6 Games Like Vampire Survivors for the Browser (5 Playable, Plus Zombie Defence in Alpha)

Compare horde movement, weapon combinations, and progression that reaches beyond one run.

Zombie Defence — right oblique view. Split-shot fire in the extraction yard, with zombies approaching from several directions.
Split-shot fire in the extraction yard, with zombies approaching from several directions. · Zombie Defence · Alpha

Vampire Survivors turns crowd-dodging into a build puzzle: collect experience, pick weapons and passives, and watch combinations grow into screen-clearing attacks. If you want that rhythm in a browser, 10 Minutes Till Dawn adds direct aiming, while Further Still: Survivors leans closest to the same weapon-and-upgrade loop.

Five picks below have a browser game or demo you can open now. Zombie Defence is an in-development comparison because its public release is not confirmed; its design connects manual shooting and horde runs to a persistent shelter.

The choices range from held mouse fire to auto-fire and a growing party. Pick by the part of the loop you want to control: aiming, upgrade combinations, or the route through the crowd.

The quick comparison

6 games, different reasons to give the next run a chance.

  1. 018.6/10
    10 Minutes Till Dawn
    Players who want to aim and fire while shaping a short run build
    • Manual aim
    • Short runs
    • Roguelite
    Platforms
    HTML5 browser demo; keyboard and mouse
  2. 028.6/10
    Further Still: Survivors
    Players looking for the closest browser match to Vampire Survivors' weapon-and-upgrade loop
    • Roguelite
    • Loot builds
    • Short runs
    • Shelter building
    Platforms
    HTML5 browser build; keyboard, mouse, and listed controller inputs; Windows version on Steam
  3. 038.4/10
    Zombie Defence
    Players who want horde fights tied to extraction and lasting shelter growth
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha (development build); native mobile stores are planned.
  4. 048.4/10
    Hive Jump 2: Survivors (browser demo)
    Players who want jetpack movement and a choice between automatic or manual aim
    • Roguelite
    • Manual aim
    • Short runs
    • Fast-paced
    Platforms
    HTML5 browser demo; keyboard and gamepad. Full game on Windows and Linux via Steam.
  5. 058.5/10
    Stellar Swarm
    Players who want branching weapon growth and permanent ship upgrades
    • Roguelite
    • Short runs
    • Permanent progress
    • Loot builds
    Platforms
    Browser on desktop, mobile, and tablet via CrazyGames; portrait layout
  6. 067.9/10
    King Survivors
    Players who want to steer a growing party instead of managing a single weapon loadout
    • Roguelite
    • Squad builds
    • Short runs
    • Permanent progress
    Platforms
    Browser on desktop, mobile, and tablet via CrazyGames; documented controls use a mouse

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

10 Minutes Till Dawn

A monster-horde demo where held shooting and weapon choices turn each dodge into a tactical decision.

8.6 /10

Editorial rating

  • Manual aim
  • Short runs
  • Roguelite
Platforms
HTML5 browser demo; keyboard and mouse
Price model
Free browser demo; the separate full game, 20 Minutes Till Dawn, is sold on Steam.

The developer lists WASD to move and held left-click to shoot. That extra input gives every escape route a purpose: you are threading gaps while choosing where to point your weapon. The HTML5 browser demo asks you to survive a ten-minute monster onslaught, with characters and weapons changing how a run develops.

The demo offers more than 50 upgrades, leaving room to steer a run toward a particular weapon effect rather than simply stack generic damage. The full game, 20 Minutes Till Dawn, is a separate paid Steam release with more characters, weapons, upgrades, and enemies.

A pixel-art character fires through a dark monster-filled arena, with health, experience, and a level indicator visible.
Official developer gameplay screenshot from the 10 Minutes Till Dawn browser demo. · flanne / itch.io

What works

  • Directional shooting makes crowd control active.
  • Character, weapon, and upgrade choices support varied builds.
  • A free HTML5 demo makes it easy to try a short run.

Worth knowing

  • Held mouse fire adds another task while dodging.
  • The browser demo has less content than the paid full game.

10 Minutes Till Dawn: Our rating

8.6 / 10 · Five equally weighted criteria.
Combat
8.9
Progression
8.4
Usability
7.5
Value
9.0
Fit
9.2

Held aim and weapon-specific upgrades give combat and build choices real direction, and the browser entry is free. Moving and firing at once takes more attention, while the full game is a separate paid release.

The verdict

Choose it when weapon combinations are the draw, but you want to place every shot instead of relying on automatic attacks.

02

Further Still: Survivors

A retro horde roguelite that combines weapons, spells, equipment, and a home base between runs.

8.6 /10

Editorial rating

  • Roguelite
  • Loot builds
  • Short runs
  • Shelter building
Platforms
HTML5 browser build; keyboard, mouse, and listed controller inputs; Windows version on Steam
Price model
Free browser build; paid Steam release and name-your-price download are separate options.

Weapons, spells, armor, and equipment all contribute to a build, so there are several combinations to explore while surviving each horde. The developer describes the game as heavily inspired by Vampire Survivors, making it the most direct thematic and mechanical match in this list.

Between runs, a home base fills with friendly characters who add unlocks and things to manage. The free HTML5 build remains in development; the separate Steam release is still Early Access, and Steam says it has not had a developer update in over three years. The developer also warns that browser saves may not carry over to a download and that some HTML-player sounds are distorted.

A pixel-art survivor stands amid pink monsters and coin pickups, with weapon and ability icons along the HUD.
Official developer gameplay screenshot from Further Still: Survivors. · ArcaneInput / itch.io

What works

  • Weapons, spells, armor, and equipment open several build combinations.
  • Free HTML5 access makes its close genre match easy to sample.

Worth knowing

  • Browser audio may sound distorted.
  • The developer does not promise save transfer between browser and download.
  • The Steam edition is still Early Access and has not had a recent listed update.

Further Still: Survivors: Our rating

8.6 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.6
Usability
7.6
Value
8.9
Fit
9.6

Weapon, spell, and equipment choices closely match the target build loop, with a home base extending progression between runs. The browser version is free, but its audio warning and uncertain save transfer temper ease of use.

The verdict

Start here for the closest browser homage, provided you are comfortable with an in-development game and keeping browser progress separate.

03

Zombie Defence

A manual-shooting zombie game that connects outings to a shelter with production, crafting, research, and crops.

8.4 /10

Editorial rating

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha (development build); native mobile stores are planned.
Price model
Freemium planned; launch pricing and monetization terms are unconfirmed.

Zombie Defence changes the familiar horde loop into an active shooter: on desktop, move, aim with the cursor, fire, track ammunition, and reload. Killing enemies earns experience, and three-card level-ups mix immediate combat choices with investments in the shelter. A run can strengthen your weapon plan or move the wider campaign forward.

Its Scrap expeditions add city scavenging and extraction alongside separate sector battles and endless scavenging. Scrap picked up on an expedition is retained after extraction or defeat, subject to storage capacity, while shelter upgrades persist. Production stations, weapon crafting, research, workers, and crops for cooking buffs give those resources several uses.

Zombie Defence — right oblique view. Split-shot fire in the extraction yard, with zombies approaching from several directions.
Split-shot fire in the extraction yard, with zombies approaching from several directions. · Zombie Defence · Alpha

What works

  • Manual desktop aim and reloads reward positioning and target choice.
  • Three-card level-ups can serve combat or permanent shelter growth.
  • Expedition Scrap feeds production, crafting, research, and crops.

Worth knowing

  • Direct shooting asks more attention than a movement-led auto-shooter.
  • The current build has a one-survivor roster.
  • Players seeking full-loss extraction stakes may find retained Scrap forgiving.

Zombie Defence: Our rating

8.4 / 10 · Five equally weighted criteria.
Combat
8.5
Progression
9.0
Usability
7.6
Value
8.0
Fit
8.8

Manual desktop aim and reloads make each fight active, while XP cards and retained expedition Scrap feed persistent shelter projects. The added management and one-survivor roster narrow the appeal compared with a pure arena roguelite.

The verdict

Explore Zombie Defence if you want each horde outing to build toward a better-equipped shelter, and prefer direct shooting to automatic attacks.

04

Hive Jump 2: Survivors (browser demo)

An alien-horde shooter where a jetpack, weapon upgrades, and aim style all change how you survive a run.

8.4 /10

Editorial rating

  • Roguelite
  • Manual aim
  • Short runs
  • Fast-paced
Platforms
HTML5 browser demo; keyboard and gamepad. Full game on Windows and Linux via Steam.
Price model
Free browser demo; the full game is sold separately on Steam.

You bring a weapon and jetpack into bug-filled arenas, using the latter to dodge crowds and cross terrain. The developer's page says you can leave auto-fire on to focus on movement or aim manually when you want more control. Kills also feed a run shop for weapons, utilities, and relics, while amber unlocks abilities that carry between runs.

The playable web entry is a separate demo, build 0.4.1016, rather than the full release. Its welcome screen says progress will not transfer to the full game. The paid Steam version left Early Access and released on September 10, 2024, so the browser page's older pre-release language does not describe the current Steam status.

A Hive Jump 2: Survivors level-up menu offers pulse rounds, mag slugs, and poison cloud over an alien arena.
Official developer screenshot showing a level-up choice in an alien arena. · Graphite Lab / Sonamu Games

What works

  • Jetpack dodges add a movement tool beyond walking and circling.
  • Auto-fire and manual aim serve different control preferences.
  • Weapons, utilities, relics, and permanent abilities shape builds.

Worth knowing

  • The browser version is a dated demo rather than the full game.
  • Web-demo progress does not transfer to the paid release.

Hive Jump 2: Survivors (browser demo): Our rating

8.4 / 10 · Five equally weighted criteria.
Combat
8.6
Progression
8.3
Usability
7.7
Value
8.6
Fit
8.7

Jetpack movement and optional auto or manual aiming create distinct combat choices, with multiple upgrade layers backing each run. The free browser build is a useful sample, but it is older than the paid release and keeps separate progress.

The verdict

Try the demo for jetpack-driven movement and flexible aiming; the full released game is a separate Steam purchase.

05

Stellar Swarm

A space horde game pairing branching weapon evolutions with permanent ship upgrades between runs.

8.5 /10

Editorial rating

  • Roguelite
  • Short runs
  • Permanent progress
  • Loot builds
Platforms
Browser on desktop, mobile, and tablet via CrazyGames; portrait layout
Price model
Free browser play on CrazyGames.

Pilot a neon ship through endless waves of geometric enemies. You choose a starting weapon, unlock more options, build along branching skill trees, and aim for stronger evolutions. The official listing documents WASD or arrow keys for movement and P for the pause menu; its emphasis is on steering through the swarm while deciding how to shape the arsenal.

Crystals buy permanent ship upgrades, so a run feeds a longer progression track as well as its own weapon tree. That gives Stellar Swarm more to return for than a single high score, but the presentation is clean sci-fi arcade action rather than gothic horror or zombie survival. The CrazyGames page was updated in September 2026 and lists desktop, mobile, and tablet browser play.

A neon triangular ship faces red-ring enemies; the HUD shows 32 kills, Level 1, and 32/50 XP.
Stellar Swarm browser gameplay during Level 1, with enemy rings and the kill/XP HUD visible. · Bilbo Studios / CrazyGames

What works

  • Branching weapon trees and evolutions support varied builds.
  • Crystals contribute to permanent ship upgrades.
  • The browser listing includes desktop, mobile, and tablet.

Worth knowing

  • The geometric enemies leave the gothic and zombie themes behind.
  • Ship-centered growth offers less character-role variety than a survivor roster.

Stellar Swarm: Our rating

8.5 / 10 · Five equally weighted criteria.
Combat
8.2
Progression
8.8
Usability
8.3
Value
8.6
Fit
8.5

Branching weapon trees, evolutions, and permanent ship upgrades give the free browser game several progression goals. Its abstract space setting makes it a looser thematic match than a gothic horde game.

The verdict

Choose Stellar Swarm when the weapon tree and between-run upgrades matter more than Vampire Survivors' setting.

06

King Survivors

A formation-based horde roguelike where recruits follow the king in a line and bring different abilities.

7.9 /10

Editorial rating

  • Roguelite
  • Squad builds
  • Short runs
  • Permanent progress
Platforms
Browser on desktop, mobile, and tablet via CrazyGames; documented controls use a mouse
Price model
Free browser play on CrazyGames.

Here, your build is a party. Move the king with the mouse, then click to recruit heroes such as wizards, hunters, and knights. Their unique abilities work together as they trail behind like a snake, and more kills bring more heroes into the line. That turns route choice into the central skill: the king may fit through a gap, but the followers still need room to make the turn.

King Survivors is a browser roguelike listed for desktop, mobile, and tablet, with mouse movement and clicking as the documented controls. It trades Vampire Survivors' focus on combining weapons and passive items for recruiting roles and keeping a formation intact. Choose it for that movement puzzle; pick another entry here if level-up synergies are the main attraction.

A blue flag marks the center of a pale arena; the Level 1 progress HUD and cursor-follow tutorial are visible.
King Survivors running in CrazyGames, with the Level 1 progress bar and flag tutorial on screen. · Maksym Vostruhin / CrazyGames

What works

  • Distinct hero roles make party composition matter.
  • Recruiting grows the team during a run.
  • Mouse-directed movement keeps route planning active.

Worth knowing

  • The documented loop centers recruitment rather than weapon evolution.
  • The longer the party gets, the more space each turn needs.

King Survivors: Our rating

7.9 / 10 · Five equally weighted criteria.
Combat
7.8
Progression
7.5
Usability
8.0
Value
8.5
Fit
7.7

Role-based recruits and expanding formations create meaningful in-run growth, and free browser access is easy to reach. Combat is indirect and steering a long party takes care, while its squad focus fits weapon-combo fans less closely.

The verdict

Try King Survivors for a horde game about formation and recruitment, not as a one-to-one replacement for Vampire Survivors' weapon builds.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

For direct shooting and fast upgrade builds, begin with 10 Minutes Till Dawn. Further Still: Survivors is the closest browser homage, while Hive Jump 2: Survivors adds jetpack movement and both aiming modes in a separate demo. Stellar Swarm stretches the upgrade loop into permanent ship growth; King Survivors swaps the weapon deck for party formation. Zombie Defence is the shelter-focused design to follow if you want each horde outing to feed crafting, research, and production.

Your questions, answered.

Further Still: Survivors is the closest match in this list: its developer describes it as heavily inspired by Vampire Survivors, and its HTML5 build centers weapons, spells, equipment, and horde survival. The developer warns that browser progress may not carry over to a downloaded copy.

10 Minutes Till Dawn explicitly uses WASD movement and held left-click shooting. Hive Jump 2: Survivors lets you choose auto-fire or manual aim in its browser demo. Zombie Defence adds cursor aiming, ammunition, and reloading in its development build. Zombie Defence is currently in browser Alpha; join the homepage waitlist.

No. The browser page offers an older free demo, build 0.4.1016, and its welcome screen says progress does not transfer to the full version. The paid Steam release launched on September 10, 2024.

Stellar Swarm spends crystals on permanent ship upgrades, while Further Still: Survivors links its home base to unlocks between runs. Zombie Defence's development design goes further by connecting Scrap outings to shelter production, crafting, and research.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

Join the waitlist

More games to explore