5 Games Like Vampire Survivors on iPhone, Plus Zombie Defence Alpha

Five current iPhone picks, with free and paid editions separated, plus one browser Alpha to follow.

A survivor fires a single rifle, sending split projectiles toward a dense group of zombies in Zombie Defence.
A single rifle sends split shots and ricochets into the approaching street horde. Staged Alpha test capture. · Zombie Defence · Alpha

Looking for games like Vampire Survivors on iPhone? Start with Brotato for quick weapon-shop waves, Survivor.io for one-hand zombie stages, 20 Minutes Till Dawn: Premium for upgrade-and-rune builds in shorter sessions, Halls of Torment: Premium for quest-led dungeon runs, or Pickle Pete: Survivor for autofire with dodges and abilities. These are five released iPhone listings; the free and paid apps are called out separately where both exist.

The key difference is what your thumbs do and how each run is paced. The App Store links below point to the exact edition discussed, and U.S. prices were checked on September 26, 2026; prices can vary by region. Zombie Defence appears separately as a browser Alpha in development, not as an iPhone download.

The quick comparison

6 games, different reasons to give the next run a chance.

  1. 01Review score: 8.2/10
    Brotato
    Jump to comparison

    Fit for this list: 9.2/10

    short waves, six-weapon builds and a shop between fights
    • Manual aim
    • Loot builds
    • Short runs
    • Roguelite
    Platforms
    iPhone and iPad
  2. 02Comparison score: 8.4/10
    Survivor.io
    Jump to comparison
    one-hand movement through crowded zombie stages
    • Fast-paced
    • Short runs
    • Roguelite
    Platforms
    iPhone and iPad
  3. 03Review score: 8.4/10
    20 Minutes Till Dawn: Premium
    Jump to comparison

    Fit for this list: 9.3/10

    upgrade-led builds and 10-to-20-minute sessions
    • Loot builds
    • Short runs
    • Roguelite
    Platforms
    iPhone and iPad
  4. 04Review score: 8.5/10
    Halls of Torment: Premium
    Jump to comparison

    Fit for this list: 9.0/10

    quest-led dungeon runs and RPG-style gear goals
    • Loot builds
    • Exploration
    • Roguelite
    Platforms
    iPhone and iPad
  5. 05Comparison score: 8.3/10
    Pickle Pete: Survivor
    Jump to comparison
    autofire with dodge rolls, active skills and a comic tone
    • Fast-paced
    • Loot builds
    • Roguelite
    Platforms
    iPhone and iPad
  6. 06Comparison score: 8.2/10
    Zombie Defence
    Jump to comparison
    players who want horde combat to feed extraction and shelter growth
    • Fast-paced
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha in development; native mobile releases are planned, not currently available.

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Brotato

Quick enemy waves and six weapon slots make each run a compact build-and-survive challenge.

8.2 /10

Review score

  • Manual aim
  • Loot builds
  • Short runs
  • Roguelite
Platforms
iPhone and iPad
Price model
Free download with in-app purchases in the U.S. App Store. Brotato:Premium is a separate $4.99 iPhone app.

Brotato breaks the run into waves that last 20 to 90 seconds. You collect materials in the arena, then spend them in a shop before the next rush. Six weapon slots, character traits and a deep item pool make those short breaks part of the strategy: you are deciding what the potato can become as well as where to move.

Weapons fire automatically by default, with optional manual aiming when you want to focus your attacks. The free iPhone app includes in-app purchases; the $4.99 Brotato:Premium app is a separate listing, so this entry rates the free one. The stop-start wave and shop rhythm is a good fit for short sessions, though it is less continuous than a single long horde run.

Brotato’s iOS gameplay screen shows a level-four character surrounded by aliens in Wave 12.
Brotato gameplay from the iOS App Store listing: a level-four character in Wave 12 with 171 materials. · Brotato / App Store

What works

  • Short waves make it easy to fit in one more round.
  • Six weapon slots and character traits create distinct build directions.
  • Optional manual aim adds control without making it the default.

Worth knowing

  • Shop breaks interrupt the combat flow between waves.

Brotato: Comparison score

8.4 / 10 · Five equally weighted criteria.
Combat
8.8
Progression
8.3
Usability
8.0
Value
7.8
Fit
9.2

Six weapon slots, optional manual aim and default autofire give short waves tactical range, while traits and shop buys shape the build between rounds. The wave breaks make room for planning but interrupt continuous survival. The free iPhone app includes in-app purchases; Premium is a separate paid app.

The verdict

Choose Brotato if you want the fastest decision loop here: survive a brief rush, improve the build, then see whether it holds up in the next wave.

02

Survivor.io

One-hand movement and frequent skill choices make this a straightforward zombie-themed pick.

8.4 /10

Comparison score

  • Fast-paced
  • Short runs
  • Roguelite
Platforms
iPhone and iPad
Price model
Free download with in-app purchases in the U.S. App Store.

Survivor.io fits if you want the one-thumb movement at the center of Vampire Survivors but would rather face zombies. HABBY describes one-hand controls, roguelite skill combinations and stages with different difficulty levels; its store listing says a stage can put more than 1,000 monsters on screen. Keep moving through the crowd, gather upgrades and turn a simple run into a specialized build.

The larger chapter and event ladder gives the game goals beyond a single survival attempt, so it feels more like a long-term mobile game than a stripped-back arcade run. The iPhone app is free with in-app purchases. Its appeal is easy steering and steady new goals; the tradeoff is that those wider progression layers share attention with the immediate run.

Survivor.io Android gameplay shows a survivor in a city stage, with the 06:06 timer, enemies and movement control visible.
Archival Android gameplay from HABBY’s Google Play listing; the date is not identified by the source. · Google Play gameplay screenshot; HABBY

What works

  • One-hand controls keep movement simple on a phone.
  • Large crowds and skill combinations make each stage feel different.
  • Chapters and recurring content provide goals beyond one run.

Worth knowing

  • The chapter and event layers make it busier than a focused, run-only arcade game.

Survivor.io: Comparison score

8.4 / 10 · Five equally weighted criteria.
Combat
8.1
Progression
8.7
Usability
9.0
Value
7.0
Fit
9.4

One-hand movement and skill choices carry the player through dense crowds, while chapters extend progression beyond each attempt. The control scheme leaves less room for direct target selection; the free entry is offset by in-app purchases and a larger live-content structure.

The verdict

Survivor.io is the closest fit if you want zombie stages and simple one-hand steering, with a longer mobile progression ladder waiting after each run.

03

20 Minutes Till Dawn: Premium

More than 80 upgrades, runes and shorter sessions give each run a focused build arc.

8.4 /10

Review score

  • Loot builds
  • Short runs
  • Roguelite
Platforms
iPhone and iPad
Price model
$4.99 paid Premium app in the U.S. App Store. The free edition is a separate iPhone download with its own purchase model.

20 Minutes Till Dawn: Premium puts upgrades and runes at the center of its survivor-like run. Its App Store listing advertises more than 80 upgrades and 10-to-20-minute sessions, giving a build time to develop within a shorter target than Halls of Torment’s roughly 30-minute descent. Your character and weapon set the direction: build around a shotgun that ignites enemies, or magical knives that pierce through them.

This is the $4.99 Premium iPhone app, not the separate free download. The free app advertises Mid-Run Saves and an Ad-Free Premium Pass among its own features and purchase options. Compare the two linked listings before installing; they are separate apps, and buying one should not be confused with unlocking the other.

20 Minutes Till Dawn: Premium’s Android upgrade screen shows the Electro Mage lightning path and a 09:31 run timer.
Archival Android Premium gameplay from MiniReview’s September 2022 review; version 2.0.38 is visible. · NimbleThor / MiniReview

What works

  • More than 80 upgrades and runes support different builds.
  • Advertised 10-to-20-minute sessions are a manageable mobile commitment.
  • The paid Premium app keeps its purchase terms separate from the free sibling.

Worth knowing

  • The Premium edition requires an upfront purchase rather than offering a free trial of that app.

20 Minutes Till Dawn: Premium: Comparison score

8.6 / 10 · Five equally weighted criteria.
Combat
8.8
Progression
8.4
Usability
8.0
Value
8.5
Fit
9.3

Weapon and character combinations, more than 80 upgrades and a rune system give the horde combat a substantial build layer. The advertised 10-to-20-minute sessions offer a shorter run target than Halls of Torment, though choosing upgrades adds pauses and decisions. The $4.99 upfront price applies to Premium; the free sibling has separate purchase options.

The verdict

Choose this Premium edition for a concise survivor-like run built around upgrades and runes, with its paid terms kept distinct from the free sibling app.

04

Halls of Torment: Premium

Longer dungeon runs pair horde survival with quests, item retrieval and a persistent character build.

8.5 /10

Review score

  • Loot builds
  • Exploration
  • Roguelite
Platforms
iPhone and iPad
Price model
$4.99 for Premium in the U.S. App Store, with separate DLC in-app purchases. The free Halls of Torment app is a separate listing.

Halls of Torment: Premium is the longer-form dungeon pick. Its App Store listing describes roughly 30-minute runs, a roster of heroes, quests, traits, abilities and items; some unique items can be sent to the overworld to customize later attempts. That quest-and-gear layer gives each descent a purpose beyond lasting as long as possible.

The paid Premium iPhone app is $4.99 in the U.S., with Boglands DLC and a supporter pack sold separately. A free Halls of Torment app is a distinct listing with different purchase terms, so this review is only of Premium. The extra quests and item management reward longer play, but the 30-minute run target asks for more time than a quick wave-based pick.

Halls of Torment: Premium Android combat shows skeletons closing in, with a virtual movement joystick and 24:33 timer.
Archival Android Premium gameplay from MiniReview’s October 2024 review, with the touch joystick and combat HUD visible. · NimbleThor / MiniReview

What works

  • Quests give each descent clear goals beyond surviving the horde.
  • Items brought back to the overworld can shape future runs.
  • A large mix of characters, traits, abilities and items supports varied builds.

Worth knowing

  • The advertised 30-minute runs are a bigger time commitment than short mobile waves.

Halls of Torment: Premium: Comparison score

8.6 / 10 · Five equally weighted criteria.
Combat
8.5
Progression
9.1
Usability
7.6
Value
8.6
Fit
9.0

Horde fights support an unusually structured progression of quests, characters and items carried into future runs. The longer sessions and extra menu work ask for more time and attention. The paid Premium app offers that persistent gear loop, while the Boglands DLC and supporter pack cost extra.

The verdict

Choose Halls of Torment: Premium if you want the survivor formula wrapped in a grim dungeon crawl with quests and gear to bring forward.

05

Pickle Pete: Survivor

Autofire handles attacks while dodges and on-demand abilities keep movement active.

8.3 /10

Comparison score

  • Fast-paced
  • Loot builds
  • Roguelite
Platforms
iPhone and iPad
Price model
Free download with in-app purchases and optional VIP subscription in the U.S. App Store.

Pickle Pete gives autofire a more hands-on mobile rhythm. The iPhone listing pairs it with a dodge roll and other on-demand abilities, so your attention can stay on avoiding enemies and timing a skill instead of aiming every shot. Boss fights, biome-specific enemy mechanics, weapons and multiple modes add variety to the arena runs.

The iPhone app is free with in-app purchases, including an optional VIP subscription. Its cheerful pickle hero and broader progression menu are a tonal change from Vampire Survivors’ gothic mood; the tradeoff is a busier free-to-play structure than a compact paid arcade game.

Pickle Pete Android gameplay shows a Wave 2/10 arena, 00:32 timer, movement joystick and dodge ability.
Archival Android gameplay from Vigiato’s May 2024 review; the Wave 2/10 timer and touch controls are visible. · Vigiato

What works

  • Autofire leaves room to focus on dodging and timed abilities.
  • Bosses and biome-specific enemy mechanics vary the arenas.
  • The free iPhone app provides an easy entry point.

Worth knowing

  • In-app purchases and a VIP subscription add more monetization layers than a simple premium game.

Pickle Pete: Survivor: Comparison score

8.3 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
8.8
Value
6.5
Fit
8.9

Autofire handles attacks while dodge rolls, abilities and bosses add active decisions. Biomes, gear and modes give runs variety, and movement-led controls reduce aiming inputs. The free iPhone app is easy to try, while in-app purchases and an optional VIP subscription temper value.

The verdict

Pick Pickle Pete if you like automatic attacks but still want dodges and abilities to make your movement matter.

06

Zombie Defence

A separate in-development project links horde fights to Scrap expeditions and persistent shelter systems.

8.2 /10

Comparison score

  • Fast-paced
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha in development; native mobile releases are planned, not currently available.
Price model
Freemium is planned; current launch pricing and monetization are unconfirmed.

Zombie Defence is the adjacent project for players who want a survival run to lead into a larger campaign loop. Its current browser Alpha separates horde battles from Scrap expeditions: during an expedition, you scavenge and choose when to extract. Scrap picked up on those outings is retained after extraction or defeat, up to the shelter’s storage capacity.

Back at the shelter, fixed stations connect weapon crafting, research, production and crops to the next deployment. Desktop combat uses cursor aim; touch fire targets the nearest living enemy instead of offering free manual aim. The separate extraction layer gives the horde action a persistent payoff: collected Scrap becomes resources for the next shelter upgrade.

A survivor fires a single rifle, sending split projectiles toward a dense group of zombies in Zombie Defence.
A single rifle sends split shots and ricochets into the approaching street horde. Staged Alpha test capture. · Zombie Defence · Alpha

What works

  • Scrap expeditions pair horde combat with an extraction decision and capacity-capped retention.
  • Persistent shelter stations connect crafting, research, production and crops between outings.

Worth knowing

  • Touch fire targets the nearest enemy, and shelter work happens at fixed stations rather than through freeform construction.

Zombie Defence: Comparison score

8.2 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
8.1
Value
8.1
Fit
7.8

Active horde fights feed a distinct extraction and shelter loop, with collected Scrap retained within storage limits and shelter progress persisting. Touch targeting is less direct than Brotato’s optional manual aim; the genre fit is strong, with extraction and shelter progression as the defining difference.

The verdict

Zombie Defence suits players who want each horde outing to fund something lasting: retained Scrap supports a shelter loop of crafting, research and production.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

Choose by the control loop you want: Brotato breaks play into short shop-paced waves, Survivor.io keeps movement to one hand, 20 Minutes Till Dawn: Premium emphasizes upgrade-and-rune builds within shorter sessions, Halls of Torment: Premium builds a longer quest-led descent, and Pickle Pete adds dodges to autofire. Zombie Defence is a separate Alpha to follow if you want extraction to feed a persistent shelter, where Scrap supports crafting, research and production between outings.

Your questions, answered.

Brotato’s iPhone listing describes automatic fire by default with optional manual aim. That lets you choose between focusing on movement and directing attacks toward a particular part of the crowd.

The App Store listings for Brotato, Survivor.io and Pickle Pete: Survivor are free to download with in-app purchases. 20 Minutes Till Dawn: Premium and Halls of Torment: Premium are the paid editions covered here; both also have separate free sibling apps with different purchase terms.

No. Zombie Defence is currently in browser Alpha development, with native mobile releases planned. It is included separately for its horde combat, Scrap expeditions and persistent shelter progression. The official site links to a waitlist.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

Join the waitlist

More games to explore