3 Browser Action Games With Permanent Upgrades, Plus Zombie Defence in Alpha
See what resets at game over and what carries into the next attempt.

Permanent progression is different from a run-only upgrade. A weapon choice or stat bump can make the current attempt stronger, then disappear at game over; permanent upgrades still shape later attempts. The three browser games below draw that boundary in different places: a Forge bought with Shards, a flight Workshop, and mission-earned stars.
Zombie Defence offers a longer-form comparison: shelter progress persists through defeat, while separate Scrap expeditions and battle waves feed that shelter. Its research tree connects lasting Industry unlocks to crafting rather than to a single arcade-run stat track.
The quick comparison
4 games, different reasons to give the next run a chance.
Choose a game to jump to its overview. Platform lists are summaries; check the linked official edition.
The games
Lumen
A top-down arena shooter where glow is health, vision, and weapon range, and each run earns Shards for permanent Forge upgrades.
- Fast-paced
- Permanent progress
- Roguelite
- Platforms
- HTML5 browser game on CrazyGames, listed for desktop, mobile, and tablet; the CrazyGames app is listed for iOS and Android.
- Price model
- Free browser play on CrazyGames; the listing shows no separate game purchase.
Lumen makes light management part of combat. Your glow is your health, vision, and attack range; it drains while you survive, and growing brighter also attracts more enemies. Weapons attack automatically, so the immediate job is moving through the light ring to keep targets in range without letting that shared resource collapse.
Level-ups offer run-specific weapon and upgrade choices, while Shards earned after a run can be spent in The Forge for permanent upgrades. That separates a build for this attempt from power carried forward. The live page also displays a CrazyGames guest notice inviting players to log in to save progress; the notice does not clarify Lumen’s own save behavior.

The verdict
Choose Lumen if you want a survivors-style combat run with both temporary build choices and a clear Shards-to-Forge progression path.
Apogee Run
A distance-launch arcade game without direct combat, where fuel, wingsuit glides, ground bounces, and pickups feed Workshop upgrades.
- Permanent progress
- Platforms
- Free browser game hosted by Faha Games Studio; the developer describes phone controls and a fullscreen option.
- Price model
- Free browser play on the developer's site; no separate purchase is listed.
Apogee Run has no shooting controls; each flight is about distance and timing. It starts with two setup choices: lock a launch angle, then a power level. Hold Space to spend fuel and thrust; after fuel runs out, the same input opens the wingsuit for a glide. Skimming the ground can create another bounce, so the route and timing decide how far the launcher carries you.
Everything earned goes into the Workshop, where Launch Rig, Thrusters, Fuel Cell, Wingsuit, Shock Soles, and Coin Magnet upgrades strengthen later flights. The developer says progress saves in the browser on this device, so its lasting upgrades are local to that browser rather than described as account-synced.

The verdict
Pick Apogee Run if you want permanent upgrades to improve a launch-and-glide route instead of a weapon build.
HyperTap Runner TDG
A neon endless runner that separates shooting and jumping by screen zone, with mission stars for permanent upgrades.
- Fast-paced
- Short runs
- Permanent progress
- Platforms
- Free HTML5 browser game on itch.io; the developer lists phone, tablet, desktop, and gamepad support.
- Price model
- Free browser play; the itch.io page says tips are optional and support a fuller version on more platforms.
HyperTap Runner divides its one-touch controls by screen position: tap or hold the lower half to shoot, and tap or swipe across the upper half to jump. Chasms and laser lanes put timing on those simple inputs; the quick loop asks you to decide when to fire through a lane and when to save a jump.
Coins buy run upgrades such as fire rate, power, slow-time, and extra lives for the current attempt; the live game labels these “Run-Upgrades (Coins).” Missions award stars for permanent fire rate, power, slow-motion cap, and jump-height upgrades across sessions. The developer says best score and upgrade progress are stored in a local save, so coins and stars serve different purposes and the save is browser-local.

The verdict
Choose HyperTap Runner if you want the clearest split between coin-funded upgrades for one run and mission stars for permanent stat upgrades.
Zombie Defence
An in-development shooter with cursor-aimed battles and Scrap expeditions feeding a shelter where research, crafting, and room progress persist through defeat.
- Manual aim (desktop)
- Extraction
- Shelter building
- Crafting
- Permanent progress
- Platforms
- Browser Alpha in development; public playable access is not confirmed. Native mobile releases are planned.
- Price model
- Freemium is planned; final release pricing and monetization are unconfirmed.
Zombie Defence separates action outings from shelter development. Desktop cursor aim, held fire, ammunition, and reloads shape its firefights; the current modes include three-wave sector battles, endless scavenging, and distinct Scrap expeditions that end at an extraction point. Each mode gives the shelter a different kind of input rather than making every outing the same run.
The durable layer is the shelter. Shelter progress persists through defeat, and Scrap gathered on a Scrap expedition is retained after extraction, defeat, or an interrupted page reload up to storage capacity. Research, fixed-room upgrades, and equipment crafting link that longer arc to the next outing. Machine shop research unlocks parts, medicine, and weapon-modification crafting, joining Industry research directly to equipment improvement.

The verdict
Use Zombie Defence as the shelter-focused comparison if you want research and crafting to give action outings a longer arc than a run-stat tree.
How we compare
A good recommendation explains who a game suits and where it falls short. Our editorial scores use the same five criteria, each rated out of ten.
- 01
Combat
Controls, aiming, enemy readability, and the decisions you make under pressure.
- 02
Progression
Build choices during a run and meaningful progress between attempts.
- 03
Usability
Control demands, platform access, interface options, and documented device requirements.
- 04
Value
What the asking price includes, optional purchases, and the scope of the free version.
- 05
Fit
How well the game answers the specific question in this article.
Which one should you try?
Permanent power can mean a Forge tree, a flight Workshop, or mission stars that improve the next runner attempt. Apogee Run is the distance-based option, HyperTap Runner separates coins for this run from stars for lasting stats, and Lumen pairs combat choices with Shards for the Forge. Zombie Defence connects the same long-term idea to shelter research, crafting, and room upgrades that carry between outings.
Your questions, answered.
Want to see what we’re building?
Zombie Defence is in Alpha. Join the waitlist.
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