6 Browser Horde-Survival Games, Plus Zombie Defence in Alpha

Steer through a wave, aim into it, or build something that buys time.

Zombie Defence rifle fire splits and ricochets across a street filled with approaching zombies.
Split-shot volleys and wall ricochets cut across the approaching street horde. Staged Alpha test capture. · Zombie Defence · Alpha

A horde gets dangerous in different ways. Movement-directed auto-fire asks you to steer; manual aiming lets you choose a lane through the crowd; defensive builds try to slow a wave before it closes in. This guide compares those pressure-management choices, not just how many enemies fit on screen.

Six picks have browser-hosted playable versions, including two free demos whose full games are separate releases: 10 Minutes Till Dawn and Vampire Survivors. Zombie Defence is a seventh, in-development comparison; public browser access is not confirmed. Its design combines desktop aiming with separate battle and Scrap outings that feed a persistent shelter.

The quick comparison

7 games, different reasons to give the next run a chance.

  1. 018.6/10
    Zombie Defence
    Players who want hands-on crowd control tied to Scrap expeditions and a persistent shelter
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha in development; public playable access is not confirmed. Native mobile releases are planned.
  2. 028.6/10
    Zombie Horde: Build & Survive
    Players who want to route a growing wave through barricades, turrets, and traps instead of aiming each shot
    • Fast-paced
    • Base defense
    Platforms
    Browser on CrazyGames; desktop, mobile, and tablet listing. Movement direction sets firing direction.
  3. 038.8/10
    Zombie Outbreak Arena
    Players who want to point every shot and trade visibility for faster growth at night
    • Manual aim
    • Fast-paced
    Platforms
    Browser on Poki; listed for desktop, phone, and tablet. Core controls use keyboard and mouse.
  4. 048.6/10
    10 Minutes Till Dawn
    Players who want to hold a firing direction while dodging and build a weapon around a compact monster horde run
    • Manual aim
    • Short runs
    • Roguelite
    Platforms
    Free HTML5 browser demo; keyboard and mouse. The separate full game is available on Steam.
  5. 058.1/10
    Horde Killer: You vs 100
    Desktop players who want a third-person crowd, direct aim, and evasive movement instead of a fixed overhead arena
    • Manual aim
    • Fast-paced
    Platforms
    Browser on CrazyGames; desktop controls.
  6. 068.6/10
    Zombie Rush
    Players who want the crowd-dodging movement loop with automatic fire and gem-funded ability choices
    • Fast-paced
    • Roguelite
    Platforms
    Browser on Poki; listed for desktop, phone, and tablet.
  7. 078.6/10
    Vampire Survivors (browser demo)
    Players who want to steer a growing weapon build through a packed horde while attacks fire automatically
    • Fast-paced
    Platforms
    Free HTML5 browser demo on itch.io; mouse, keyboard, controller, and touchscreen inputs are listed.

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Zombie Defence

An in-development top-down shooter where desktop aim, ammo management, and separate Scrap expeditions connect horde fights to a shelter that persists between runs.

8.6 /10

Editorial rating

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha in development; public playable access is not confirmed. Native mobile releases are planned.
Price model
Freemium is planned; final release pricing and monetization are unconfirmed.

Zombie Defence makes pressure a target-selection problem. On desktop, you move, aim with the cursor, fire, and reload; its current modes include three-wave sector battles, endless scavenging, and separate Scrap expeditions with an extraction point. The modes share active shooting but give a crowd different stakes, from holding through battle waves to carrying a Scrap haul toward extraction.

The longer arc is the shelter. Scrap collected during a Scrap expedition is retained after extraction, defeat, or an interrupted page reload up to storage capacity, while shelter progress persists through defeat. That gives an outing a reason to matter after the immediate crowd is gone.

Zombie Defence rifle fire splits and ricochets across a street filled with approaching zombies.
Split-shot volleys and wall ricochets cut across the approaching street horde. Staged Alpha test capture. · Zombie Defence · Alpha

What works

  • Desktop cursor aim makes target choice an active part of crowd control.
  • Separate battle, scavenging, and Scrap-extraction modes change the pressure loop.
  • Shelter progress persists, and eligible expedition Scrap is retained up to capacity.

Worth knowing

  • Manual fire and reloads compete with movement for attention when several threats crowd the screen.
  • Scrap retained after defeat up to storage capacity lowers the amount of a failed expedition haul at stake.

Zombie Defence: Our rating

8.6 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
8.1
Value
8.1
Fit
9.4

Active desktop aim and multiple outing types fit a crowd-control comparison, while retained Scrap and shelter progress give a fight consequences beyond its wave. Fixed stations keep construction structured, and unconfirmed public access and pricing limit the value a reader can assess today.

The verdict

Choose Zombie Defence if you want hands-on crowd control to connect with Scrap expeditions and shelter investment that carries between outings.

02

Zombie Horde: Build & Survive

An escalating-wave defense game where movement steers automatic fire and between-round purchases decide how long your setup can hold.

8.6 /10

Editorial rating

  • Fast-paced
  • Base defense
Platforms
Browser on CrazyGames; desktop, mobile, and tablet listing. Movement direction sets firing direction.
Price model
Free browser play on CrazyGames; the listing shows no separate game purchase.

Your movement direction also points the automatic fire, so a retreat is a firing decision as well as an escape route. When a wave ends, you can spend on weapons and defenses such as barricades, turrets, and spike floors. The loop rewards choosing where to stand and what to buy before the next push.

The defenses do different jobs: barricades delay zombies, while weapons and traps provide the damage. That makes preparation part of crowd control, but it is not a freeform settlement builder, and you cannot aim independently of movement.

A pixel-art survivor stands inside a wooden perimeter beside build stations; the opening tutorial points to a barricade station.
The opening tutorial points to the station where a barricade can be bought. · CrazyGames · Zombie Horde: Build & Survive

What works

  • Rising waves give each between-round purchase an immediate purpose.
  • Automatic fire keeps attention on route choice and spacing.
  • Barricades, turrets, and floor traps offer different defensive roles.

Worth knowing

  • Movement direction also sets aim, so retreating and shooting in another direction are not separate inputs.
  • Barricades slow a wave but do not defeat zombies by themselves.

Zombie Horde: Build & Survive: Our rating

8.6 / 10 · Five equally weighted criteria.
Combat
8.2
Progression
8.3
Usability
8.8
Value
8.4
Fit
9.3

Automatic attacks, rising waves, and defensive purchases closely match the pressure-and-preparation angle, while free browser access is easy to reach. Steering sets the firing direction and barricades only delay enemies, so it offers less independent shot control than a manual-aim pick.

The verdict

Start here if you want to shape the arena between increasingly busy waves; choose a direct-aim shooter if placing each shot matters more than buying defenses.

03

Zombie Outbreak Arena

A top-down arena shooter with cursor aim, a dash, weapon changes, and a day-night choice that changes both danger and experience gain.

8.8 /10

Editorial rating

  • Manual aim
  • Fast-paced
Platforms
Browser on Poki; listed for desktop, phone, and tablet. Core controls use keyboard and mouse.
Price model
Free browser play on Poki.

This one puts the crowd on the end of your cursor. WASD handles movement, mouse aim and fire handle target choice, and a dash gives you an escape option when the surrounding zombies close the lane. Weapon switching and spawned pickups let you answer a wave with more than just running in a circle.

Its maps and skill unlocks give repeat runs a direction, while night raises the risk-reward tension: the flashlight helps you find threats in the dark, and the listing says night play with the flashlight rewards extra experience. It fits players who want the horde to test aim and route decisions together; the browser listing includes phone and tablet access, but its detailed control scheme is keyboard and mouse.

A top-down survivor fires amid surrounding enemies and bright explosions on a dark arena floor.
Top-down gunfire and explosions in Free Game Planet's Zombie Outbreak Arena gameplay capture. · Free Game Planet

What works

  • Cursor aim and a dash create distinct attack and escape decisions.
  • Five maps and 40 skills support varied repeat runs.
  • Night's extra experience gives visibility a meaningful tradeoff.

Worth knowing

  • Night's greater experience comes with reduced visibility.
  • The detailed controls are keyboard and mouse, despite the wider device listing.

Zombie Outbreak Arena: Our rating

8.8 / 10 · Five equally weighted criteria.
Combat
8.9
Progression
8.5
Usability
8.3
Value
8.8
Fit
9.4

Cursor aim, a dash, and weapon changes make crowd pressure hands-on, while maps and skill unlocks provide replay goals. Free browser access helps value; night increases experience at the cost of seeing less.

The verdict

Pick Zombie Outbreak Arena when the pressure you want is a crowd you personally aim into, with a dash and visibility tradeoff to manage.

04

10 Minutes Till Dawn

A short horde-survival demo where held mouse fire, character and weapon choices, and more than 50 upgrades shape each run.

8.6 /10

Editorial rating

  • Manual aim
  • Short runs
  • Roguelite
Platforms
Free HTML5 browser demo; keyboard and mouse. The separate full game is available on Steam.
Price model
Free browser demo; the separate full game, 20 Minutes Till Dawn, is sold on Steam.

The developer lists WASD movement and held left-click shooting. Holding a direction while monsters approach makes spacing and shot placement part of the same decision; choosing when to turn can open a lane or leave you facing the wrong edge of the crowd. A run is built around surviving a ten-minute monster onslaught.

Characters and weapons change the run, and the demo lists more than 50 upgrades. Keep the editions straight: 10 Minutes Till Dawn is the free browser demo; 20 Minutes Till Dawn is the separate paid Steam release with more characters, weapons, upgrades, and enemies.

A pixel-art character fires through a dark monster-filled arena, with health, experience, and a level indicator visible.
Official developer gameplay screenshot from the 10 Minutes Till Dawn browser demo. · flanne / itch.io

What works

  • Held aim makes target direction an active crowd-control choice.
  • Character, weapon, and upgrade choices create distinct run builds.
  • The developer hosts a free HTML5 demo.

Worth knowing

  • Moving and firing together asks for more input than steering alone.
  • The browser demo has less content than the separate full game.

10 Minutes Till Dawn: Our rating

8.6 / 10 · Five equally weighted criteria.
Combat
8.8
Progression
8.5
Usability
7.5
Value
9.0
Fit
9.4

Directional shooting and weapon-specific upgrades make this a strong match for active horde control, and the browser demo is free. WASD plus held mouse fire takes more attention, while the fuller Steam edition is separate.

The verdict

Choose this when you want to point your attacks into a monster wave and steer a run build, while treating the browser version as a demo rather than the full Steam game.

05

Horde Killer: You vs 100

A third-person shooter built around a large zombie encounter, with manual aim, weapon changes, grenades, and evasive movement.

8.1 /10

Editorial rating

  • Manual aim
  • Fast-paced
Platforms
Browser on CrazyGames; desktop controls.
Price model
Free browser play; optional ad-reward bonuses appear in the loadout menu.

Horde Killer moves the horde into a third-person space. You aim and fire yourself, switch weapons, reload, and use grenades or evasive movement while navigating obstacles. The advertised 100-zombie encounter gives the crowd a more literal scale than the wave-defense and top-down picks.

A weapon and outfit shop supplies between-fight goals, while the CrazyGames loadout offers optional ad-reward bonuses. The tradeoff is a busier desktop control scheme and less emphasis on a survivor-style upgrade draft.

Horde Killer: You vs 100's level-one playfield shows the survivor, distant obstacles, the weapon HUD, and a 100-enemy counter.
The opening browser level shows the weapon bar, health display, and 100-enemy counter. · Gameplay capture: CrazyGames / GoGoMan

What works

  • Manual aim, grenades, reloads, and evasive movement make fights hands-on.
  • Third-person movement changes how you read obstacles and incoming enemies.
  • Free browser access and a weapon shop give a clear entry point and goal.

Worth knowing

  • The listed browser controls are desktop-focused and involve several inputs.
  • Optional ad-reward bonuses are offered in the loadout menu.

Horde Killer: You vs 100: Our rating

8.1 / 10 · Five equally weighted criteria.
Combat
8.8
Progression
7.2
Usability
7.4
Value
8.1
Fit
8.8

Direct aiming and evasive tools suit a large-crowd comparison, and free browser play lowers the entry barrier. Its desktop input load, optional ad rewards, and shop-centered goals make it less approachable and less build-focused than some picks.

The verdict

Pick it for a direct, third-person answer to a large zombie crowd; choose one of the overhead games if you want simpler movement or a build centered on wave upgrades.

06

Zombie Rush

A movement-led wave run where automatic guns leave you dodging through increasingly dangerous zombies and chasing gems for hero abilities.

8.6 /10

Editorial rating

  • Fast-paced
  • Roguelite
Platforms
Browser on Poki; listed for desktop, phone, and tablet.
Price model
Free browser play on Poki.

Zombie Rush puts crowd control into routing. Guns fire automatically, so your main action is moving through incoming groups, avoiding damage, and keeping an escape path open. Kills drop gems that power hero abilities and level-up choices, giving each wave a reason to risk a detour back toward the fight.

This is a fit if you want to spend attention on spacing, pickups, and ability choices instead of shot placement. The tradeoff is the collection route: chasing gems while the zombies grow more dangerous can leave less room to dodge back out.

A small survivor stands among green zombies and blue pickups in a top-down street scene; the HUD shows wave 1 of 10.
Zombie Rush: the survivor fights among early-wave zombies in a live Poki gameplay capture. · Poki · Zombie Rush

What works

  • Automatic fire leaves movement and spacing at the center of each fight.
  • Gems from kills feed hero abilities and level-up choices.
  • Increasingly dangerous waves make every detour through a crowd matter.

Worth knowing

  • Gem detours take you back toward the fight as later waves become more dangerous, so greedy collection can leave little room to escape.

Zombie Rush: Our rating

8.6 / 10 · Five equally weighted criteria.
Combat
8.2
Progression
8.3
Usability
8.6
Value
8.7
Fit
9.2

Movement through increasingly dangerous waves, automatic guns, and gem-funded choices fit the crowd-pressure query. The lighter input scheme supports usability and free browser access supports value, while combat offers less direct shot control than manual-aim picks.

The verdict

Pick Zombie Rush when you want automatic fire to leave the pressure in your movement and gem route; choose a manual-aim shooter when placing each shot matters more.

07

Vampire Survivors (browser demo)

A browser demo built around automatic attacks, careful movement through a growing horde, and weapon choices shaped by collected gems.

8.6 /10

Editorial rating

  • Fast-paced
Platforms
Free HTML5 browser demo on itch.io; mouse, keyboard, controller, and touchscreen inputs are listed.
Price model
Free browser demo; the full Vampire Survivors release is sold separately on Steam.

Vampire Survivors turns the horde into a positioning puzzle: attacks happen automatically, so movement and keeping an exit lane matter more than aiming each shot. Gems and items stay on the floor, according to poncle’s tips, inviting you to loop through danger for experience and new weapon choices.

Poncle recommends focusing on two or three offensive weapons and leveling them one at a time. That makes the build easy to read: broader weapon coverage can thin a crowd while you steer toward drops, though you cannot point a shot at a specific threat when gaps close. The browser demo contains one stage, so it is a focused sample of that rhythm.

A pixel-art character stands amid a dense skeleton horde on a green field, with experience gems, health, and ability effects visible.
Official developer screenshot from the one-stage Vampire Survivors browser demo. · poncle / itch.io

What works

  • Automatic attacks leave movement and positioning as the main crowd-control tools.
  • Gems and items stay available to collect, rewarding a deliberate route through danger.
  • Focusing on a few weapons at a time gives the run a clear build direction.

Worth knowing

  • Weapon coverage, rather than direct shot placement, determines which gaps you can open in the crowd.
  • The browser-demo save does not transfer to Steam.

Vampire Survivors (browser demo): Our rating

8.6 / 10 · Five equally weighted criteria.
Combat
8.8
Progression
7.2
Usability
8.7
Value
9.0
Fit
9.2

The free sample and listed input options make it accessible, while its focused browser scope limits progression depth compared with the separate full game.

The verdict

Choose Vampire Survivors when you want the horde to test your route and evolving weapon coverage, with attacks handled automatically.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

For the clearest pressure tradeoff, try Zombie Horde: Build & Survive for between-wave defenses, Zombie Outbreak Arena or 10 Minutes Till Dawn for deliberate aim, and Zombie Rush for movement-led auto-fire. Check each browser page's scope: 10 Minutes Till Dawn and Vampire Survivors are demos with separate full releases. Zombie Defence suits players who want active crowd control to lead into Scrap outings and shelter investment that carries between runs; join the waitlist to follow its development.

Your questions, answered.

Zombie Outbreak Arena, 10 Minutes Till Dawn, and Horde Killer: You vs 100 list direct mouse aiming. Zombie Defence is also designed around desktop cursor aim, but remains in Alpha without confirmed public browser access.

Both are browser demos with separate full games on Steam. Vampire Survivors’ browser-demo save does not transfer to Steam.

Zombie Defence is in Alpha, and public playable access has not been confirmed. You can join the waitlist for updates.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

Join the waitlist

More games to explore