5 Mobile Games With Farming and Combat + One Alpha to Watch

From seasonal farming to compact supply gardens, these mobile picks show how harvests can support meals, potions and survival.

Iris harvests golden tomatoes while Mara packs supplies beside a rifle resting on the workbench.
Iris harvests golden tomatoes while Mara packs supplies beside a rifle resting on the workbench. · Zombie Defence

In these mobile games, farming can mean a whole farm of seasonal crops or a small plot that supports a dangerous expedition. The useful question is what happens after harvest: does food keep you alive, do herbs become combat potions, or do meals improve the next fight?

The five released games below take different routes from planting to preparation. Zombie Defence is a separate in-development Alpha whose hydroponic crops connect directly to shelter meals and deployment bonuses.

The quick comparison

6 games, different reasons to give the next run a chance.

  1. 01Comparison score: 8.4/10
    Stardew Valley
    Jump to comparison
    A full farm-life sim where seasonal harvests can stock meals for mine expeditions
    • Farming
    • Exploration
    • Permanent progress
    Platforms
    Android on Google Play and iPhone/iPad on the U.S. App Store; regional availability varies.
  2. 02Comparison score: 8.9/10
    Terraria
    Jump to comparison
    Herb planters and potion buffs before bosses, caves and invasions
    • Farming
    • Exploration
    • Crafting
    • Fast-paced
    Platforms
    Android on Google Play and iPhone/iPad on the U.S. App Store; regional availability varies.
  3. 03Comparison score: 8.3/10
    Don't Starve Together
    Jump to comparison
    A punishing wilderness where settlement farming and food gathering support survival trips
    • Farming
    • Crafting
    • Co-op
    • Exploration
    Platforms
    Current Playdigious mobile edition on Android and iPhone/iPad; store access and device requirements vary by region and model.
  4. 04Review score: 8.3/10
    DYSMANTLE
    Jump to comparison

    Fit for this list: 9.2/10

    Harvesting nutritious plants and cooking lasting stat upgrades in a monster-filled open world
    • Farming
    • Exploration
    • Crafting
    • Permanent progress
    Platforms
    Android on Google Play and iPhone/iPad on the U.S. App Store; regional availability varies.
  5. 05Review score: 7.8/10
    Last Day on Earth: Survival
    Jump to comparison

    Fit for this list: 8.2/10

    A free-to-start zombie survival game with simple base crops and a separate hydroponic spice loop
    • Farming
    • Crafting
    • Shelter building
    • Exploration
    Platforms
    Android on Google Play and iPhone/iPad on the U.S. App Store; regional availability varies.
  6. 06Comparison score: 8.2/10
    Zombie Defence
    Jump to comparison
    A hydroponic shelter where harvested crops become meals for the next zombie deployment
    • Farming
    • Shelter building
    • Crafting
    • Permanent progress
    • Tactical combat
    Platforms
    Browser Alpha in development; native mobile releases are planned.

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Stardew Valley

A substantial mobile farm sim with mine combat and cooked dishes that help prepare you for the next descent.

8.4 /10

Comparison score

  • Farming
  • Exploration
  • Permanent progress
Platforms
Android on Google Play and iPhone/iPad on the U.S. App Store; regional availability varies.
Price model
Paid download; U.S. listings were $4.99 on both stores when checked on 2026-10-13. No in-app purchases are listed.

Stardew Valley is the purest farm sim on this list: plant seasonal crops, tend animals, cook, then spend the rest of a day fishing or exploring. The mines make the pantry useful beyond selling produce. Meals restore energy and some grant temporary combat buffs, so carrying food before a deeper expedition turns harvest planning into mine prep. Farming remains the main attraction, and combat is one of several side paths rather than the reason to build a farm.

The mobile edition adds touch-oriented controls, autosave and auto-attack; iOS also lists controller support. Since version 1.6, Android and iOS—but not Apple Arcade—have experimental co-op, accessed by IP rather than farm discovery; the developer warns some network setups may be unreliable. The paid app has no in-app purchases, and its daily rhythm leaves room for solo goals. Choose Stardew for an expansive farm sim where crops support adventure.

Stardew Valley Android gameplay showing a farm with crop beds, animals, a player character and the mobile tool toolbar.
Android gameplay captured for a 2019 review; the frame shows the mobile farm interface, not the current build. · Android Authority editorial gameplay screenshot

What works

  • A genuine seasonal farm sim with animals, cooking, mining and a long progression arc.
  • Cooked meals can provide useful combat buffs before a mine trip.

Worth knowing

  • Mine combat is a simpler side activity than the farming and life sim.
  • Experimental mobile co-op uses direct IP and has no farm discovery.

Stardew Valley: Comparison score

8.4 / 10 · Five equally weighted criteria.
Combat
6.8
Progression
9.2
Usability
8.0
Value
9.2
Fit
8.8

Combat is useful but secondary, while seasonal crops, relationships, mining and collections provide a rich progression arc. Autosave, touch controls and auto-attack support usability, though mine combat still asks for several tool and item actions. The one-time price and absence of store-listed IAPs support value. Its fit is high because farmed ingredients and cooked buffs prepare mine trips, though this remains a life sim first.

The verdict

Choose Stardew Valley if you want farming to be the main activity and combat to be a rewarding side trip.

02

Terraria

A mobile sandbox where modest herb gardens feed the potions that help you survive harder fights.

8.9 /10

Comparison score

  • Farming
  • Exploration
  • Crafting
  • Fast-paced
Platforms
Android on Google Play and iPhone/iPad on the U.S. App Store; regional availability varies.
Price model
Paid download; prices and temporary store offers vary by region and date.

Terraria's planter boxes make a small herb garden part of a much larger combat sandbox. Grow useful plants, collect the harvest and brew potions that restore health or give temporary buffs before caves, bosses and invasions. The payoff is direct: a few planted rows can support the consumables that make a difficult encounter more manageable. This is not a farm simulator, though; exploring, building and fighting occupy most of the play, with agriculture acting as a practical supply system.

The mobile edition is available on iOS and Android, and its current 1.4.5 release includes the core planter-and-potion loop. You can build a compact, repeatable herb supply, but crafting recipes and touch controls ask for more inventory management than a dedicated farm game. Terraria is the strongest pick here if combat is the main event and cultivation should quietly support it. Newcomers may need time to learn its item combinations and large world.

Terraria mobile gameplay during the Queen Slime fight, with the touch controls and mobile interface visible.
Queen Slime combat from a 2020 Re-Logic mobile gameplay post; the frame shows an earlier mobile build. · Re-Logic / Terraria Logic

What works

  • Harvested herbs feed health and combat-buff potions for exploration and boss fights.
  • A deep sandbox gives the gardening loop a huge world and equipment ladder to support.

Worth knowing

  • Farming is a compact materials system, not a full crop-and-livestock simulation.
  • Touch inventory management can feel dense when recipes and combat items accumulate.

Terraria: Comparison score

8.9 / 10 · Five equally weighted criteria.
Combat
9.1
Progression
9.3
Usability
7.2
Value
9.2
Fit
9.5

Bosses, enemies and a broad gear ladder make combat a central strength; exploration and crafting provide substantial progression. Touch menus and recipe volume lower usability, while the paid game offers a large world without a required subscription. Planter-grown herbs and combat potions make its thematic fit excellent even though farming stays deliberately small.

The verdict

Pick Terraria if you want a broad action sandbox and a small garden that keeps your combat supplies coming.

03

Don't Starve Together

A mobile survival game that combines farming and food hunts with crafted equipment for dangerous expeditions.

8.3 /10

Comparison score

  • Farming
  • Crafting
  • Co-op
  • Exploration
Platforms
Current Playdigious mobile edition on Android and iPhone/iPad; store access and device requirements vary by region and model.
Price model
Paid download (U.S. App Store: $9.99) with optional in-app purchases; local pricing varies.

The current Playdigious mobile release of Don't Starve Together turns farming into one tool in a much harsher survival routine. Build a settlement, grow or hunt for food, and craft better gear before heading back into a world full of monsters and seasonal threats. The mobile store describes solo play as well as local or online co-op, so a farm can support either a lone survivor or a group. Food gathering matters because every day is another attempt to stay alive, not a separate cozy calendar.

This is the mobile edition of Together, not Don't Starve: Pocket Edition. Shipwrecked is a single-player expansion to the original Don't Starve, sold as its own mobile app rather than an add-on for Together. The redesigned touch interface still has to juggle survival needs; Apple's listing requires an A12 chip and warns some older devices may not run smoothly. Choose it for crops and food prep in a tense survival world; expect a steeper learning curve than Terraria's potion bench.

Don't Starve Together mobile gameplay showing survivors fighting a boss, with touch controls, inventory and survival meters visible.
Playdigious mobile gameplay screenshot from the current Don't Starve Together release; four survivors face a boss with the touch HUD visible. · Playdigious / Klei Entertainment

What works

  • Farming and hunting feed an unforgiving survival loop where crafted gear matters on expeditions.
  • The mobile edition supports solo play, local co-op and online play with redesigned touch controls.

Worth knowing

  • Its survival needs and touch actions create a steeper learning curve.
  • The current iOS listing requires an A12-class device and flags some older models.

Don't Starve Together: Comparison score

8.3 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
6.9
Value
8.4
Fit
9.1

Threats make equipment and combat consequential, while survival knowledge, settlement growth and cooperative play give long-term goals. Redesigned touch controls help, but hunger, sanity, health and device requirements raise the learning and access burden. The paid entry with optional in-app purchases offers fair value for a substantial mobile world; farming and food-gathering are meaningful support systems, not its main genre.

The verdict

Choose Don't Starve Together if you want farming to help sustain a dangerous survival world, solo or with others.

04

DYSMANTLE

An open-world mobile action RPG that sets farmed crops and permanent cooking upgrades alongside gear progression.

8.3 /10

Review score

  • Farming
  • Exploration
  • Crafting
  • Permanent progress
Platforms
Android on Google Play and iPhone/iPad on the U.S. App Store; regional availability varies.
Price model
Paid download (U.S.: $9.99 on the App Store and $10.99 on Google Play), with optional DLC purchases. Play Pass availability varies.

DYSMANTLE gives farming a useful place in an open-world action RPG built around dismantling almost everything. Clear areas of monsters, break objects for materials and improve permanent weapons, tools, outfits and trinkets. The mobile edition lets you farm nutritious plants, while cooked recipes permanently raise stats and abilities. Alongside permanent gear, both systems add forms of preparation for the island. Outposts, puzzles and creature encounters give you reasons to explore beyond the next harvest.

Pick DYSMANTLE when you want crops to sit beside lasting character upgrades rather than maintain a full livestock farm. Combat is direct, but much of the game's identity comes from clearing the map and unlocking the right tool to break stronger objects. The single-player world can be played offline on Android, while the iOS listing includes controller support. Its paid base app has optional DLC, and the broad material ladder asks for patience if you want a shorter, more focused combat loop.

DYSMANTLE mobile gameplay showing a survivor swinging a crowbar at creatures beside a reinforced wall, with virtual controls and material counts.
Mobile gameplay from a 2023 TapTap review; the frame shows combat, touch controls and gathered materials. · lyndonguitar / TapTap

What works

  • Farming, cooking and permanent equipment upgrades all support longer-term preparation.
  • A handcrafted island rewards exploration, dismantling and clearing monster-held areas.

Worth knowing

  • Exploration and breaking objects take more of the spotlight than sustained combat.
  • Optional paid DLC adds to the cost of the already paid base game.

DYSMANTLE: Comparison score

8.4 / 10 · Five equally weighted criteria.
Combat
7.9
Progression
8.8
Usability
8.0
Value
8.3
Fit
9.2

Combat is readable but secondary to exploration and dismantling; permanent tools, equipment and cooking bonuses make progression satisfying. The map and visible goals help usability, though material collection takes patience. The paid base game is a broad single-player package with DLC sold separately. Its explicit crop and permanent-recipe systems make it a strong farming-and-combat match.

The verdict

Pick DYSMANTLE if you want an open-world survival RPG where crops and cooking complement permanent gear upgrades.

05

Last Day on Earth: Survival

A zone-based zombie survival game where garden beds and hydroponics support a wider scavenging and crafting loop.

7.8 /10

Review score

  • Farming
  • Crafting
  • Shelter building
  • Exploration
Platforms
Android on Google Play and iPhone/iPad on the U.S. App Store; regional availability varies.
Price model
Free to download with ads and in-app purchases. Google Play discloses that purchases can include randomized items.

Last Day on Earth has a smaller crop loop than the farm sims here. At home, plant corn in a Garden Bed; on later routes, collect swamp sprouts and grow them in a Hydroponic System to make spices. Those are useful support resources, but they do not turn the game into an agricultural builder: most preparation still comes from looting hostile zones, crafting equipment and improving a shelter before the next zombie run.

Among the released picks, its hydroponics add an unusual supply route, though its farming fit is modest. Crop production supplements a free-to-start survival game built around gear, hunger, thirst and repeated scavenging. Google Play lists ads, in-app purchases and randomized-item purchases; the Apple listing also has IAP. Choose it if you want an extra home-supply system beside combat and base growth, rather than deep crop planning. A huge recipe and weapon loop carries more of the progression than the garden does.

Last Day on Earth mobile gameplay showing a survivor chopping a pine tree, a Pine Log pickup, and the virtual joystick and action controls.
Dated mobile gameplay in PocketGamer.biz's 2017 analysis; the frame shows gathering and touch controls, not a current-build capture. · PocketGamer.biz editorial gameplay screenshot

What works

  • Garden Beds and Hydroponics give crops and gathered plants distinct survival uses.
  • A large recipe and weapon loop makes shelter growth relevant to zombie outings.

Worth knowing

  • Farming is a limited support system and has less depth than the combat and scavenging loop.
  • Google Play lists ads, IAP and randomized-item purchases.

Last Day on Earth: Survival: Comparison score

7.9 / 10 · Five equally weighted criteria.
Combat
7.8
Progression
8.5
Usability
7.4
Value
7.5
Fit
8.2

Weapon crafting and dangerous zones keep combat useful, and the recipe and shelter ladders provide long-term goals. Survival meters, location risk and stacked systems lower usability; free access is balanced by ads, IAP and randomized items. The Garden Bed and Hydroponic System matter, but crops remain a side loop, so fit is lower than for games built around crop-fed combat upgrades.

The verdict

Try Last Day on Earth if you want hydroponics as a side system in a free-to-start zombie survival game.

06

Zombie Defence

A shelter-management Alpha with hydroponics and cooking buffs that connect crop harvests to the next battle.

8.2 /10

Comparison score

  • Farming
  • Shelter building
  • Crafting
  • Permanent progress
  • Tactical combat
Platforms
Browser Alpha in development; native mobile releases are planned.
Price model
Pricing is not final. Freemium access is intended; gacha is possible but unconfirmed.

Zombie Defence connects hydroponic crops to deployment prep more directly than a decorative garden. Grow lettuce or tomatoes in the shelter, harvest them by hand, and use food in meals before sending a survivor out again. Tomato-based cooking can grant a combat-power bonus for the next battle; a separate Garden Bowl raises maximum health. The Alpha also combines these crops with staffed production, weapon crafting and research, so a harvest is one part of a wider shelter plan rather than an isolated farming timer.

The current demo exposes Mara, while the wider campaign has other designed residents. Combat uses movement, aiming, ammunition and reloads, and the shelter keeps its room-and-station layout instead of freeform construction. If you want crop-to-battle preparation in a focused zombie game, join the waitlist to follow the Alpha as it develops.

Zombie Defence — Golden tomatoes ready to harvest in the Alpha cultivation rack; cooking them provides a combat power bonus.
Golden tomatoes ready to harvest in the Alpha cultivation rack; cooking them provides a combat power bonus. · Zombie Defence · Alpha

What works

  • Harvested food and meals tie hydroponics to the next deployment's health and combat preparation.
  • Crops sit alongside persistent production, crafting, research and worker assignments.

Worth knowing

  • The current demo exposes Mara, and the shelter uses fixed rooms and stations rather than freeform building.
  • Final pricing and whether gacha will be included are still unconfirmed.

Zombie Defence: Comparison score

8.2 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
8.1
Value
8.1
Fit
7.8

Aiming, ammunition and enemy pressure support active combat, while crop-fed meals connect the shelter to future deployments. Production, crafting and research offer a broad progression path, with station management adding complexity. Value reflects current design breadth, not a settled price; its crop-to-combat fit is strong, but the in-development browser Alpha has no native mobile listing.

The verdict

Join the waitlist if you want to follow a focused zombie Alpha that turns hydroponic harvests into combat preparation.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

For a full-scale farm with mines, pick Stardew Valley; for a smaller herb plot with big fights, Terraria is the sharper fit. DYSMANTLE makes cultivation one piece of permanent open-world progression, while Don't Starve Together and Last Day on Earth use farming as practical survival support. Zombie Defence's Alpha puts the crop-to-battle link at the center of its shelter loop; join the waitlist to follow its development.

Your questions, answered.

Stardew Valley is the dedicated farm sim in this list, with seasonal crop planning, animals, cooking and mine exploration. Terraria, DYSMANTLE, Don't Starve Together and Last Day on Earth use smaller crop or food systems to support combat and survival.

Stardew Valley meals can grant temporary mine buffs, Terraria herbs support combat potions, and DYSMANTLE includes crop farming alongside permanent recipe upgrades. Don't Starve Together and Last Day on Earth use farming as one part of wider survival systems. Zombie Defence has a direct crop-to-meal battle loop in its browser Alpha.

No native mobile store release is available yet. Zombie Defence is an in-development browser Alpha, and native mobile releases are planned. Its freemium model is intended but not final; gacha has not been confirmed. You can join the waitlist at /#waitlist.

No. The current Playdigious mobile release is Don't Starve Together, with its own mobile interface. Don't Starve: Pocket Edition is a separate mobile game. Don't Starve: Shipwrecked is a separately sold mobile app and a single-player expansion to the original Don't Starve; it is not an add-on for Together.

Kefir says you can grow sprouts gathered from spice bushes in bog locations to produce spices. A regular Garden Bed grows corn. These are narrow support systems in a scavenging-and-combat survival game, not a full farm simulator.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

Join the waitlist

More games to explore