5 Roguelite Shooters for iPhone, Plus Zombie Defence in Alpha

Five released iPhone picks, from twin-stick dungeons to a first-person co-op run.

A Zombie Defence survivor fires toward the left flank of an approaching zombie horde.
Split shots ricochet across the horde’s flank. Staged Alpha test capture. · Zombie Defence · Alpha

The best roguelite shooters for iPhone make different demands on your thumbs. Enter the Gungeon lets you tune its touch layout and auto-aim; Soul Knight keeps firing simple with auto-aim; Gunfire Reborn puts the fight in first person, while Tesla Force links top-down arenas to persistent upgrades. Exit the Gungeon turns the dungeon into a side-on climb. This list compares the current iPhone editions by shooting loop, documented input options and US store terms checked September 26, 2026.

Zombie Defence is a separate in-development project: its browser Alpha is built around horde combat and a persistent shelter, with native mobile releases planned.

The quick comparison

6 games, different reasons to give the next run a chance.

  1. 01Comparison score: 8.8/10
    Enter the Gungeon
    Jump to comparison
    bullet-hell rooms, weapon variety and adjustable touch controls
    • Fast-paced
    • Manual aim
    • Loot builds
    • Roguelite
    Platforms
    iPhone and iPad; current US App Store listing requires iOS 15 or later.
  2. 02Comparison score: 8.6/10
    Exit the Gungeon
    Jump to comparison
    a side-on bullet-hell climb and a separate, low-commitment iPhone trial
    • Fast-paced
    • Short runs
    • Roguelite
    Platforms
    iPhone and iPad; the current standalone App Store listing requires iOS 18 or later and lists controller support.
  3. 03Review score: 8.4/10
    Gunfire Reborn
    Jump to comparison

    Fit for this list: 9.4/10

    first-person shooting, run builds and up-to-four-player co-op
    • Fast-paced
    • Manual aim
    • Co-op
    • Loot builds
    Platforms
    iPhone and iPad; the current App Store listing supports PlayStation and Xbox controllers.
  4. 04Comparison score: 8.6/10
    Soul Knight
    Jump to comparison
    quick room clears, auto-aim and cooperative dungeon runs
    • Fast-paced
    • Co-op
    • Loot builds
    • Roguelite
    Platforms
    iPhone and iPad; the current US listing requires iOS 13 or later and supports controllers.
  5. 05Comparison score: 8.6/10
    Tesla Force
    Jump to comparison
    top-down weapon builds with progress that carries back to a base
    • Fast-paced
    • Permanent progress
    • Roguelite
    Platforms
    iPhone and iPad; the current US App Store listing supports controllers and iCloud.
  6. 06Comparison score: 8.2/10
    Zombie Defence
    Jump to comparison
    active horde fights, Scrap extraction and permanent shelter investment
    • Fast-paced
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha in development; native mobile releases are planned. Not currently an iPhone App Store release.

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Enter the Gungeon

A top-down bullet-hell dungeon run built around gun pickups, dodge rolls and room-by-room fights.

8.8 /10

Comparison score

  • Fast-paced
  • Manual aim
  • Loot builds
  • Roguelite
Platforms
iPhone and iPad; current US App Store listing requires iOS 15 or later.
Price model
Free first-area trial; the checked US listing offers a US$6.99 in-app purchase to unlock the full game. Price may vary by region.

Enter the Gungeon brings its dense room-by-room bullet hell to iPhone, where the gun you find can change how you handle the next wave. Dodge rolls cross incoming fire, cover buys a moment, and a table flip can interrupt a crowded line of attack. Apple documents movable touch buttons, an auto-aim toggle and gamepad support, so players can choose how much target placement to handle directly.

The free download lets you try the first area before one US$6.99 purchase unlocks the full game on the checked US listing. Its wide arsenal and dodge timing reward attention, but the screen can get busy on a phone. It suits players who want active dodging and an optional layer of direct aim more than a relaxed auto-fire run.

Enter the Gungeon's iOS gameplay shows a Gorgun boss surrounded by red bullet patterns and the version 1.0.502 label.
Gameplay frame published in 148Apps' September 2025 iOS review; the capture device is not identified. · 148Apps / Dodge Roll / Devolver Digital

What works

  • Movable touch buttons and an auto-aim toggle provide meaningful control options.
  • Bullet patterns, dodge rolls and a large pool of guns keep room fights varied.

Worth knowing

  • Dense projectile patterns and a large weapon set can make small-screen fights demanding.
  • The free first-area trial does not include the full game; the checked US unlock costs US$6.99.

Enter the Gungeon: Comparison score

8.8 / 10 · Five equally weighted criteria.
Combat
9.4
Progression
8.7
Usability
7.8
Value
8.8
Fit
9.3

Combat 9.4 reflects bullet patterns, dodges and gun choices. Progression 8.7 suits its unlocks and synergies, with most run power found anew. Usability 7.8 reflects Apple's documented movable touch buttons, auto-aim toggle and gamepad option, balanced against an arsenal that takes study. Value 8.8 reflects a substantial game behind a free first-area trial and one full-game purchase. Fit 9.3 rewards its direct, active shooting loop on iPhone.

The verdict

Choose Enter the Gungeon for top-down bullet-hell rooms and a mobile control layout you can adjust. The trial lets you sample its dodge-and-loot loop before buying the full game.

02

Exit the Gungeon

A side-on dungeon climber where dodging, changing weapons and elevator routes replace Enter's top-down room crawl.

8.6 /10

Comparison score

  • Fast-paced
  • Short runs
  • Roguelite
Platforms
iPhone and iPad; the current standalone App Store listing requires iOS 18 or later and lists controller support.
Price model
The current US standalone listing offers a free trial and one US$4.99 full-game purchase. Price may vary by region.

Exit the Gungeon keeps the series' bullet-hell pressure but changes the shape of a run: fight through side-on chambers as you climb toward an elevator exit. Its current App Store description calls out an ever-changing weapon, loot and dodge rolls. That narrower, vertical route gives the fights a different rhythm from Enter the Gungeon's top-down rooms, even though both reward reading projectile patterns.

The current standalone iPhone listing provides a free trial followed by one full-game purchase and lists game-controller support. Its one-purchase model makes it easy to sample before committing, while the side-on climb keeps each run focused on the next elevator route.

Exit the Gungeon's side-on iPhone gameplay shows a fighter crossing a collapsing platform as an explosion fills the chamber.
Archival Apple Arcade iPhone capture from Forever Classic Games' 2020 review; it shows the older edition and its iOS home indicator. · Forever Classic Games / Dodge Roll / Devolver Digital

What works

  • The side-on climb and elevator routes give its bullet-hell fights a distinct shape.
  • A free trial and one full-game unlock make the current standalone edition easy to sample.

Worth knowing

  • The side-on climb is a more constrained route than a top-down room layout.
  • The changing weapon can force a quick adjustment in the middle of a climb.

Exit the Gungeon: Comparison score

8.6 / 10 · Five equally weighted criteria.
Combat
8.8
Progression
8.1
Usability
8.1
Value
9.0
Fit
8.9

Combat 8.8 reflects a focused bullet-hell climb with dodges and a changing gun. Progression 8.1 gives credit for run loot without implying a persistent character build. Usability 8.1 suits its compact side-on format and listed controller support, while weapon changes ask for quick adaptation. Value 9.0 reflects a free trial and one US$4.99 unlock on the checked US listing. Fit 8.9 is high for active shooting, though the side-on route is less flexible than a room-based dungeon.

The verdict

Pick Exit the Gungeon if you want bullet dodging in a side-on climb rather than a top-down dungeon. Its current standalone trial is a useful way to check the pace before the one-time unlock.

03

Gunfire Reborn

A first-person roguelite FPS that turns random guns and scrolls into hero-centered builds.

8.4 /10

Review score

  • Fast-paced
  • Manual aim
  • Co-op
  • Loot builds
Platforms
iPhone and iPad; the current App Store listing supports PlayStation and Xbox controllers.
Price model
Paid iPhone app; the current US App Store listing is US$6.99 plus in-app purchases for additional heroes.

Gunfire Reborn takes the camera into the fight. Randomized stages feed a changing mix of guns, Occult Scrolls and hero skills, so the run asks for both target tracking and build choices. The iPhone listing describes mobile-adjusted shooting and supports PlayStation and Xbox controllers, giving players a gamepad option alongside touch controls.

The current US listing prices the base game at US$6.99 and includes in-app purchases for additional heroes; it also advertises multiplayer for up to four players. That makes Gunfire Reborn the pick here for first-person aim and group builds, with more screen work and menu decisions than an auto-aim dungeon shooter.

Gunfire Reborn Mobile first-person Android gameplay shows touchscreen controls during a Defeat All Enemies objective.
Gunfire Reborn Mobile gameplay in GamingOnPhone's June 2022 review; virtual controls and a mission HUD are visible in this archival Android capture. · GamingOnPhone / Duoyi Interactive

What works

  • First-person stages, random weapons and Occult Scrolls make aiming and build selection central to a run.
  • The iPhone listing supports PlayStation and Xbox controllers and up to four players.

Worth knowing

  • Aiming, movement and build menus compete for attention on a phone screen.
  • The US$6.99 entry has optional purchases for additional heroes.

Gunfire Reborn: Comparison score

8.6 / 10 · Five equally weighted criteria.
Combat
9.0
Progression
9.0
Usability
7.7
Value
7.7
Fit
9.4

Combat 9.0 reflects first-person aim and weapon variety. Progression 9.0 rewards the layering of guns, scrolls and hero abilities. Usability 7.7 reflects the extra attention needed for mobile movement, aiming and inventory decisions even with controller support. Value 7.7 balances a substantial paid game against optional hero purchases. Fit 9.4 is strong for an active iPhone shooter with up-to-four-player co-op.

The verdict

Choose Gunfire Reborn for first-person roguelite runs built around weapons, scrolls and hero abilities. Its documented controller support and four-player option make it the strongest fit for co-op FPS sessions in this group.

04

Soul Knight

A pixel dungeon shooter where auto-aim, hero skills and weapon pickups keep room fights moving.

8.6 /10

Comparison score

  • Fast-paced
  • Co-op
  • Loot builds
  • Roguelite
Platforms
iPhone and iPad; the current US listing requires iOS 13 or later and supports controllers.
Price model
Free to install with optional in-app purchases on the US App Store.

Soul Knight turns each run into a sequence of pixel-art dungeon rooms, with weapons, hero skills and enemy patterns to manage. Its iPhone listing describes auto-aim and more than 400 weapons, so firing can stay simple while the active task is moving through bullets, choosing a pickup and timing a skill. The listing also supports online co-op and local wireless play.

It is the easiest fit here if you want room-by-room shooting without tracing every target yourself. Soul Knight is free to install with in-app purchases, leaving the core dungeon runs open to try before choosing whether to spend.

Soul Knight Android gameplay shows pixel-art dungeon combat with virtual movement and attack controls visible.
Android gameplay frame reproduced in Pocket Tactics' guide; the capture date and build are not identified. · Pocket Tactics

What works

  • Auto-aim keeps movement, enemy patterns and weapon swaps at the center of touch play.
  • A broad weapon pool and online or local co-op add variety to short dungeon encounters.

Worth knowing

  • Auto-aim is its documented firing style; players who want precise shot placement may prefer another pick.
  • The free install includes optional in-app purchases.

Soul Knight: Comparison score

8.6 / 10 · Five equally weighted criteria.
Combat
8.3
Progression
8.6
Usability
8.9
Value
8.4
Fit
8.6

Combat 8.3 reflects quick room fights and active hero skills, with auto-aim trading direct target placement for easier firing. Progression 8.6 rewards the large weapon pool and hero choices. Usability 8.9 suits the simpler firing input and controller option. Value 8.4 balances a free install with optional purchases. Fit 8.6 is strong for a fast room shooter, though its auto-aim is less hands-on than twin-stick or first-person picks.

The verdict

Pick Soul Knight for quick dungeon rooms, auto-aim and co-op. It keeps the main touch task on movement and weapon choices rather than continuous reticle control.

05

Tesla Force

A top-down roguelite shooter pairing procedural arenas and gadgets with upgrades that persist between runs.

8.6 /10

Comparison score

  • Fast-paced
  • Permanent progress
  • Roguelite
Platforms
iPhone and iPad; the current US App Store listing supports controllers and iCloud.
Price model
Paid iPhone app; the US App Store listing is US$5.99.

Tesla Force is the top-down build-and-upgrade pick. Procedural levels, a roster of four heroes, weapons and scientific gadgets change the tools available in each attempt. The App Store lists game-controller support and its version history notes touch-control improvements, giving iPhone players documented input options.

When a run ends, persistent base upgrades give the next attempt a longer arc than a single arena clear. Tesla Force is a paid US$5.99 iPhone game on the checked listing, with iCloud support. Its layered gadgets and upgrades offer plenty to vary, though those systems make it less immediate than an auto-aim room shooter.

Tesla Force Android gameplay shows a shotgun-equipped survivor, nearby horrors and virtual movement and weapon controls in a live arena.
Android gameplay capture published with MiniReview's June 2024 review; virtual controls are visible. · MiniReview / 10tons Ltd.

What works

  • Procedural levels, four heroes, weapons and gadgets give runs different tools and routes.
  • Base upgrades persist between attempts, and the current iPhone listing supports game controllers.

Worth knowing

  • Several weapon and gadget systems take more learning than a small, fixed loadout.
  • It is a paid game rather than a free-to-install trial.

Tesla Force: Comparison score

8.6 / 10 · Five equally weighted criteria.
Combat
8.8
Progression
8.6
Usability
8.1
Value
8.7
Fit
8.8

Combat 8.8 reflects active top-down shooting across changing procedural levels. Progression 8.6 rewards persistent base upgrades and the mix of heroes, weapons and gadgets. Usability 8.1 balances the listed controller support and touch-control updates against layered build choices. Value 8.7 reflects a US$5.99 paid entry and the varied run content in the listing. Fit 8.8 matches its active gunplay and continuing progression to the query.

The verdict

Choose Tesla Force for top-down shooting that links changing runs to upgrades at a persistent base. It offers a middle ground between quick room clears and Gunfire Reborn's first-person build management.

06

Zombie Defence

An in-development horde shooter where Scrap expeditions support a persistent shelter and crafting loop.

8.2 /10

Comparison score

  • Fast-paced
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha in development; native mobile releases are planned. Not currently an iPhone App Store release.
Price model
Native mobile pricing and access terms are not confirmed.

Zombie Defence connects active horde fights to a separate Scrap extraction run and a persistent shelter. Picked-up Scrap is retained on extraction or defeat up to storage capacity, then supports fixed shelter stations, crafting and research that persist between attempts. The loop gives a shooter run a useful aftermath instead of treating every result as a clean reset.

Touch fire targets the nearest living enemy; desktop play uses cursor aim. That input keeps attention on movement through the horde, while the shelter loop adds planning between expeditions.

A Zombie Defence survivor fires toward the left flank of an approaching zombie horde.
Split shots ricochet across the horde’s flank. Staged Alpha test capture. · Zombie Defence · Alpha

What works

  • Scrap extraction links active combat with shelter stations, crafting and research that persist.
  • Touch targeting keeps firing simple while the player moves through the horde.

Worth knowing

  • Shelter growth uses fixed stations rather than freeform base placement.
  • Picked-up Scrap is retained on defeat up to storage capacity, which makes a failed expedition less punishing.

Zombie Defence: Comparison score

8.2 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
8.1
Value
8.1
Fit
7.8

Combat 8.4 reflects active horde shooting and movement, with touch shots aimed at the nearest enemy. Progression 8.8 rewards retained Scrap and shelter stations, crafting and research that persist through defeat. Usability 8.1 reflects a clear touch target rule and the extra decisions in expeditions and shelter management. Value 8.1 reflects the breadth of extraction and shelter systems in the current Alpha. Fit 7.8 recognizes the strong active-combat and shelter match while accounting for its in-development status.

The verdict

Choose Zombie Defence if active horde shooting and Scrap extraction feeding a persistent shelter sounds like a better long loop than a run reset. Touch fire targets the nearest enemy, and shelter stations, crafting and research give carried-over goals.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

For the most configurable bullet-hell rooms, start with Enter the Gungeon; for first-person co-op, Gunfire Reborn is the clearest fit. Soul Knight offers the lightest firing input, Tesla Force carries upgrades between runs, and Exit the Gungeon changes the room crawl into a side-on climb. For a separate take on the horde-and-shelter loop, Zombie Defence connects active fights with retained Scrap, fixed shelter investment, crafting and research.

Your questions, answered.

Soul Knight uses auto-aim, so movement and weapon choices do more work than precise shot placement. Enter the Gungeon lets you reposition its touch buttons and toggle auto-aim, giving more say over the layout and how much you steer each shot. Gunfire Reborn also lists controller support if you prefer a gamepad.

No. Zombie Defence is an in-development browser Alpha, with native mobile releases planned. It is not currently listed as an iPhone app; you can join the waitlist from the Zombie Defence homepage.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

Join the waitlist

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