5 Games Like Vampire Survivors on iPhone, Plus Zombie Defence Alpha
Five current iPhone picks, with free and paid editions separated, plus one browser Alpha to follow.

Looking for games like Vampire Survivors on iPhone? Start with Brotato for quick weapon-shop waves, Survivor.io for one-hand zombie stages, 20 Minutes Till Dawn: Premium for upgrade-and-rune builds in shorter sessions, Halls of Torment: Premium for quest-led dungeon runs, or Pickle Pete: Survivor for autofire with dodges and abilities. These are five released iPhone listings; the free and paid apps are called out separately where both exist.
The key difference is what your thumbs do and how each run is paced. The App Store links below point to the exact edition discussed, and U.S. prices were checked on September 26, 2026; prices can vary by region. Zombie Defence appears separately as a browser Alpha in development, not as an iPhone download.
The quick comparison
6 games, different reasons to give the next run a chance.
Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.
The games
Brotato
Quick enemy waves and six weapon slots make each run a compact build-and-survive challenge.
- Manual aim
- Loot builds
- Short runs
- Roguelite
- Platforms
- iPhone and iPad
- Price model
- Free download with in-app purchases in the U.S. App Store. Brotato:Premium is a separate $4.99 iPhone app.
Brotato breaks the run into waves that last 20 to 90 seconds. You collect materials in the arena, then spend them in a shop before the next rush. Six weapon slots, character traits and a deep item pool make those short breaks part of the strategy: you are deciding what the potato can become as well as where to move.
Weapons fire automatically by default, with optional manual aiming when you want to focus your attacks. The free iPhone app includes in-app purchases; the $4.99 Brotato:Premium app is a separate listing, so this entry rates the free one. The stop-start wave and shop rhythm is a good fit for short sessions, though it is less continuous than a single long horde run.

The verdict
Choose Brotato if you want the fastest decision loop here: survive a brief rush, improve the build, then see whether it holds up in the next wave.
Survivor.io
One-hand movement and frequent skill choices make this a straightforward zombie-themed pick.
- Fast-paced
- Short runs
- Roguelite
- Platforms
- iPhone and iPad
- Price model
- Free download with in-app purchases in the U.S. App Store.
Survivor.io fits if you want the one-thumb movement at the center of Vampire Survivors but would rather face zombies. HABBY describes one-hand controls, roguelite skill combinations and stages with different difficulty levels; its store listing says a stage can put more than 1,000 monsters on screen. Keep moving through the crowd, gather upgrades and turn a simple run into a specialized build.
The larger chapter and event ladder gives the game goals beyond a single survival attempt, so it feels more like a long-term mobile game than a stripped-back arcade run. The iPhone app is free with in-app purchases. Its appeal is easy steering and steady new goals; the tradeoff is that those wider progression layers share attention with the immediate run.

The verdict
Survivor.io is the closest fit if you want zombie stages and simple one-hand steering, with a longer mobile progression ladder waiting after each run.
20 Minutes Till Dawn: Premium
More than 80 upgrades, runes and shorter sessions give each run a focused build arc.
- Loot builds
- Short runs
- Roguelite
- Platforms
- iPhone and iPad
- Price model
- $4.99 paid Premium app in the U.S. App Store. The free edition is a separate iPhone download with its own purchase model.
20 Minutes Till Dawn: Premium puts upgrades and runes at the center of its survivor-like run. Its App Store listing advertises more than 80 upgrades and 10-to-20-minute sessions, giving a build time to develop within a shorter target than Halls of Torment’s roughly 30-minute descent. Your character and weapon set the direction: build around a shotgun that ignites enemies, or magical knives that pierce through them.
This is the $4.99 Premium iPhone app, not the separate free download. The free app advertises Mid-Run Saves and an Ad-Free Premium Pass among its own features and purchase options. Compare the two linked listings before installing; they are separate apps, and buying one should not be confused with unlocking the other.

The verdict
Choose this Premium edition for a concise survivor-like run built around upgrades and runes, with its paid terms kept distinct from the free sibling app.
Halls of Torment: Premium
Longer dungeon runs pair horde survival with quests, item retrieval and a persistent character build.
- Loot builds
- Exploration
- Roguelite
- Platforms
- iPhone and iPad
- Price model
- $4.99 for Premium in the U.S. App Store, with separate DLC in-app purchases. The free Halls of Torment app is a separate listing.
Halls of Torment: Premium is the longer-form dungeon pick. Its App Store listing describes roughly 30-minute runs, a roster of heroes, quests, traits, abilities and items; some unique items can be sent to the overworld to customize later attempts. That quest-and-gear layer gives each descent a purpose beyond lasting as long as possible.
The paid Premium iPhone app is $4.99 in the U.S., with Boglands DLC and a supporter pack sold separately. A free Halls of Torment app is a distinct listing with different purchase terms, so this review is only of Premium. The extra quests and item management reward longer play, but the 30-minute run target asks for more time than a quick wave-based pick.

The verdict
Choose Halls of Torment: Premium if you want the survivor formula wrapped in a grim dungeon crawl with quests and gear to bring forward.
Pickle Pete: Survivor
Autofire handles attacks while dodges and on-demand abilities keep movement active.
- Fast-paced
- Loot builds
- Roguelite
- Platforms
- iPhone and iPad
- Price model
- Free download with in-app purchases and optional VIP subscription in the U.S. App Store.
Pickle Pete gives autofire a more hands-on mobile rhythm. The iPhone listing pairs it with a dodge roll and other on-demand abilities, so your attention can stay on avoiding enemies and timing a skill instead of aiming every shot. Boss fights, biome-specific enemy mechanics, weapons and multiple modes add variety to the arena runs.
The iPhone app is free with in-app purchases, including an optional VIP subscription. Its cheerful pickle hero and broader progression menu are a tonal change from Vampire Survivors’ gothic mood; the tradeoff is a busier free-to-play structure than a compact paid arcade game.

The verdict
Pick Pickle Pete if you like automatic attacks but still want dodges and abilities to make your movement matter.
Zombie Defence
A separate in-development project links horde fights to Scrap expeditions and persistent shelter systems.
- Fast-paced
- Extraction
- Shelter building
- Crafting
- Permanent progress
- Platforms
- Browser Alpha in development; native mobile releases are planned, not currently available.
- Price model
- Freemium is planned; current launch pricing and monetization are unconfirmed.
Zombie Defence is the adjacent project for players who want a survival run to lead into a larger campaign loop. Its current browser Alpha separates horde battles from Scrap expeditions: during an expedition, you scavenge and choose when to extract. Scrap picked up on those outings is retained after extraction or defeat, up to the shelter’s storage capacity.
Back at the shelter, fixed stations connect weapon crafting, research, production and crops to the next deployment. Desktop combat uses cursor aim; touch fire targets the nearest living enemy instead of offering free manual aim. The separate extraction layer gives the horde action a persistent payoff: collected Scrap becomes resources for the next shelter upgrade.

The verdict
Zombie Defence suits players who want each horde outing to fund something lasting: retained Scrap supports a shelter loop of crafting, research and production.
How we compare
A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.
- 01
Combat
Controls, aiming, enemy readability, and the decisions you make under pressure.
- 02
Progression
Build choices during a run and meaningful progress between attempts.
- 03
Usability
Control demands, platform access, interface options, and documented device requirements.
- 04
Value
What the asking price includes, optional purchases, and the scope of the free version.
- 05
Fit
How well the game answers the specific question in this article.
Which one should you try?
Choose by the control loop you want: Brotato breaks play into short shop-paced waves, Survivor.io keeps movement to one hand, 20 Minutes Till Dawn: Premium emphasizes upgrade-and-rune builds within shorter sessions, Halls of Torment: Premium builds a longer quest-led descent, and Pickle Pete adds dodges to autofire. Zombie Defence is a separate Alpha to follow if you want extraction to feed a persistent shelter, where Scrap supports crafting, research and production between outings.
Your questions, answered.
Want to see what we’re building?
Zombie Defence is in Alpha. Join the waitlist.
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