7 Games Like SAS: Zombie Assault 4 for Gunplay and Gear Upgrades

From phone-friendly horde runs to tactical shooting and four-player campaigns, these picks preserve different parts of SAS4’s appeal.

Zombie Defence — close view. Split-shot fire in the extraction yard, with zombies approaching from several directions.
Split-shot fire in the extraction yard, with zombies approaching from several directions. · Zombie Defence · Alpha

Looking for more of SAS: Zombie Assault 4’s gun-heavy zombie pressure? The right match depends on what you want to keep: Zombie Waves offers mobile auto-aim, while Zombie Defence adds manual desktop shooting, extraction and lasting shelter projects.

For nuanced top-down weapon handling, SYNTHETIK 2 is the standout; for team campaigns, compare the explicitly labeled co-op picks. The remaining games range from solo arena runs to larger zombie stories.

The quick comparison

7 games, different reasons to give the next run a chance.

  1. 018.2/10
    Zombie Waves
    A mobile horde loop with one-handed auto-aim and layered upgrades.
    • Roguelite
    • Short runs
    • Squad builds
    • Permanent progress
    Platforms
    Android and iOS; Co-op: solo is the store’s core classification, with additional co-op and competitive modes advertised on Google Play.
  2. 028.6/10
    Zombie Defence
    Manual desktop aim with Scrap extraction and a persistent shelter.
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha (development build); native mobile stores are planned.
  3. 038.5/10
    Yet Another Zombie Survivors
    Solo squad builds and permanent upgrades between zombie runs.
    • Roguelite
    • Squad builds
    • Short runs
    • Permanent progress
    Platforms
    Windows PC on Steam, PlayStation 4 and PlayStation 5. Co-op: single-player.
  4. 048.3/10
    SYNTHETIK 2
    Top-down tactical gun handling and online squad runs.
    • Roguelite
    • Co-op
    • Manual aim
    • Loot builds
    Platforms
    Windows PC on Steam Early Access. Co-op: solo or 2–4-player online co-op.
  5. 058.7/10
    World War Z: Aftermath
    Online squads facing huge zombie swarms across story campaigns.
    • Co-op
    • Fast-paced
    • Tactical combat
    • Squad builds
    Platforms
    PC, PlayStation 4/5, Xbox One and Xbox Series X|S. Co-op: solo with AI or up to four online; no local co-op.
  6. 068.4/10
    Zombie Army 4: Dead War
    Weapon workbench upgrades in a third-person zombie co-op campaign.
    • Co-op
    • Manual aim
    • Loot builds
    • Fast-paced
    Platforms
    Windows PC, PlayStation 4, Xbox One and Xbox Series X|S. Co-op: solo or up to four online.
  7. 078.5/10
    Back 4 Blood
    Four-player zombie campaigns with deck and weapon builds.
    • Co-op
    • Squad builds
    • Loot builds
    Platforms
    PC, PlayStation 4/5, Xbox One and Xbox Series X|S. Co-op: solo offline with AI or up to four online; no local co-op.

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Zombie Waves

A phone pick for zombie waves and a gun-and-skill upgrade loop.

8.2 /10

Editorial rating

  • Roguelite
  • Short runs
  • Squad builds
  • Permanent progress
Platforms
Android and iOS; Co-op: solo is the store’s core classification, with additional co-op and competitive modes advertised on Google Play.
Price model
Free download with ads and in-app purchases; the Android listing discloses purchases that include random items.

You guide a survivor through crowded arenas while auto-aim fires, leaving movement and skill selection as the main run decisions. A large pool of roguelite skills, ultimates, stage settings and bosses varies the challenge.

Heroes, gear, robot companions and a buildable Camp extend progression between runs. Google Play classifies the core game as single-player but also advertises co-op and competitive modes, so do not assume its main campaign is a team shooter. It is built for portable auto-fire, not direct mouse aiming.

A survivor channels lightning through an urban zombie horde; the HUD shows 49% progress, five hearts, and a 7:35 timer.
Zombie Waves gameplay during a Field Trial, with the combat HUD visible. · Malavida

What works

  • Available on Android and iOS.
  • One-handed controls make it easy to pick up.
  • Skills, heroes, equipment and companions create several upgrade layers.

Worth knowing

  • Auto-aim replaces direct manual target selection.
  • Ads and random-item in-app purchases are part of the free-to-start model.

Zombie Waves: Our rating

8.2 / 10 · Five equally weighted criteria.
Combat
8.7
Progression
8.6
Usability
8.4
Value
6.1
Fit
9.1

Horde pressure and skill synergies support combat; heroes, gear and Camp Building extend progression. One-handed controls are accessible and free entry helps value, though ads and random-item purchases reduce it. Auto-aim suits mobile play but offers less direct firing control.

The verdict

Choose it for portable horde runs and auto-aim; look elsewhere for precise manual shooting.

02

Zombie Defence

A fit for manual desktop firefights that feed longer shelter projects.

8.6 /10

Editorial rating

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha (development build); native mobile stores are planned.
Price model
Freemium planned; launch pricing and monetization terms are unconfirmed.

On desktop, movement, cursor aim, firing and reloads anchor three outing types: sector battles, endless scavenging and Scrap expeditions with extraction. Level-up choices can strengthen combat or invest in the shelter, tying each fight to the next deployment.

Expedition Scrap stays with you after extraction or defeat up to storage limits. The shelter converts it into ammunition or parts and adds weapon crafting, research, workers and crops. Station and room upgrades create a focused production loop, not freeform base-building. The current demo has one survivor, Mara.

Zombie Defence — close view. Split-shot fire in the extraction yard, with zombies approaching from several directions.
Split-shot fire in the extraction yard, with zombies approaching from several directions. · Zombie Defence · Alpha

What works

  • Desktop cursor aiming and reloads keep shooting hands-on.
  • Extraction gives scavenging a clear risk-and-reward goal.
  • Production, crafting, research and crops make upgrades matter between outings.

Worth knowing

  • The current build is solo with one playable survivor.
  • Carried Scrap survives defeat, so extraction stakes are lighter.

Zombie Defence: Our rating

8.6 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
8.1
Value
8.1
Fit
9.5

Desktop cursor aiming and reloads make combat deliberate, while Scrap retention softens extraction risk. Production, crafting and research feed future outings; fixed stations are less flexible than open base-building. The shooting-and-shelter mix fits this query, while planned freemium terms remain unsettled.

The verdict

Choose it for manual desktop shooting tied to an upgradable shelter and lower-stakes extraction.

03

Yet Another Zombie Survivors

Trade direct weapon handling for a three-person squad whose roles and upgrades turn each run into a build puzzle.

8.5 /10

Editorial rating

  • Roguelite
  • Squad builds
  • Short runs
  • Permanent progress
Platforms
Windows PC on Steam, PlayStation 4 and PlayStation 5. Co-op: single-player.
Price model
Premium purchase, with free demos listed on Steam and PlayStation.

Squad members attack automatically as you move through top-down crowds, so the key choices are whom to bring, how to combine roles and which upgrades to take. The three-person formation changes each run’s build puzzle; combat emphasizes spacing and synergy over manual aim.

Permanent squad upgrades and prestige carry progression forward, while the Survivors Base adds character missions, conversations and radio messages. It is a narrative hub, not a production shelter, and the Steam listing is single-player.

Four weapon and ability upgrade cards appear beside a squad-stat panel.
Official gameplay screenshot of upgrades for a turret, shotgun, explosive arrows and assault rifle. · Awesome Games Studio / Steam

What works

  • Squad roles create more build combinations than a lone survivor.
  • Permanent upgrades and prestige give runs a lasting payoff.
  • Free demos let you try the loop before buying.

Worth knowing

  • Automatic squad attacks are a different feel from direct SAS4 shooting.
  • There is no co-op mode for friends to join the same run.

Yet Another Zombie Survivors: Our rating

8.5 / 10 · Five equally weighted criteria.
Combat
8.6
Progression
8.8
Usability
8.5
Value
8.3
Fit
8.5

Squad roles and escalating crowds keep combat active; permanent upgrades and prestige reward repeat runs. Controls are approachable and a free demo lowers purchase risk. Its automatic-attack focus and solo format make it less suited to manual shooting or co-op.

The verdict

Pick it for an approachable solo horde game with a squad that grows between runs.

04

SYNTHETIK 2

The strongest adjacent pick when weapon feel matters more than fighting the undead.

8.3 /10

Editorial rating

  • Roguelite
  • Co-op
  • Manual aim
  • Loot builds
Platforms
Windows PC on Steam Early Access. Co-op: solo or 2–4-player online co-op.
Price model
Premium purchase; currently sold as an Early Access game on Steam.

Robots replace zombies, but SYNTHETIK 2 is the strongest adjacent pick for top-down gun handling. Reloads need timing; weapons can jam or overheat; attachments and variants change a build. Its shooter-specific systems ask more of you than auto-aim combat.

Ten android classes and item or weapon upgrades create different builds; Steam lists solo and online co-op for up to four. The paid Windows edition remains Early Access, with full release planned for 2026, so content and polish are not final.

A SYNTHETIK 2 soldier fighting robots in an industrial yard beside a blue armored vehicle.
Official Steam gameplay screenshot of an industrial-yard firefight with the full combat HUD. · Flow Fire Games / Steam

What works

  • Manual reloads, jams and overheating make weapon handling distinctive.
  • Classes, attachments and weapon variants support extensive experimentation.
  • Online co-op supports up to four players.

Worth knowing

  • The enemies are machines, not zombies.
  • It remains in Early Access, and its many systems add a learning curve.

SYNTHETIK 2: Our rating

8.3 / 10 · Five equally weighted criteria.
Combat
9.2
Progression
9.1
Usability
6.9
Value
8.0
Fit
8.2

Reloads, jams and overheating make combat unusually involved; classes and attachments deepen progression. Co-op broadens play, but the handling takes practice. It fits top-down gunplay while losing the zombie theme and carrying Early Access uncertainty.

The verdict

Choose it for demanding top-down gun mechanics if Early Access is acceptable.

05

World War Z: Aftermath

Move from overhead arenas to large third-person campaigns built around squads and swelling crowds.

8.7 /10

Editorial rating

  • Co-op
  • Fast-paced
  • Tactical combat
  • Squad builds
Platforms
PC, PlayStation 4/5, Xbox One and Xbox Series X|S. Co-op: solo with AI or up to four online; no local co-op.
Price model
Premium purchase; edition, region and later paid episodes affect the total cost.

Aftermath pushes squads through campaigns as crowds pour into streets and forts. Play solo with AI or online with up to four; there is no local split-screen. Aftermath adds an optional first-person view to the base game’s third-person shooting.

Classes, perks and weapon upgrades give repeat missions a progression track, but there is no persistent shelter. Editions and later paid episodes differ, so check which campaigns a storefront includes.

World War Z: Aftermath: A survivor faces a zombie swarm in a snowy industrial yard, with objectives and squad status visible.
World War Z: Aftermath: A survivor faces a zombie swarm in a snowy industrial yard, with objectives and squad status visible. · ActuGaming / Mathieu Corso; Saber Interactive

What works

  • Large zombie crowds make every campaign feel different from a compact arena shooter.
  • Online co-op supports four players, with a solo option for one player.
  • Class perks and weapon upgrades give repeated missions a progression goal.

Worth knowing

  • Third-person campaigns feel less like SAS4’s top-down missions.
  • No local co-op; edition and later episode listings need attention.

World War Z: Aftermath: Our rating

8.7 / 10 · Five equally weighted criteria.
Combat
9.5
Progression
8.4
Usability
8.2
Value
8.5
Fit
8.8

Swarm pressure and co-op roles make firefights strong; class perks and weapon upgrades reward repeat play. Solo bots widen access, but the third-person camera and separate episode choices add friction. It is a strong zombie-shooter fit with a different scale from SAS4.

The verdict

Choose it for story campaigns and large swarms with an online team.

06

Zombie Army 4: Dead War

Trade overhead shooting for slower third-person ballistics, elemental weapon upgrades and a full undead campaign.

8.4 /10

Editorial rating

  • Co-op
  • Manual aim
  • Loot builds
  • Fast-paced
Platforms
Windows PC, PlayStation 4, Xbox One and Xbox Series X|S. Co-op: solo or up to four online.
Price model
Premium purchase with optional paid DLC; Season Pass One is listed as free for base-game owners.

This third-person campaign puts players against occult undead in alternate-history Europe. Go solo or online with up to four; ballistics, melee and X-ray kill cams give shots deliberate weight. In Horde mode, the map opens as the team survives.

Workbenches add elemental effects to guns, while rank and perks add character progress. It is slower than SAS4’s arena pace but suits players who want weapon tinkering across missions. Season Pass One is currently free to base-game owners; later seasons and packs are separate.

Zombie Army 4: Dead War: A survivor aims through a doorway at approaching zombies, with the combo counter and ammunition HUD visible.
Zombie Army 4: Dead War: A survivor aims through a doorway at approaching zombies, with the combo counter and ammunition HUD visible. · MeriStation; Rebellion

What works

  • Workbenches add visible fire, lightning and other weapon effects.
  • Campaign and expanding Horde mode support both short-term and longer progression.
  • Solo play and four-player online co-op are both listed.

Worth knowing

  • The third-person pace is slower than SAS4’s overhead run-and-gun.
  • Later seasons and mission packs are sold separately.

Zombie Army 4: Dead War: Our rating

8.4 / 10 · Five equally weighted criteria.
Combat
9.0
Progression
8.2
Usability
7.9
Value
8.2
Fit
8.7

Ballistics, melee and workbench upgrades make combat and progression satisfying; Horde mode adds replayability. The third-person pace is less immediate than SAS4, and later paid missions affect value. It remains a strong thematic match for zombie co-op.

The verdict

Pick it for deliberate zombie gunfights, weapon modification and cooperative missions.

07

Back 4 Blood

A team-focused first-person alternative where guns, Cleaners and custom card decks shape each campaign.

8.5 /10

Editorial rating

  • Co-op
  • Squad builds
  • Loot builds
Platforms
PC, PlayStation 4/5, Xbox One and Xbox Series X|S. Co-op: solo offline with AI or up to four online; no local co-op.
Price model
Premium purchase; edition and regional storefront pricing vary.

Back 4 Blood is a first-person zombie shooter for online teams of four. Choose a Cleaner, tune a weapon-and-item setup and face missions shaped by the Game Director and Corruption Cards. Solo offline Campaign pairs you with three AI teammates after an update; there is no local co-op.

Custom decks and weapon attachments shape each build, while supply-point unlocks persist after a run. This adds planning but requires more setup than SAS4’s direct overhead fights. Check editions and paid expansions separately.

Back 4 Blood: First-person rifle combat beside railway cars, with teammate outlines, health and ammunition visible.
Back 4 Blood: First-person rifle combat beside railway cars, with teammate outlines, health and ammunition visible. · TechRadar; Turtle Rock Studios

What works

  • Custom decks and weapon attachments let players plan a distinct build.
  • Four-player online co-op is complemented by a solo campaign with AI.
  • Supply-point unlocks give repeat runs a persistent progression track.

Worth knowing

  • First-person missions are a major camera and pacing change from SAS4.
  • Decks, cards and attachments create more setup complexity.

Back 4 Blood: Our rating

8.5 / 10 · Five equally weighted criteria.
Combat
9.1
Progression
9.0
Usability
7.6
Value
8.2
Fit
8.6

Weapon roles, attachments and cards make combat and builds flexible. Solo offline play lowers the barrier to entry, but the systems take time to learn and the first-person view is a clear shift. It suits players seeking team strategy over top-down action.

The verdict

Choose it for tactical team campaigns and builds to tune over repeat runs.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

Choose Zombie Waves for a phone game, Yet Another Zombie Survivors for a solo squad build, and SYNTHETIK 2 for demanding top-down gunplay. For online teams, compare World War Z’s swarms, Zombie Army 4’s workbenches and Back 4 Blood’s deck builds. Choose Zombie Defence if you want shooting outings to fund shelter production, crafting and research.

Your questions, answered.

Zombie Waves most closely mirrors mobile zombie-wave play. For manual top-down weapons, SYNTHETIK 2 is mechanically closer, though its enemies are robots. Zombie Defence adds extraction and lasting shelter projects to shooting and gear upgrades. Zombie Defence is currently in browser Alpha; join the homepage waitlist.

Online co-op is listed in SYNTHETIK 2, World War Z, Zombie Army 4 and Back 4 Blood. Back 4 Blood also supports an offline solo campaign with AI. Yet Another Zombie Survivors and Zombie Defence are solo. Zombie Waves advertises side co-op and competitive modes on Google Play, though its core app is labeled single-player.

Zombie Defence links outings to shelter production, crafting and research. Yet Another carries squad upgrades forward; World War Z and Back 4 Blood track classes, weapons or unlocks. SYNTHETIK 2 emphasizes class and gun builds, while Zombie Waves adds heroes, gear and companions.

Zombie Waves has Android and iOS listings. The other released games here are PC or console titles.

No. Ninja Kiwi’s Steam page says the full release is To be announced and offers a demo, so it is an upcoming successor rather than a released alternative.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

Join the waitlist

More games to explore

  • 7 Best Top-Down Zombie Shooters in 2026

    Compare seven top-down zombie shooters by sightlines, aiming, ammunition, co-op, and builds, from SAS: Zombie Assault 4 to The Last Stand: Aftermath.

  • 9 Best Zombie Horde Shooters in 2026

    Compare nine zombie horde shooters, from co-op campaigns and expanding survival arenas to mobile auto-shooters and persistent shelter runs.

  • 7 Best Games Like Brotato in 2026

    Looking for games like Brotato? Compare seven horde-survival roguelites by weapon choices, wave pacing, build tradeoffs, platforms, and price model.