7 Games Like Deep Rock Galactic: Survivor for Mining and Swarm Runs

Choose between timed mining defense, fast arena builds, and progression that keeps paying off after a run.

Zombie Defence — close view. A closer look at the salvage bench, tools and storage inside the shelter workshop.
A closer look at the salvage bench, tools and storage inside the shelter workshop. · Zombie Defence · Alpha

Deep Rock Galactic: Survivor combines three pleasures: mine a changing cave, steer through an alien swarm while your weapons auto-fire, then spend what you earned on stronger gear and another mission. Dome Keeper is the closest structural match here: dig between attacks, haul resources to a base, and decide whether to push deeper or prepare the defenses.

Wall World brings a similar mine-and-defend rhythm to a mobile base. Brotato, Halls of Torment, Yet Another Zombie Survivors, and Soulstone Survivors are stronger picks when you mainly want crowd movement, build choices, and unlocks. Zombie Defence offers a different progression comparison: manual zombie shooting, Scrap expeditions, and a persistent shelter, without mining or cave destruction.

The quick comparison

7 games, different reasons to give the next run a chance.

  1. 018.6/10
    Dome Keeper
    Mining deeper between monster attacks and deciding when to return to defend
    • Exploration
    • Base defense
    • Roguelite
    Platforms
    Windows, macOS, and Linux via Steam
  2. 028.4/10
    Zombie Defence
    Manual zombie shooting where each Scrap outing can improve a lasting shelter
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha (development build); native mobile stores are planned.
  3. 038.7/10
    Brotato
    Fast wave-to-wave weapon and shop decisions in a compact arena
    • Fast-paced
    • Short runs
    • Roguelite
    • Loot builds
    Platforms
    Windows, macOS, and Linux via Steam
  4. 048.1/10
    Wall World
    Mining to upgrade and defend a mobile base between attacks
    • Roguelite
    • Exploration
    • Base defense
    Platforms
    Windows PC via Steam
  5. 058.4/10
    Halls of Torment
    Dungeon-horde runs with quest goals and items to carry into future attempts
    • Roguelite
    • Loot builds
    • Short runs
    • Permanent progress
    Platforms
    PC via Steam
  6. 068.6/10
    Yet Another Zombie Survivors
    Zombie hordes, squad synergies, and permanent upgrades between runs
    • Roguelite
    • Squad builds
    • Short runs
    • Permanent progress
    Platforms
    Windows PC via Steam; PlayStation 4 and PlayStation 5
  7. 078.5/10
    Soulstone Survivors
    A broad skill, weapon-crafting, and permanent-tree progression sandbox
    • Roguelite
    • Loot builds
    • Crafting
    • Permanent progress
    Platforms
    Windows, macOS, and Linux via Steam

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Dome Keeper

The closest resource-pressure match: every extra tunnel can pay for upgrades, but it also leaves less time to reach your dome.

8.6 /10

Editorial rating

  • Exploration
  • Base defense
  • Roguelite
Platforms
Windows, macOS, and Linux via Steam
Price model
Paid Steam game with a demo; optional paid gameplay DLC

Between alien attacks, dig procedurally generated tunnels and carry mined resources home. Spend them on drill, movement, and defense upgrades; relics and gadgets are separate discoveries.

Push farther for a better haul, or return before the dome is exposed. This is Survivor’s closest mining-pressure match, but its gunplay defends one fixed base. Co-op and versus modes are available; paid Lost Keepers adds two keepers and assignments.

A Dome Keeper carries mined resources through an excavated tunnel toward the surface.
Official gameplay screenshot showing a resource run through Dome Keeper’s mine. · Bippinbits / Raw Fury

What works

  • Mining, carrying, and timed attacks make resource decisions part of survival.
  • Resources can improve the drill, mobility, gadgets, and dome defenses.
  • Multiple keepers, domes, gadgets, run modifiers, co-op, and versus modes broaden the choices.

Worth knowing

  • Combat is tied to defending a fixed dome instead of moving through a continuous arena.
  • The mining and defense phases interrupt each other by design, so it is less of a constant auto-shooter.

Dome Keeper: Our rating

8.6 / 10 · Five equally weighted criteria.
Combat
8.3
Progression
8.6
Usability
8.1
Value
8.6
Fit
9.5

Procedural mining directly funds upgrades for the drill, movement, gadgets, and defense, while the attack clock makes each trip consequential. A fixed dome and separately timed defense phase make combat less mobile than a Survivor run; the free demo, multiplayer modes, and optional gameplay DLC add breadth to the paid base game.

The verdict

Pick Dome Keeper when the memorable part of Survivor is weighing one more resource trip against a looming wave. Its mining-to-defense loop is the strongest direct match, even though the gunplay is more stationary.

02

Zombie Defence

Trade cave mining for hands-on shooting, extraction, and a persistent production-and-research shelter.

8.4 /10

Editorial rating

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha (development build); native mobile stores are planned.
Price model
Freemium planned; launch pricing and monetization terms are unconfirmed.

Zombie Defence links a shooting outing to a continuing resource plan. Its desktop development build uses cursor aim, firing, ammunition, and reloads; separate Scrap expeditions send you through a city to collect materials and extract. Scrap gathered in those outings is retained after extraction or defeat, subject to storage limits. That turns a run into a choice about what to invest in next, while remaining quite different from digging a route through a cave or destroying the terrain.

Back at the shelter, resources can feed production, weapon crafting, research, room and station upgrades, workers, or cultivation. Shelter investments persist through defeat, and food can support later expeditions. You can choose between short sector battles, open-ended scavenging, and Scrap expeditions depending on whether you want a compact defense, longer horde pressure, or a haul to bring home. Shelter layouts use upgraded rooms and stations rather than freeform construction.

Zombie Defence — close view. A closer look at the salvage bench, tools and storage inside the shelter workshop.
A closer look at the salvage bench, tools and storage inside the shelter workshop. · Zombie Defence · Alpha

What works

  • Desktop manual aim, ammunition, and reloads make each fight more hands-on than Survivor’s auto-fire.
  • Scrap expeditions connect collected resources to lasting production, crafting, research, and shelter upgrades.
  • Workers and crops extend the resource loop beyond combat.

Worth knowing

  • There is no mining, cave excavation, or destructible cave terrain.
  • The current demo centers on Mara rather than a broad playable hero roster.
  • Station-based upgrades offer less layout freedom than an open construction game.

Zombie Defence: Our rating

8.4 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
9.3
Usability
7.9
Value
7.5
Fit
8.8

Cursor aim, ammunition, and reloads create direct combat choices, while Scrap can feed several persistent shelter systems and survives an expedition defeat within storage limits. The broader management layer adds complexity, and value is scored neutrally because the planned freemium terms are not final.

The verdict

Choose Zombie Defence if you want combat resources to feed a persistent shelter more than you want the exact mining loop. Its stronger manual-input focus changes the feel of every horde, while the fixed stations keep the base side structured.

03

Brotato

A tighter arena take on swarm survival, with six weapon slots and materials to spend between timed waves.

8.7 /10

Editorial rating

  • Fast-paced
  • Short runs
  • Roguelite
  • Loot builds
Platforms
Windows, macOS, and Linux via Steam
Price model
Paid Steam game; optional gameplay DLC is sold separately

Brotato strips away mining and makes the build shop the resource puzzle. Weapons auto-fire by default, manual aim is available, and each potato can carry up to six weapons. You gather materials while dodging a compact crowd, then use the shop between short waves to tune damage, defense, speed, and other stats. The key decision is whether an item supports your current combination or solves the weakness that is about to end the run.

Its arena is much smaller than Hoxxes and there is no extraction objective, but the pace of collecting, upgrading, and moving through pressure makes it an easy recommendation for the Survivor half of the query. Characters alter the constraints on a build, while local co-op is available on Steam. Choose it for clear, frequent loadout choices rather than exploration or a persistent mining economy.

Brotato fights alien enemies in a compact arena with a multi-weapon build.
Official Steam gameplay screenshot of Brotato fighting a crowd with its weapon build. · Blobfish / Steam

What works

  • Six weapon slots and optional manual aim create flexible combat builds.
  • Short waves make material collection and shop purchases easy to compare.
  • Character traits, accessibility settings, and local co-op add replay options.

Worth knowing

  • The small arena has little of Survivor’s cave exploration or route planning.
  • Its aliens and shop economy do not provide mining, extraction, or a shelter that grows between runs.

Brotato: Our rating

8.7 / 10 · Five equally weighted criteria.
Combat
8.8
Progression
8.5
Usability
9.0
Value
8.8
Fit
8.5

Auto-fire, optional manual aim, and six weapons keep combat adaptable; waves, gathered materials, and shop buys make each run’s resource loop easy to read. Its tiny arena limits exploration, while the paid PC game offers many characters and optional gameplay content.

The verdict

Pick Brotato if you mainly want quick, legible build decisions while a crowd closes in. It captures the horde-and-upgrade cadence, but skips mining and the sense of crossing a larger cave.

04

Wall World

Mine vertically along a vast wall, return to your robospider before attacks, and spend discoveries on survival upgrades.

8.1 /10

Editorial rating

  • Roguelite
  • Exploration
  • Base defense
Platforms
Windows PC via Steam
Price model
Paid Steam game; optional paid story expansion and soundtrack

Wall World gives you a mobile robospider instead of a fixed drop pod or a survivor wandering through a cave. Climb the wall, enter mine locations for resources and technologies, then get back before monsters attack. Those materials improve the exosuit’s movement and mining or the spider’s combat, and discovered blueprints let you build automatic turrets, repair stations, and resource harvesters.

The recurring question—how long to keep mining before the next fight—will feel familiar to a Deep Rock player. Combat takes place beside the spider and along the wall, so this is a side-view mining defense roguelite rather than a top-down bullet heaven. The separate Deep Threat expansion adds a story and more biomes, while the base game’s loop stays centered on mining, upgrading, and surviving the next attack.

A Wall World miner delivers gathered resources to the giant robospider.
Official Wall World gameplay screenshot of resources being carried back from a mine to the robospider. · Alawar / Steam

What works

  • Mining, technology finds, and monster attacks form one resource-pressure cycle.
  • Blueprints unlock useful structures such as turrets, repair stations, and harvesters.
  • Both the exosuit and robospider can be improved for deeper exploration and defense.

Worth knowing

  • The side-on wall and mobile base make it a different camera and combat rhythm from Survivor.
  • Repeated mine-and-return cycles leave less room for a long, freely roaming arena run.

Wall World: Our rating

8.1 / 10 · Five equally weighted criteria.
Combat
7.7
Progression
8.4
Usability
7.4
Value
8.2
Fit
8.8

The robospider’s weapons and buildable defenses meet recurring monster attacks, and mine-found resources improve both combat and traversal. Returning before the next attack adds tension but makes the loop more timer-led and side-on than Survivor; the base game is paid, with a separate story expansion.

The verdict

Choose Wall World when you want actual mining and increasingly dangerous defense in a compact loop. Its spider is a useful base to upgrade, but it does not recreate Survivor’s top-down movement through open caves.

05

Halls of Torment

Trade mining for old-school dungeon crawling, boss fights, and quest-driven progress between runs.

8.4 /10

Editorial rating

  • Roguelite
  • Loot builds
  • Short runs
  • Permanent progress
Platforms
PC via Steam
Price model
Paid Steam game; optional paid Boglands gameplay expansion

Halls of Torment is a horde survival game with a pre-rendered, late-90s RPG look. Select a hero, descend into an underground stage, and build around traits, abilities, and equipment while waves lead toward a boss. It offers the subterranean mood and steady pressure of a Deep Rock run without its drilling: movement and build choices carry the action, while dungeon objectives give you more to do than circle a single arena.

Quest-based metaprogression, character and class unlocks, and unique items sent back to the overworld make a run feed the next one. That recovered-item idea is a good fit if you like bringing something home, although it is equipment and customization rather than mined ore funding a shelter. The large trait and item pool rewards planning, but it also creates more menus and combinations to learn than Brotato’s quick shop.

A hero confronts a dense enemy horde in the dark retro dungeon of Halls of Torment.
Official Steam gameplay screenshot of a Halls of Torment dungeon encounter. · Chasing Carrots / Steam

What works

  • Quests, character classes, traits, and items provide several routes to lasting progress.
  • Unique items can return to the overworld to customize later runs.
  • Distinct underground stages and bosses add goals beyond surviving a crowd.

Worth knowing

  • There is no mining or resource haul to a base.
  • Many traits, items, and unlocks create a denser planning layer than Survivor’s run upgrades.

Halls of Torment: Our rating

8.4 / 10 · Five equally weighted criteria.
Combat
8.3
Progression
9.2
Usability
7.7
Value
8.6
Fit
8.4

Dungeon waves, bosses, and distinctive hero builds make combat varied; quests, item recovery, and class unlocks give progression strong direction. Its large traits-and-equipment layer asks for more menu planning, and it replaces literal mining with RPG-style rewards.

The verdict

Pick Halls of Torment for dungeon progression and a satisfying recovered-item loop. It shares underground horde pressure, but its long-term rewards are quests and equipment rather than a mining economy.

06

Yet Another Zombie Survivors

A zombie-focused auto-shooter that turns upgrade picks into a coordinated squad and permanent team growth.

8.6 /10

Editorial rating

  • Roguelite
  • Squad builds
  • Short runs
  • Permanent progress
Platforms
Windows PC via Steam; PlayStation 4 and PlayStation 5
Price model
Paid game; free Steam demo available; optional soundtrack

Yet Another Zombie Survivors keeps the swarm-survival frame but swaps alien caves for survivors fighting the undead. Characters aim and shoot automatically; during a run, choose perks and support skills, specialize a favorite survivor, and build combinations across the team. The result is closer to an auto-shooter than to manual mining, with positioning and squad composition supplying the main tactical choices.

Between runs, permanent squad upgrades and prestige support longer-term growth. The Survivors Base adds character missions, conversations, and radio transmissions, making it a small narrative hub rather than a production economy. That gives it a clearer zombie progression identity than the mining picks, but it has no diggable terrain or ore-funded mission objectives. A free Steam demo lets you sample its run structure before buying.

Yet Another Zombie Survivors’ SELECT POWER-UP screen shows four upgrade choices and squad stats.
Official Steam screenshot of an in-run power-up selection screen and squad stats. · Awesome Games Studio / Steam

What works

  • Zombie hordes, squad synergies, and automatic weapons make the genre connection immediate.
  • Permanent upgrades and prestige give progress a clear path between attempts.
  • The Survivors Base adds character missions and story conversations; a free Steam demo is available.

Worth knowing

  • Managing several survivors shifts attention toward squad composition and away from one character’s route and loadout.
  • Its base is a narrative hub, not a mining, production, or farming economy.

Yet Another Zombie Survivors: Our rating

8.6 / 10 · Five equally weighted criteria.
Combat
8.5
Progression
8.8
Usability
8.4
Value
8.5
Fit
8.6

Automatic squad weapons keep horde fights accessible, while role combinations create combat variety and permanent upgrades create steady account progress. A free demo helps you judge the paid game, but squad building and story replace mining and direct resource decisions.

The verdict

Choose Yet Another Zombie Survivors if you want the horde, squad-building, and lasting upgrades with a zombie setting. It trades cave exploration and manual resource handling for team synergies and character-focused progression.

07

Soulstone Survivors

A fantasy survivor-like for players who want to keep refining builds after the next wave appears.

8.5 /10

Editorial rating

  • Roguelite
  • Loot builds
  • Crafting
  • Permanent progress
Platforms
Windows, macOS, and Linux via Steam
Price model
Paid Steam game; optional soundtrack and Supporter Pack

Soulstone Survivors is the build-depth choice. Steer a Void Hunter through hordes and large bosses, choosing active and passive skills that can combine into screen-clearing effects. Its listed 350-plus skills, multiple maps and modes, and curses give you many levers to tune a run. Compared with Survivor, the focus moves away from ore, pickaxe routes, and mission extraction toward ability combinations and weapon crafting.

Characters, a substantial skill tree, and more than 100 craftable weapons add a persistent progression layer. That is useful if you enjoy unlocking new options long after the first build clicks, but it makes menus and planning a bigger part of the loop. It remains a single-player fantasy arena game, not a mining sim; optional Steam items are the soundtrack and Supporter Pack rather than required gameplay expansions.

A Soulstone Survivors hunter battles large enemies amid colorful skill effects.
Official Steam gameplay screenshot of a Void Hunter fighting through an arena. · Game Smithing Limited / Steam

What works

  • Hundreds of skills and over 100 craftable weapons support repeated build experiments.
  • Character unlocks, a large skill tree, bosses, curses, and modes support long-term goals.
  • The base game is a paid release, with the currently listed extras limited to a soundtrack and Supporter Pack.

Worth knowing

  • It replaces mining and cave routes with fantasy arena combat and skill selection.
  • The large skill pool and tree can demand more menu planning than a focused mission build.

Soulstone Survivors: Our rating

8.5 / 10 · Five equally weighted criteria.
Combat
8.7
Progression
9.4
Usability
7.6
Value
8.5
Fit
8.4

Skill synergies and boss fights make combat expressive, while the craftable weapon catalog and long skill tree offer considerable unlock depth. That breadth also increases menu work, and the fantasy arena replaces the mining, cave navigation, and extraction that define Survivor.

The verdict

Pick Soulstone Survivors when your favorite part is engineering a stronger build against waves and bosses. It offers more build surface than mining simulation, so it is a looser match for the resource side of Deep Rock.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

For mining that feeds a defense, start with Dome Keeper; Wall World is the more mobile, side-view variation. For a roaming horde build, try Brotato, Halls of Torment, Yet Another Zombie Survivors, or Soulstone Survivors according to whether you prefer quick shop decisions, dungeon quests, zombie squad synergies, or a deep skill tree. If you want a shooter where each outing pays into a persistent shelter, Zombie Defence is a strong alternative: Scrap expeditions feed production, crafting, research, and crops after hands-on zombie combat.

Your questions, answered.

Dome Keeper is the closest match for digging between monster attacks and weighing another resource trip against a return to defend. Wall World also combines mining and horde defense, but uses a side-view climb and mobile robospider base. Neither reproduces Survivor’s top-down weapon-and-cave loop exactly.

Halls of Torment uses quests, class unlocks, and items sent back to the overworld; Yet Another Zombie Survivors has permanent squad upgrades and a narrative camp; Soulstone Survivors offers a broad skill tree, character unlocks, and weapon crafting. Zombie Defence’s development build connects Scrap outings to production, crafting, research, and crops in a shelter. Zombie Defence is currently in browser Alpha; join the homepage waitlist.

Deep Rock Galactic: Survivor is a single-player auto-shooter. Brotato auto-fires by default but offers manual aiming, while Yet Another Zombie Survivors describes its squad as aiming and shooting automatically. The mining-defense games instead emphasize returning to or operating a base between attacks.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

Join the waitlist

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