported, but three maps and the first campaign chapter limit current breadth.

    The verdict

    Pick Incursion Red River for careful military missions and modular weapons in Early Access.

    07

    The Forever Winter

    A third-person scavenger shooter where faction wars and an expandable hub shape each deployment.

    7.7 /10

    Editorial rating

    • Extraction
    • Co-op
    • Exploration
    • Loot builds
    Platforms
    Windows PC (Steam); solo and online co-op.
    Price model
    Paid Early Access.

    The Forever Winter sets a solo scavenger beneath enormous war machines. Enemy groups pursue their own objectives, fight one another and react to your actions. You can sneak, route around a conflict or attack before looting and leaving. Steam lists Single-player and online co-op, and the battlefield itself creates a supported solo PvE challenge.

    The current Early Access page lists eight maps, five characters and dozens of weapons. The Innards hub adds meaningful progression: its shooting range and personal quarters can be manufactured and upgraded, a garage with an APC changes fast-travel costs, and weapon-part crafting and quests connect trips to hub investment. Its listed minimum—RTX 2080 Super or RX 5700 XT, 16 GB RAM and 60 GB storage—is far higher than the 2D picks here, with an SSD recommended.

    The Forever Winter scavenger among ruined industrial buildings
    Official Steam screenshot; no gameplay HUD is visible. · Fun Dog Studios / Steam

    What works

    • Enemy factions pursue their own goals and react to the player.
    • Innards extensions, a garage and crafting develop the hub.
    • Eight maps and five characters offer several ways into the scavenging loop.

    Worth knowing

    • Minimum PC requirements are unusually high.
    • Solo support does not make faction battles forgiving; Early Access continues.

    The Forever Winter: Our rating

    7.7 / 10 · Five equally weighted criteria.
    Combat
    8.4
    Progression
    8.2
    Usability
    6.4
    Value
    7.3
    Fit
    8.2

    Dynamic factions make scouting and combat choices consequential; Innards extensions, a garage, weapon crafting and quests build out the hub. Eight maps and five characters add run variety, but high PC requirements and Early Access narrow its accessibility.

    The verdict

    Choose The Forever Winter for solo scavenging through dynamic wars and meaningful hub upgrades, if your PC meets its requirements.

    How we compare

    A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

    1. 01

      Combat

      Controls, aiming, enemy readability, and the decisions you make under pressure.

    2. 02

      Progression

      Build choices during a run and meaningful progress between attempts.

    3. 03

      Usability

      Control demands, platform access, interface options, and documented device requirements.

    4. 04

      Value

      What the asking price includes, optional purchases, and the scope of the free version.

    5. 05

      Fit

      How well the game answers the specific question in this article.

    Read our editorial standards

    Which one should you try?

    Choose ZERO Sievert for a complete solo wasteland loop, or Escape from Duckov for comic quests and hideout upgrades. Witchfire and SULFUR are first-person build-focused alternatives; Incursion Red River offers tactical military missions, while The Forever Winter rewards stealth around dynamic battles and hub investment if your PC meets its requirements. Zombie Defence fits players who want manual zombie shooting, retained Scrap and a persistent shelter.

    Your questions, answered.

    ZERO Sievert is the strongest top-down starting point, with six maps, quests, weapons and bunker upgrades. Escape from Duckov is better for a lighter tone and story-led hideout progression.

    No. Every pick supports solo PvE. Incursion Red River and The Forever Winter also offer co-op; neither is a solo queue against human opponents.

    Zombie Defence retains picked-up Scrap after extraction or defeat within storage limits, and shelter upgrades persist. Escape from Duckov and SULFUR describe harsher carried-gear risks; check current store rules for exact recovery details. Zombie Defence is currently in browser Alpha; join the homepage waitlist.

    No. Incursion Red River and The Forever Winter list online features, and inspected store pages do not uniformly confirm internet-free access. Check current network requirements if offline play is essential.

    Want to see what we’re building?

    Zombie Defence is in Alpha. Join the waitlist.

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