6 Browser Horde-Survival Games, Plus Zombie Defence in Alpha
Steer through a wave, aim into it, or build something that buys time.

A horde gets dangerous in different ways. Movement-directed auto-fire asks you to steer; manual aiming lets you choose a lane through the crowd; defensive builds try to slow a wave before it closes in. This guide compares those pressure-management choices, not just how many enemies fit on screen.
Six picks have browser-hosted playable versions, including two free demos whose full games are separate releases: 10 Minutes Till Dawn and Vampire Survivors. Zombie Defence is a seventh, in-development comparison; public browser access is not confirmed. Its design combines desktop aiming with separate battle and Scrap outings that feed a persistent shelter.
The quick comparison
7 games, different reasons to give the next run a chance.
Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.
The games
Zombie Defence
An in-development top-down shooter where desktop aim, ammo management, and separate Scrap expeditions connect horde fights to a shelter that persists between runs.
- Manual aim (desktop)
- Extraction
- Shelter building
- Crafting
- Permanent progress
- Platforms
- Browser Alpha in development; public playable access is not confirmed. Native mobile releases are planned.
- Price model
- Freemium is planned; final release pricing and monetization are unconfirmed.
Zombie Defence makes pressure a target-selection problem. On desktop, you move, aim with the cursor, fire, and reload; its current modes include three-wave sector battles, endless scavenging, and separate Scrap expeditions with an extraction point. The modes share active shooting but give a crowd different stakes, from holding through battle waves to carrying a Scrap haul toward extraction.
The longer arc is the shelter. Scrap collected during a Scrap expedition is retained after extraction, defeat, or an interrupted page reload up to storage capacity, while shelter progress persists through defeat. That gives an outing a reason to matter after the immediate crowd is gone.

The verdict
Choose Zombie Defence if you want hands-on crowd control to connect with Scrap expeditions and shelter investment that carries between outings.
Zombie Horde: Build & Survive
An escalating-wave defense game where movement steers automatic fire and between-round purchases decide how long your setup can hold.
- Fast-paced
- Base defense
- Platforms
- Browser on CrazyGames; desktop, mobile, and tablet listing. Movement direction sets firing direction.
- Price model
- Free browser play on CrazyGames; the listing shows no separate game purchase.
Your movement direction also points the automatic fire, so a retreat is a firing decision as well as an escape route. When a wave ends, you can spend on weapons and defenses such as barricades, turrets, and spike floors. The loop rewards choosing where to stand and what to buy before the next push.
The defenses do different jobs: barricades delay zombies, while weapons and traps provide the damage. That makes preparation part of crowd control, but it is not a freeform settlement builder, and you cannot aim independently of movement.

The verdict
Start here if you want to shape the arena between increasingly busy waves; choose a direct-aim shooter if placing each shot matters more than buying defenses.
Zombie Outbreak Arena
A top-down arena shooter with cursor aim, a dash, weapon changes, and a day-night choice that changes both danger and experience gain.
- Manual aim
- Fast-paced
- Platforms
- Browser on Poki; listed for desktop, phone, and tablet. Core controls use keyboard and mouse.
- Price model
- Free browser play on Poki.
This one puts the crowd on the end of your cursor. WASD handles movement, mouse aim and fire handle target choice, and a dash gives you an escape option when the surrounding zombies close the lane. Weapon switching and spawned pickups let you answer a wave with more than just running in a circle.
Its maps and skill unlocks give repeat runs a direction, while night raises the risk-reward tension: the flashlight helps you find threats in the dark, and the listing says night play with the flashlight rewards extra experience. It fits players who want the horde to test aim and route decisions together; the browser listing includes phone and tablet access, but its detailed control scheme is keyboard and mouse.

The verdict
Pick Zombie Outbreak Arena when the pressure you want is a crowd you personally aim into, with a dash and visibility tradeoff to manage.
10 Minutes Till Dawn
A short horde-survival demo where held mouse fire, character and weapon choices, and more than 50 upgrades shape each run.
- Manual aim
- Short runs
- Roguelite
- Platforms
- Free HTML5 browser demo; keyboard and mouse. The separate full game is available on Steam.
- Price model
- Free browser demo; the separate full game, 20 Minutes Till Dawn, is sold on Steam.
The developer lists WASD movement and held left-click shooting. Holding a direction while monsters approach makes spacing and shot placement part of the same decision; choosing when to turn can open a lane or leave you facing the wrong edge of the crowd. A run is built around surviving a ten-minute monster onslaught.
Characters and weapons change the run, and the demo lists more than 50 upgrades. Keep the editions straight: 10 Minutes Till Dawn is the free browser demo; 20 Minutes Till Dawn is the separate paid Steam release with more characters, weapons, upgrades, and enemies.

The verdict
Choose this when you want to point your attacks into a monster wave and steer a run build, while treating the browser version as a demo rather than the full Steam game.
Horde Killer: You vs 100
A third-person shooter built around a large zombie encounter, with manual aim, weapon changes, grenades, and evasive movement.
- Manual aim
- Fast-paced
- Platforms
- Browser on CrazyGames; desktop controls.
- Price model
- Free browser play; optional ad-reward bonuses appear in the loadout menu.
Horde Killer moves the horde into a third-person space. You aim and fire yourself, switch weapons, reload, and use grenades or evasive movement while navigating obstacles. The advertised 100-zombie encounter gives the crowd a more literal scale than the wave-defense and top-down picks.
A weapon and outfit shop supplies between-fight goals, while the CrazyGames loadout offers optional ad-reward bonuses. The tradeoff is a busier desktop control scheme and less emphasis on a survivor-style upgrade draft.

The verdict
Pick it for a direct, third-person answer to a large zombie crowd; choose one of the overhead games if you want simpler movement or a build centered on wave upgrades.
Zombie Rush
A movement-led wave run where automatic guns leave you dodging through increasingly dangerous zombies and chasing gems for hero abilities.
- Fast-paced
- Roguelite
- Platforms
- Browser on Poki; listed for desktop, phone, and tablet.
- Price model
- Free browser play on Poki.
Zombie Rush puts crowd control into routing. Guns fire automatically, so your main action is moving through incoming groups, avoiding damage, and keeping an escape path open. Kills drop gems that power hero abilities and level-up choices, giving each wave a reason to risk a detour back toward the fight.
This is a fit if you want to spend attention on spacing, pickups, and ability choices instead of shot placement. The tradeoff is the collection route: chasing gems while the zombies grow more dangerous can leave less room to dodge back out.

The verdict
Pick Zombie Rush when you want automatic fire to leave the pressure in your movement and gem route; choose a manual-aim shooter when placing each shot matters more.
Vampire Survivors (browser demo)
A browser demo built around automatic attacks, careful movement through a growing horde, and weapon choices shaped by collected gems.
- Fast-paced
- Platforms
- Free HTML5 browser demo on itch.io; mouse, keyboard, controller, and touchscreen inputs are listed.
- Price model
- Free browser demo; the full Vampire Survivors release is sold separately on Steam.
Vampire Survivors turns the horde into a positioning puzzle: attacks happen automatically, so movement and keeping an exit lane matter more than aiming each shot. Gems and items stay on the floor, according to poncle’s tips, inviting you to loop through danger for experience and new weapon choices.
Poncle recommends focusing on two or three offensive weapons and leveling them one at a time. That makes the build easy to read: broader weapon coverage can thin a crowd while you steer toward drops, though you cannot point a shot at a specific threat when gaps close. The browser demo contains one stage, so it is a focused sample of that rhythm.

The verdict
Choose Vampire Survivors when you want the horde to test your route and evolving weapon coverage, with attacks handled automatically.
How we compare
A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.
- 01
Combat
Controls, aiming, enemy readability, and the decisions you make under pressure.
- 02
Progression
Build choices during a run and meaningful progress between attempts.
- 03
Usability
Control demands, platform access, interface options, and documented device requirements.
- 04
Value
What the asking price includes, optional purchases, and the scope of the free version.
- 05
Fit
How well the game answers the specific question in this article.
Which one should you try?
For the clearest pressure tradeoff, try Zombie Horde: Build & Survive for between-wave defenses, Zombie Outbreak Arena or 10 Minutes Till Dawn for deliberate aim, and Zombie Rush for movement-led auto-fire. Check each browser page's scope: 10 Minutes Till Dawn and Vampire Survivors are demos with separate full releases. Zombie Defence suits players who want active crowd control to lead into Scrap outings and shelter investment that carries between runs; join the waitlist to follow its development.
Your questions, answered.
Want to see what we’re building?
Zombie Defence is in Alpha. Join the waitlist.
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