9 Best Roguelites With Permanent Progression

The best roguelites make a failed run count. Here is what each game actually carries forward—and what starts over.

Zombie Defence — in-game interface. The Arsenal research branch with the Deadeye doctrine and its tradeoffs selected.
The Arsenal research branch with the Deadeye doctrine and its tradeoffs selected. · Zombie Defence · Alpha

Permanent progression can mean a stronger character, a wider unlock pool, a new route through the map, or a base that improves between expeditions. The key distinction is what persists after a death: most roguelites reset the build you assembled during that run, even when they preserve upgrades or story.

For a complete mix of combat, story, and lasting upgrades, start with Hades. Rogue Legacy 2 makes each successor inherit a growing family estate, while Zombie Defence connects zombie scavenging and extraction to an evolving shelter. The nine picks below spell out the lasting layer and the temporary one, so you can choose the kind of forward motion you want.

The quick comparison

9 games, different reasons to give the next run a chance.

  1. 019.3/10
    Hades
    Story-rich escape runs with permanent upgrades
    • Roguelite
    • Fast-paced
    • Permanent progress
    • Loot builds
    Platforms
    Windows, macOS, Nintendo Switch, PlayStation, and Xbox
  2. 028.9/10
    Rogue Legacy 2
    Family-tree upgrades and permanent traversal abilities
    • Roguelite
    • Permanent progress
    • Fast-paced
    • Short runs
    Platforms
    Windows, macOS, and Linux (Steam); Epic; Nintendo Switch; PlayStation 4/5; Xbox One/Series X|S
  3. 038.6/10
    Zombie Defence
    Hands-on zombie expeditions that grow a working shelter
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha (development build); native mobile stores are planned.
  4. 049.0/10
    Dead Cells
    Layered survival, gear-quality, and starting-kit upgrades
    • Roguelite
    • Fast-paced
    • Permanent progress
    • Loot builds
    Platforms
    PC (Windows, macOS, Linux); Nintendo Switch; PS4/PS5; Xbox One/Series X|S; iOS and Android
  5. 059.2/10
    Vampire Survivors
    Low-friction horde runs and permanent account upgrades
    • Roguelite
    • Short runs
    • Permanent progress
    • Loot builds
    Platforms
    Windows and macOS via Steam; Android and iOS editions are also available
  6. 068.7/10
    Soulstone Survivors
    A large skill tree and long-term build experimentation
    • Roguelite
    • Loot builds
    • Crafting
    • Permanent progress
    Platforms
    Windows, macOS, and Linux via Steam
  7. 078.9/10
    Brotato
    Build-heavy arena waves with a growing unlock pool
    • Fast-paced
    • Short runs
    • Roguelite
    • Loot builds
    Platforms
    Windows, macOS, and Linux via Steam
  8. 088.5/10
    FatalZone
    A growing zombie camp with real survivor mortality
    • Roguelite
    • Squad builds
    • Shelter building
    • Permanent progress
    Platforms
    Windows via Steam
  9. 098.5/10
    The Last Stand: Aftermath
    Zombie scavenging runs where each new survivor inherits progress
    • Roguelite
    • Permanent progress
    • Crafting
    Platforms
    PC (Steam, Epic, GOG); PS4/PS5; Xbox One/Series X|S

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Hades

Zagreus's escapes pair responsive action with story and permanent Mirror upgrades.

9.3 /10

Editorial rating

  • Roguelite
  • Fast-paced
  • Permanent progress
  • Loot builds
Platforms
Windows, macOS, Nintendo Switch, PlayStation, and Xbox
Price model
Paid game

A death wipes away that run's Olympian Boons and chamber build, but Darkness buys lasting Mirror of Night bonuses. Keys unlock more Mirror talents and weapons, expanding your options as you learn. Each new escape still asks you to assemble fresh attacks, casts, and divine Boons rather than carry over the finished build from a previous escape.

Your return to the House of Hades brings new conversations, relationship events, and story. God Mode can add damage resistance that grows with deaths, easing the action without removing its bosses. Hades is a strong all-round choice if you want failure to move character, combat, and story forward.

Zagreus fighting enemies in a chamber of the Underworld
Official Steam screenshot of Zagreus battling in the Underworld. · Supergiant Games / Steam

What works

  • Mirror upgrades and story events persist between attempts.
  • God Mode adds a clear difficulty adjustment.

Worth knowing

  • Boon offers can push a planned build toward an unplanned pairing.
  • Boss patterns reward quick dodge timing and familiarity with weapon reach.

Hades: Our rating

9.3 / 10 · Five equally weighted criteria.
Combat
9.3
Progression
9.4
Usability
8.7
Value
9.2
Fit
9.7

Quick weapon-and-dash combat, story scenes, and Mirror upgrades reward returns; God Mode eases pressure, while chamber Boon offers can pull a build off-plan.

The verdict

Choose Hades for permanent power and a story that advances on failure.

02

Rogue Legacy 2

Each death hands an expanding castle to a new heir.

8.9 /10

Editorial rating

  • Roguelite
  • Permanent progress
  • Fast-paced
  • Short runs
Platforms
Windows, macOS, and Linux (Steam); Epic; Nintendo Switch; PlayStation 4/5; Xbox One/Series X|S
Price model
Paid game

Gold from expeditions funds the Manor: rooms raise family stats and open facilities for future heirs. Each heir rolls a class and traits, so a Knight, Chef, or quirky heir changes how you approach the same castle. Heirlooms add permanent movement abilities that reveal new routes through biomes.

Relics and Resolve belong to one attempt, while Manor growth and Heirlooms persist across the family line. House Rules let you adjust contact damage, health, and damage, or enable flight for difficult platform sections. Each heir's class and traits change your tools, and precise jumps keep traversal active.

An heir fighting a large enemy in Rogue Legacy 2
Official Steam screenshot of an heir in a side-view arena. · Cellar Door Games / Steam

What works

  • Manor upgrades benefit the family line.
  • Heirlooms add lasting movement skills and routes.

Worth knowing

  • Some heir traits impose disruptive control or sensory quirks.
  • Platforming asks for accurate jumps, attacks, and Heirloom ability use.

Rogue Legacy 2: Our rating

8.9 / 10 · Five equally weighted criteria.
Combat
8.8
Progression
9.6
Usability
8.0
Value
8.8
Fit
9.5

Manor stats and Heirlooms give a clear family ladder; variable heirs change each run, and platforming precision raises the skill demand.

The verdict

Choose it for a growing family estate and permanent movement skills.

03

Zombie Defence

Manual zombie shooting and extraction fund a shelter of lasting upgrades.

8.6 /10

Editorial rating

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha (development build); native mobile stores are planned.
Price model
Freemium planned; launch pricing and monetization terms are unconfirmed.

A Scrap expedition gives movement a clear extraction goal. Desktop uses cursor aim and held fire, with ammunition and reloads to manage; touch pairs a movement joystick with a fire control targeting the nearest living enemy. Scrap collected specifically in Scrap expeditions survives extraction or defeat, subject to storage capacity, and shelter upgrades persist.

Stored Scrap can become parts or ammo at the salvage bench, or fund permanent room and research upgrades. Water grows lettuce or tomatoes: a lettuce meal adds 20 maximum HP, while tomato soup adds 12% power on the next expedition. Three-card picks can favor the current fight or shelter growth. Fixed stations keep management directed rather than freeform.

Zombie Defence — in-game interface. The Arsenal research branch with the Deadeye doctrine and its tradeoffs selected.
The Arsenal research branch with the Deadeye doctrine and its tradeoffs selected. · Zombie Defence · Alpha

What works

  • Capped Scrap retention and room upgrades give runs clear value.
  • Manual fire, crafting, research, and crops make outings matter.

Worth knowing

  • Rooms and stations use fixed spaces, so you upgrade an established shelter instead of laying out a freeform base.
  • Only Mara is playable in the current demo.

Zombie Defence: Our rating

8.6 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
8.1
Value
8.1
Fit
9.5

Desktop cursor aim and reloads make combat active; capped Scrap, salvage, research, and crop-to-meal loops give outings purpose. Fixed stations and one survivor limit breadth.

The verdict

The closest fit when extraction loot should build a working shelter.

04

Dead Cells

A branching action-platformer with several lasting upgrades.

9.0 /10

Editorial rating

  • Roguelite
  • Fast-paced
  • Permanent progress
  • Loot builds
Platforms
PC (Windows, macOS, Linux); Nintendo Switch; PS4/PS5; Xbox One/Series X|S; iOS and Android
Price model
Paid game; optional expansions and mobile in-app purchases vary by edition

Cells spent at the Collector unlock weapons, skills, and mutations; permanent traversal runes open new routes. Other permanent upgrades add Health Flask charges, Gold Reserves that retain a capped amount after death, and Recycling skills; Legendary Forge investments improve the quality of future gear drops. After your first Hand of the King win on Boss Cell 1, Recycling Tubes let you choose one of four starting gear sets. Your weapon, scroll-stat path, and mutations are rebuilt each run.

That layers healing, retained currency, gear quality, and a chosen starting kit onto Dead Cells’ branching world. Scroll colors reward committing to one stat, but random drops can disrupt that plan. Parrying, rolling, and reading enemies stay demanding; each biome route asks you to judge how the current build fits.

The Beheaded fighting an enemy in a castle chamber
Official Steam screenshot of combat in a castle chamber. · Motion Twin / Steam

What works

  • Flask, Gold Reserve, Recycling, and Forge upgrades create several lasting layers.
  • Recycling Tubes add a choice of starting kits after a major milestone.

Worth knowing

  • Random drops can pull a chosen scroll-color build off course.
  • Parries, rolls, and boss patterns demand precise action timing.

Dead Cells: Our rating

9.0 / 10 · Five equally weighted criteria.
Combat
9.5
Progression
9.4
Usability
7.5
Value
9.3
Fit
9.2

Flask, reserves, recycling, forge quality, and new starts add durable layers; precise parries, randomized drops, and demanding bosses raise execution and build-planning demands.

The verdict

Choose it for lasting survival, economy, gear-quality, and starting-kit upgrades alongside new routes.

05

Vampire Survivors

Automatic attacks, persistent gold upgrades, and a growing cast.

9.2 /10

Editorial rating

  • Roguelite
  • Short runs
  • Permanent progress
  • Loot builds
Platforms
Windows and macOS via Steam; Android and iOS editions are also available
Price model
Paid on Steam; free mobile editions include ads and in-app purchases

Gold earned during a run buys power-ups for future survivors, while characters, weapons, and other unlocks expand the starting pool. The weapons, passive items, levels, and evolutions assembled during one stage are temporary and disappear when it ends. You gain a visible upward curve without managing a town or a long menu.

Combat centers on movement and positioning because attacks mostly trigger automatically. That keeps crowds readable but is a poor fit if manual aiming is your goal. Its character roster, stages, and unlock checklist suit players who like turning repeated runs into permanent power and new experiments. Mobile purchase terms differ from Steam.

A survivor fighting through a dense field of monsters
Official Steam screenshot of a survivor facing an enemy crowd. · poncle / Steam

What works

  • Gold power-ups persist between runs.
  • Movement-first controls make horde combat easy to read.

Worth knowing

  • Attacks are largely automatic, so direct aiming is not the central skill.
  • Weapon evolutions rely on matching passive items, so randomized offers steer the build.

Vampire Survivors: Our rating

9.2 / 10 · Five equally weighted criteria.
Combat
9.0
Progression
9.5
Usability
9.1
Value
9.0
Fit
9.5

Persistent gold, roster unlocks, and readable movement-led combat score highly; auto-fire suits crowds but removes direct aiming.

The verdict

Pick it for permanent power-ups and approachable crowd survival.

06

Soulstone Survivors

A skill-rich arena roguelite with a persistent tree and unlockable characters.

8.7 /10

Editorial rating

  • Roguelite
  • Loot builds
  • Crafting
  • Permanent progress
Platforms
Windows, macOS, and Linux via Steam
Price model
Paid game; optional soundtrack and Supporter Pack

Characters and branches of the skill tree persist; selected skills, upgrades, and boss fights are part of each attempt. Steam lists more than 350 skills and over 100 craftable weapons, giving the long-term tree a direction for a huge pool of possible builds.

The cost is choice density: a run offers many skills and combinations, while the between-run tree asks what to open next. That planning rewards build tinkerers but has more menu load than Hades's smaller set of weapon and Boon options. It is a strong middle ground between content unlocks alone and a simple stat ladder.

A Void Hunter fighting a large wave of enemies in Soulstone Survivors
Official Steam screenshot of a Void Hunter in a crowded arena. · Game Smithing Limited / Steam

What works

  • The skill tree and character unlocks persist.
  • Bosses and modes vary the arena fights.

Worth knowing

  • Large skill lists and tree choices add menu overhead.
  • Auto-cast skills leave less control over attack timing than a manual-aim action game.

Soulstone Survivors: Our rating

8.7 / 10 · Five equally weighted criteria.
Combat
8.8
Progression
9.4
Usability
7.5
Value
8.6
Fit
9.2

A broad skill pool, bosses, and permanent tree support long-term tinkering; dense menus and automatic skill timing trade away immediacy.

The verdict

Choose it for long-term progression through a huge skill tree.

07

Brotato

Short arena waves and shop choices, with unlocks broadening later runs.

8.9 /10

Editorial rating

  • Fast-paced
  • Short runs
  • Roguelite
  • Loot builds
Platforms
Windows, macOS, and Linux via Steam
Price model
Paid game; optional DLC is sold separately

Brotato's lasting progress adds choices rather than permanent stats. Character and item unlocks expand later runs; challenges reveal more starting conditions and shop options. Most power comes from temporary waves, collected materials, and purchases, so you build a fresh setup each time.

Timed waves feed materials and experience into a shop between fights; six weapon slots make each character a compact build puzzle. Auto-fire is the default, with manual aim available, and local co-op supports up to four players. The standard twenty-wave sequence is compact, while optional Endless mode can extend a run.

Brotato battling a group of enemies with weapons firing around it
Official Steam screenshot of Brotato fighting in a packed arena. · Blobfish / Steam

What works

  • Six weapon slots and short waves keep runs varied.
  • Character and item unlocks expand future builds.

Worth knowing

  • Shop offers and character-specific limits can make a favored build hard to assemble.
  • Comparing and rerolling purchases between waves interrupts the combat rhythm.

Brotato: Our rating

8.9 / 10 · Five equally weighted criteria.
Combat
8.9
Progression
8.7
Usability
9.1
Value
9.3
Fit
8.7

Short-wave shop decisions and unlocks offer variety; the lasting layer expands options more than it raises permanent stats.

The verdict

Pick it for new unlocks and quick shop-based build puzzles.

08

FatalZone

Zombie auto-shooting paired with a recruit-and-upgrade survivor camp.

8.5 /10

Editorial rating

  • Roguelite
  • Squad builds
  • Shelter building
  • Permanent progress
Platforms
Windows via Steam
Price model
Paid game

Camp buildings persist and unlock buffs, training, recruits, and equipment. Surviving mercenaries become more seasoned, while each mission builds a temporary weapon-and-skill setup. Virus exposure can produce helpful or harmful mutations; a killed mercenary can be lost permanently, so camp growth and personal risk coexist.

The evacuation copter lets a merc end a mission before a swarm overwhelms them. Auto-shooting makes positioning, skills, and extraction timing more important than aiming. Seven upgradeable buildings give the camp real weight; losing a veteran makes each mission risky even after the camp has grown. Choose it when survivor mortality is part of the appeal.

FatalZone survivor camp with several buildings and resource indicators
Official Steam screenshot of the survivor camp and buildings. · Midhard Games / Steam

What works

  • Camp buildings unlock buffs, training, and equipment.
  • An evacuation option lets mercenaries end a run early.

Worth knowing

  • Mercenary death can permanently remove that survivor.
  • Auto-shooting leaves less direct control over aim and firing.

FatalZone: Our rating

8.5 / 10 · Five equally weighted criteria.
Combat
7.8
Progression
9.1
Usability
7.9
Value
8.6
Fit
9.0

Camp upgrades and survivor training give runs purpose; deaths can erase veterans, and auto-fire limits direct control.

The verdict

A fit for camp management and high-stakes mercenary runs.

09

The Last Stand: Aftermath

A zombie adventure that hands accumulated perks to the next survivor.

8.5 /10

Editorial rating

  • Roguelite
  • Permanent progress
  • Crafting
Platforms
PC (Steam, Epic, GOG); PS4/PS5; Xbox One/Series X|S
Price model
Paid game

A run is built from scavenged supplies, crafted weapons, ammunition, and mutations. Infection drives the survivor toward death, while mutations grant new strengths along the way. When a survivor dies, a new one continues with perks and upgrades earned from earlier progress: the person resets, the campaign keeps moving.

Fuel shapes the route between locations, and you weigh how long to scavenge before pressing onward. Mutation bonuses can help an infected survivor push farther, but they do not remove the pressure to finish an outing before the virus wins. The handoff makes each attempt matter through perks and unlocks. Choose it for a deliberate zombie adventure rather than a pure arena-horde loop.

A survivor fighting infected in a ruined industrial yard
Official Steam scene of combat in a ruined industrial yard. · Con Artist Games / Steam

What works

  • Perks earned by one survivor help the next.
  • Crafting and mutations make each run a resource choice.

Worth knowing

  • Fuel planning makes route choice a recurring constraint.
  • Infection can turn useful mutations into a timer on your survivor.

The Last Stand: Aftermath: Our rating

8.5 / 10 · Five equally weighted criteria.
Combat
8.6
Progression
8.9
Usability
7.6
Value
8.5
Fit
9.0

Crafting, stealth, and risky mutations enrich each run, while next-survivor perks persist; fuel and infection make every trip demanding.

The verdict

Pick it for a zombie campaign where progress outlives each survivor.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

Pick Hades for lasting power and story, Rogue Legacy 2 for family inheritance, or Dead Cells for several kinds of durable action-platformer upgrades. Vampire Survivors and Soulstone Survivors turn repeated arena fights into account power or a huge skill tree; Brotato expands the build menu through character unlocks. FatalZone develops a camp and mercenaries, while The Last Stand: Aftermath passes perks between survivors. Zombie Defence fits best when Scrap expeditions, a working shelter, production, research, crafting, and crops should form one connected loop.

Your questions, answered.

It is anything intentionally retained after a run ends: stat upgrades, weapon or character unlocks, map access, skill trees, story relationships, or base improvements. A strong run build can still be temporary even when those broader systems persist.

Hades, Rogue Legacy 2, and Vampire Survivors all offer direct power upgrades. Dead Cells also permanently improves Health Flask access, a capped gold reserve, recycling, gear quality, and later starting-kit choice, alongside unlocking routes and equipment.

FatalZone builds a survivor camp around mercenaries, equipment, and training. Zombie Defence ties expeditions to station upgrades, production, research, crafting, and cultivation; its shelter uses fixed rooms and stations rather than freeform construction. Zombie Defence is currently in browser Alpha; join the homepage waitlist.

No. Hades keeps Mirror upgrades but drops chamber Boons; Rogue Legacy 2 keeps Manor growth but not run Relics; Dead Cells keeps its permanent upgrades but rebuilds the current weapon and scroll setup. Zombie Defence retains picked-up Scrap from Scrap expeditions, subject to storage capacity.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

Join the waitlist

More games to explore