7 Games Like Halls of Torment With Lasting Upgrades

Seven survivor-likes that turn a run into something you can build on, from carried equipment to a growing shelter.

Zombie Defence — in-game interface. The permanent research tree connects shelter, industry, defense and arsenal upgrades.
The permanent research tree connects shelter, industry, defense and arsenal upgrades. · Zombie Defence · Alpha

Halls of Torment already has lasting progression: quests, blessings, class marks, tinctures, a late-game Shrine, and unique items you can send back to customize later runs. Each alternative emphasizes a different kind of carryover.

Death Must Die and Rogue: Genesia make equipment the chase. Zombie Defence ranks third for desktop aim, Scrap expeditions, and a shelter that crafts, researches, produces, and grows crops. The rest focus on skill trees, camp management, or quick unlocks.

The quick comparison

7 games, different reasons to give the next run a chance.

  1. 018.4/10
    Death Must Die
    Randomized equipment and blessing-built runs
    • Roguelite
    • Loot builds
    • Short runs
    • Permanent progress
    Platforms
    Windows and macOS via Steam
  2. 028.7/10
    Rogue: Genesia
    Loadout tinkering that carries into new runs
    • Roguelite
    • Loot builds
    • Permanent progress
    • Short runs
    Platforms
    Windows and Linux via Steam
  3. 038.6/10
    Zombie Defence
    Manual zombie shooting tied to shelter development
    • Manual aim (desktop)
    • Extraction
    • Shelter building
    • Crafting
    • Permanent progress
    Platforms
    Browser Alpha (development build); native mobile stores are planned.
  4. 048.7/10
    Soulstone Survivors
    A large skill tree and crafted-weapon collection
    • Roguelite
    • Loot builds
    • Crafting
    • Permanent progress
    Platforms
    Windows, macOS, and Linux via Steam
  5. 058.5/10
    FatalZone
    Zombie hordes with a camp and veteran mercenaries
    • Roguelite
    • Squad builds
    • Shelter building
    • Permanent progress
    Platforms
    Windows via Steam
  6. 068.7/10
    Nordic Ashes: Survivors of Ragnarok
    Per-character constellations and relic growth
    • Roguelite
    • Permanent progress
    • Loot builds
    • Short runs
    Platforms
    Windows, macOS, and Linux via Steam
  7. 079.1/10
    Vampire Survivors
    A simple unlock-and-upgrade loop
    • Roguelite
    • Short runs
    • Permanent progress
    • Loot builds
    Platforms
    Windows and macOS via Steam; Android and iOS editions are also available.

Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.

The games

01

Death Must Die

A dark-fantasy bullet heaven where godly blessings shape the run and collected gear can strengthen later attempts.

8.4 /10

Editorial rating

  • Roguelite
  • Loot builds
  • Short runs
  • Permanent progress
Platforms
Windows and macOS via Steam
Price model
Paid Early Access game; its content is still in development.

Death Must Die suits Halls fans who want post-run loot. Choose blessings from a pantheon, combine them into a build, and fight guardians among minion waves. Randomized and unique gear can strengthen future attempts, giving each good find a reason to matter beyond the run.

Hero traits add variety, while stronger enemy waves trade for better relic odds. Inventory sorting adds work, and the paid game remains in Early Access. It is another equipment chase alongside Halls' own.

Death Must Die's shop and equipment inventory, with gear slots and an item's details open.
Official Steam gameplay screenshot of the shop and character equipment inventory. · Realm Archive / Steam

What works

  • Carried equipment gives later runs a tangible loadout goal.
  • Blessings, hero traits, and guardians vary the build puzzle.

Worth knowing

  • Inventory choices add between-run management.
  • The paid game remains in Early Access.

Death Must Die: Our rating

8.4 / 10 · Five equally weighted criteria.
Combat
8.6
Progression
8.9
Usability
7.7
Value
7.9
Fit
8.9

Guardian fights and blessing synergies vary combat; hero traits and carried gear sustain progression. Inventory sorting lowers usability, and the paid Early Access release tempers value. Its fantasy horde loop is a strong Halls match, with less emphasis on shelter systems.

The verdict

Choose it for another equipment chase shaped by god blessings and hero traits.

02

Rogue: Genesia

A route-based horde roguelite that layers persistent equipment upgrades over in-run cards and weapon builds.

8.7 /10

Editorial rating

  • Roguelite
  • Loot builds
  • Permanent progress
  • Short runs
Platforms
Windows and Linux via Steam
Price model
Paid full release; Cat and Dog pet DLCs are separate cosmetic extras.

Rogue: Genesia rewards saved-loadout tinkering. Equipment unlocks with progress; Soul Coins raise levels, materials advance tiers, and recycling teaches modifiers. This gear plan sits beside in-run cards and weapons, so every attempt starts with preparation and a fresh build.

Between fights, pick a route toward a tougher enemy or shop. Its full release offers hundreds of passives and dozens of weapons, but dense cards and modifiers take planning. The focus is loadout crafting rather than a growing settlement.

Rog facing the Goblin Shaman boss in Rogue: Genesia's autumn arena.
Official Steam gameplay screenshot of a boss encounter in Rogue: Genesia. · Ouadi Huard / Steam

What works

  • Equipment gains levels and tiers across attempts.
  • Route and shop choices give runs a strategic cadence.

Worth knowing

  • Gear and modifier menus take time to learn.
  • It has no persistent shelter to develop.

Rogue: Genesia: Our rating

8.7 / 10 · Five equally weighted criteria.
Combat
8.7
Progression
9.1
Usability
7.8
Value
8.6
Fit
9.2

Horde fights and route decisions support combat; gear levels, tiers, and modifiers drive progression. The gear system adds menu work, while a paid full release offers a broad build toolkit. Its lasting loadout focus is an especially close fit.

The verdict

Pick Rogue: Genesia if you want the between-run equipment loop to be the main event.

03

Zombie Defence

A hands-on zombie horde and extraction game where Scrap can fund workbenches, research, production, and cultivation back at the shelter.

8.6 /10

Editorial rating

  • Manual aim (desktop)
  • Extraction
  • Shelter building
  • Crafting
  • Permanent progress
Platforms
Browser Alpha (development build); native mobile stores are planned.
Price model
Freemium planned; launch pricing and monetization terms are unconfirmed.

Zombie Defence trades crowd-dodging for hands-on shooting: move, aim, manage ammunition, fire, and reload. Desktop players aim with a cursor; touch fire targets the nearest enemy. Choose three-wave sectors, endless scavenging, or Scrap expeditions with extraction. Picked-up Scrap remains after extraction or defeat, within storage capacity, so you choose how to invest the haul.

At the shelter, Scrap funds production, weapon crafting, and research; lettuce and tomatoes feed residents or become combat meals. Room and station upgrades are fixed, not freeform. Mara is the only playable survivor, so progression comes from linked systems rather than a large roster.

Zombie Defence — in-game interface. The permanent research tree connects shelter, industry, defense and arsenal upgrades.
The permanent research tree connects shelter, industry, defense and arsenal upgrades. · Zombie Defence · Alpha

What works

  • Desktop cursor aim, ammunition, and reloads make fights active.
  • Scrap can fund production, crafting, research, and crop-to-meal planning.

Worth knowing

  • One playable survivor narrows character variety.
  • Scrap retention is capped, and shelter upgrades are station-based.

Zombie Defence: Our rating

8.6 / 10 · Five equally weighted criteria.
Combat
8.4
Progression
8.8
Usability
8.1
Value
8.1
Fit
9.5

Desktop cursor aim, ammunition, and reloads shape combat; linked shelter systems make Scrap useful after an outing. Clear mission types support usability, while fixed stations and one survivor limit breadth. Value reflects the implemented scope, and shooting plus shelter growth make fit especially strong.

The verdict

Choose Zombie Defence when you want each outing to fund a working shelter as well as your next fight.

04

Soulstone Survivors

A fast fantasy survivor-like with a permanent skill tree, unlockable characters, and more than 100 craftable weapons.

8.7 /10

Editorial rating

  • Roguelite
  • Loot builds
  • Crafting
  • Permanent progress
Platforms
Windows, macOS, and Linux via Steam
Price model
Paid full release; soundtrack and Supporter Pack are optional extras.

Soulstone Survivors is for players who want each run to feed an account-level plan. Face hordes and large bosses while combining active and passive abilities; collected Soulstones support character unlocks and a large skill tree. Weapon crafting adds another goal for people working toward a preferred loadout.

It trades Halls' returned finds for skill combinations and crafting. Maps, curses, bosses, and modes vary the challenge, though the many menus can slow choices. Its paid full release has optional Supporter Pack and soundtrack extras, not gameplay expansions.

A Void Hunter fights large enemies amid bright skill effects in Soulstone Survivors.
Official Steam gameplay screenshot showing a Void Hunter, enemies, and skill effects in combat. · Game Smithing Limited / Steam

What works

  • Character unlocks, a permanent tree, and weapon crafting offer lasting goals.
  • Bosses and multiple modes add variety to the arena loop.

Worth knowing

  • The breadth of skills and menus can slow decisions.
  • It offers no shelter or extraction loop.

Soulstone Survivors: Our rating

8.7 / 10 · Five equally weighted criteria.
Combat
8.8
Progression
9.4
Usability
7.6
Value
8.6
Fit
9.2

Boss fights and hundreds of skills support varied combat; character unlocks, tree growth, and weapon crafting provide lasting progression. Those menus add complexity, while the paid full release offers broad genre content without shelter management.

The verdict

Choose it for a broad skill-and-weapon workshop around horde survival.

05

FatalZone

A zombie auto-shooter where you upgrade a survivor camp and try to bring veteran mercenaries back from deadly missions.

8.5 /10

Editorial rating

  • Roguelite
  • Squad builds
  • Shelter building
  • Permanent progress
Platforms
Windows via Steam
Price model
Paid full release.

FatalZone puts lasting choices in its camp and roster. Missions gather resources for a stronghold, where seven buildings cover buffs, recruitment, training, and gear. Mercenaries gain battlefield skills and become veterans, so progress invests in a fighter as well as the camp.

Veterans can die permanently. Virus exposure may bring helpful or harmful mutations, and the evacuation helicopter lets you end a mission early. As an auto-shooter, it puts decisions in mission risk and mercenary builds. Its camp loop leans toward survival management.

FatalZone's survivor camp with functional buildings, resource counters, and a mission launch button.
Official Steam screenshot of FatalZone's camp management interface. · Midhard Games / Steam

What works

  • Camp buildings, gear, and mercenary training make progress visible.
  • Early evacuation and possible veteran loss give missions a risk choice.

Worth knowing

  • Permanent mercenary deaths can erase a trained survivor.
  • Virus mutations may help or harm a build.

FatalZone: Our rating

8.5 / 10 · Five equally weighted criteria.
Combat
7.8
Progression
9.1
Usability
7.9
Value
8.6
Fit
9.0

Horde builds and mutations shape combat, while evacuation creates a mission risk decision. Seven camp buildings and trained mercenaries drive progression; management layers and permanent deaths add friction. The paid full release has a broad zombie-camp fit.

The verdict

Pick FatalZone for zombie runs that fund a camp and put veteran mercenaries at risk.

06

Nordic Ashes: Survivors of Ragnarok

A Norse survivor-like with lasting Yggdrasil and mastery growth, plus constellation choices that shape most runs.

8.7 /10

Editorial rating

  • Roguelite
  • Permanent progress
  • Loot builds
  • Short runs
Platforms
Windows, macOS, and Linux via Steam
Price model
Paid full release; optional gameplay expansions are sold separately.

Nordic Ashes suits players who want arena hordes and layered character growth. Yggdrasil is meta-progression, and character mastery adds lasting goals. Most heroes invest constellation points during a run; a few have alternate rules. Relics and weapons further shape those temporary builds.

Nine realm maps and several modes give the paid base breadth. Its layered systems can compete for attention, and gameplay expansions cost extra. The Norse roster and lasting mastery goals give it its own draw.

A Nordic Ashes survivor fights a crowded horde amid bright ice and lightning effects.
Official Steam gameplay screenshot of a battle on a Norse realm map. · Noxfall Studios / Steam

What works

  • Yggdrasil and character mastery offer lasting growth goals.
  • Run-by-run constellation choices and relic drops vary hero builds.

Worth knowing

  • Most constellation upgrades shape a run rather than carrying over as permanent stats.
  • Gameplay expansions are separate purchases.

Nordic Ashes: Survivors of Ragnarok: Our rating

8.7 / 10 · Five equally weighted criteria.
Combat
8.3
Progression
9.4
Usability
7.7
Value
9.0
Fit
8.9

Hero weapons and horde pressure support combat; Yggdrasil and character masteries provide lasting progression, while most constellations offer in-run point choices. Several systems lower usability, but the paid base has broad modes and roster content; expansions cost extra.

The verdict

Choose it for lasting Yggdrasil and mastery growth alongside constellation and relic builds.

07

Vampire Survivors

A low-friction horde alternative with gold-funded power-ups, unlockable characters, and weapon discoveries.

9.1 /10

Editorial rating

  • Roguelite
  • Short runs
  • Permanent progress
  • Loot builds
Platforms
Windows and macOS via Steam; Android and iOS editions are also available.
Price model
Paid on Steam; Android is free with ads and in-app purchases, while iOS has free entry with in-app purchases. Paid Steam gameplay DLC is separate.

Vampire Survivors builds lasting growth around gold-funded power-ups and unlocks. Run earnings improve later survivors, while characters, weapons, and stages widen your options. Automatic attacks and weapon evolutions leave the focus on movement and combinations.

It offers a lighter horde-build loop: buy upgrades and unlocks instead of managing returned gear or a shelter. The Steam game is paid, mobile editions have separate terms, and gameplay DLC costs extra.

A survivor moves through enemies and glowing pickups in Vampire Survivors.
Official Steam gameplay screenshot of movement-led horde combat in Vampire Survivors. · poncle / Steam

What works

  • Gold, character unlocks, and weapon discoveries expand future runs.
  • Movement-led combat is easy to understand and available on multiple platforms.

Worth knowing

  • There is no persistent shelter or equipment loadout to manage.
  • Paid gameplay DLC adds to the cost beyond the PC base game.

Vampire Survivors: Our rating

9.1 / 10 · Five equally weighted criteria.
Combat
9.0
Progression
9.5
Usability
9.1
Value
9.0
Fit
8.8

Crowd movement and weapon combinations make combat accessible; gold purchases and unlocks deliver strong progression. Simple movement supports usability. A paid PC base and free mobile entry help value, while paid DLC is extra; fit is strongest for horde builds, not gear or shelter play.

The verdict

Start here for horde survival with a compact permanent-upgrade loop.

How we compare

A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.

  1. 01

    Combat

    Controls, aiming, enemy readability, and the decisions you make under pressure.

  2. 02

    Progression

    Build choices during a run and meaningful progress between attempts.

  3. 03

    Usability

    Control demands, platform access, interface options, and documented device requirements.

  4. 04

    Value

    What the asking price includes, optional purchases, and the scope of the free version.

  5. 05

    Fit

    How well the game answers the specific question in this article.

Read our editorial standards

Which one should you try?

Compare Death Must Die and Rogue: Genesia for equipment progression; Soulstone Survivors and Nordic Ashes for skills and character growth. FatalZone adds an upgradable camp to its zombie runs, while Vampire Survivors offers a quick horde-and-upgrade loop. If you want a zombie horde game where each outing develops a working shelter, try Zombie Defence: active shooting and Scrap expeditions feed persistent production, crafting, research, and crops.

Your questions, answered.

Death Must Die lets randomized and unique items support later attempts. Rogue: Genesia adds equipment levels, tiers, and modifiers that you improve between runs. Both focus more directly on gear planning than on growing a settlement.

FatalZone grows a camp that improves buffs, training, recruitment, and equipment; trained mercenaries can be lost permanently. Zombie Defence links Scrap expeditions to production, crafting, research, and crops, with recovered Scrap capped by storage. Zombie Defence is currently in browser Alpha; join the homepage waitlist.

Yggdrasil upgrades and character mastery are lasting progression. Most heroes invest points in a fixed constellation during a run, while a few use alternate constellation rules; those choices shape the run rather than acting as permanent stats.

On desktop, Zombie Defence uses cursor aim with active ammunition and reloads; touch fire targets the nearest enemy. FatalZone is an auto-shooter, with its choices centered on camp upgrades, mercenary builds, mutations, and evacuation.

Want to see what we’re building?

Zombie Defence is in Alpha. Join the waitlist.

Join the waitlist

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